Commit graph

48 commits

Author SHA1 Message Date
Endolf 4b00766888 Fail on compiler warnings in the plugins 2018-05-29 22:29:43 +01:00
Endolf 974302e420 Next development release 2018-05-25 21:52:45 +01:00
Endolf aa699f5ffb Remove the log call that added extra new lines 2018-05-24 20:52:18 +01:00
Endolf ba840b81f4 Wintab changes 2018-05-12 19:24:07 +01:00
Endolf 557be525a2 Linking working. 2018-05-09 23:49:45 +01:00
Endolf f2b022b197 Compiling working. 2018-05-09 23:21:21 +01:00
Endolf 22b9ee15a4 Fix jni.h file location. 2018-05-09 21:58:39 +01:00
Endolf 3b886a200e Use normal paths, as they work. 2018-05-09 21:46:25 +01:00
Endolf 3faf26532e Remove the clean target and some commented out code. 2018-05-09 21:45:38 +01:00
Endolf 1eea3061f1 Fix path 2018-05-09 20:48:00 +01:00
Endolf 682ebbaf69 Refactor the sources 2018-05-09 20:38:48 +01:00
Endolf c71f96a708 Use javac with the -h arg instead of javah that's now deprecated. 2018-05-09 20:31:37 +01:00
Endolf 289a6db298 First commit for windows 2018-05-09 18:55:55 +01:00
Razielwar e7ed731ceb manage button 32
manage button 32 (identifier 31) and remove discrepancy between windows identifier and jinput identifier (+1 from identifier 21)
2016-10-16 22:11:37 +02:00
Endolf 2837517753 Git ignores 2014-07-14 13:31:09 +01:00
endolf 0ad4010e80 Directx SDK has changed the location of the x86 libs.
Clean out the exp and libs that are created during a build when clean target is run.
2010-03-20 10:51:45 +00:00
endolf bfce766c46 Make the plugins use the right dll name (oops) 2009-04-01 16:47:21 +00:00
endolf d60c807a24 The environment under windows decides if it's a 64 bit build or not. On 64 bit windows assume a 64 bit one. 2009-03-31 20:16:53 +00:00
endolf c95cf4bddd Check the arch type before loading the native library 2009-03-28 16:36:03 +00:00
endolf 2ed5250bf4 All environment paths passed in. 2009-03-18 01:23:13 +00:00
endolf 69a2984615 Rather than crashing, just disable the plugin if we an't load the dll 2007-09-22 19:35:06 +00:00
endolf aa96d5c1be Tidy up 2007-08-02 20:13:51 +00:00
endolf 0018c62842 Created a plugin that combines the multiple keyboard/mouse support of the raw plugin, with the game controller support of direct input. 2007-08-02 20:10:35 +00:00
endolf 92c7186445 Revert last change, might be a rumbling only device, or a device with only subdevices. 2007-06-28 20:41:47 +00:00
endolf db12311aa5 Don't create devices that are of an unknown type, with no components 2007-06-28 20:38:53 +00:00
endolf fd2a1b073d Make the API docs and the code match for the Mouse.get<button> methods. Add the methods that we actually wanted to be there. 2007-06-28 20:37:24 +00:00
endolf 10214031df Raw input has mouse buttons 4 and 5 as button 3 and 4 not side and extra. 2007-06-20 21:04:46 +00:00
endolf 083eee58ee Implement the isSupported method and make plugins work again. There was an issue where accessing the static methods in DefaultControllerEnvironment and ControllerEnvironment would cause ploblems when the plugins were loaded using the PluginLoader class loader. 2007-06-10 15:03:27 +00:00
elias 9cc64dd560 DirectInput: Only choose DIDF_RELAXIS id the device has at least one axis, and all axes are relative 2006-08-23 08:04:50 +00:00
elias b251b846f2 DirectInput: Don't fail entire enumeration because of one device failure 2006-08-23 07:53:04 +00:00
elias e48f275cfc DirectInput: Fix an issue with mice devices and DIDF_ABSAXIS axis mode. Now DIDF_RELAXIS is chosen if all device axes are relative. 2006-08-22 21:20:35 +00:00
elias 924d55e7d3 DirectInput: Use Controller.Type.UNKNOWN for the catch-all device type 2006-08-22 09:22:51 +00:00
elias 3d2ce651e8 DirectInput: Ignore unmapped components 2006-08-10 08:05:14 +00:00
elias 027fa2a7a0 Check for NULL malloc result 2006-08-09 08:38:58 +00:00
elias c31a7d8818 Windows: More MinGW compile fixes 2006-07-20 10:45:00 +00:00
elias 13a7aaef3c Windows: Fix more mingw compile warnings 2006-07-17 11:32:38 +00:00
elias 0a481c9adb Windows: More mingw fixes 2006-07-17 11:29:02 +00:00
elias 0fb2152bde Windows: MinGW path fixes 2006-07-15 23:09:40 +00:00
elias e5b009c563 Windows: Added build.xml.mingw for building with mingw compiler. Doesn't work yet since the RawInput API is not supported through mingw yet. 2006-07-15 22:39:32 +00:00
elias c9b1dd2ba1 Windows: Handle polled devices in setDataFormat 2006-07-13 18:37:27 +00:00
elias 8f13bb8862 Windows: Use pre-defined environment variables for the native include and lib paths 2006-07-10 22:20:03 +00:00
elias e1e1d4f564 Windows Raw Plugin: Make sure DefWindowProc is called to clean up resources. Use MSG.time field instead of GetMessageTime. 2006-07-05 08:51:36 +00:00
elias 4931654f9c Windows: Fix RawMouse event bug where all mouse clicks would end up being reported on the left (primary) mouse button 2006-07-04 21:25:51 +00:00
elias 4306f119c2 added DefaultControllerEnvironment.loadLibrary convenience method for plugins. It will also respect the new net.java.games.input.librarypath property for locating natives (useful for applets). Removed the mac os x jinput-osx-legacy library loading, as it is not necessary anymore with the combined 10.3/10.4 library 2006-07-03 11:59:10 +00:00
elias 603d4c6ce6 Added ControllerEventTest for testing event queueing 2006-06-23 10:48:04 +00:00
endolf 99e28a3d9d Add an axis identifier for unknown axis types and get directx to use it
if it doesn't recognise an axis on construction.
2006-05-25 12:40:27 +00:00
endolf 1dc8f9ea11 Merge revision 12 of oddlabs svn repo.
Mac OS X: build.xml fix
Windows: Fixed crash when Raw plugin fails to load
Mac OS X: Tweak native libraries so only one library, libjinput-osx.jnilib contains both gcc 3 ppc code and gcc 4 i386 code. That way, we'll cover all releases and architectures with one native library instead of two
2006-05-14 09:14:52 +00:00
endolf 559c008a02 Make version 2 the main jinput version 2006-04-29 22:29:27 +00:00