Endolf
4b00766888
Fail on compiler warnings in the plugins
2018-05-29 22:29:43 +01:00
Endolf
974302e420
Next development release
2018-05-25 21:52:45 +01:00
Endolf
aa699f5ffb
Remove the log call that added extra new lines
2018-05-24 20:52:18 +01:00
Endolf
ba840b81f4
Wintab changes
2018-05-12 19:24:07 +01:00
Endolf
557be525a2
Linking working.
2018-05-09 23:49:45 +01:00
Endolf
f2b022b197
Compiling working.
2018-05-09 23:21:21 +01:00
Endolf
22b9ee15a4
Fix jni.h file location.
2018-05-09 21:58:39 +01:00
Endolf
3b886a200e
Use normal paths, as they work.
2018-05-09 21:46:25 +01:00
Endolf
3faf26532e
Remove the clean target and some commented out code.
2018-05-09 21:45:38 +01:00
Endolf
1eea3061f1
Fix path
2018-05-09 20:48:00 +01:00
Endolf
682ebbaf69
Refactor the sources
2018-05-09 20:38:48 +01:00
Endolf
c71f96a708
Use javac with the -h arg instead of javah that's now deprecated.
2018-05-09 20:31:37 +01:00
Endolf
289a6db298
First commit for windows
2018-05-09 18:55:55 +01:00
Razielwar
e7ed731ceb
manage button 32
...
manage button 32 (identifier 31) and remove discrepancy between windows identifier and jinput identifier (+1 from identifier 21)
2016-10-16 22:11:37 +02:00
Endolf
2837517753
Git ignores
2014-07-14 13:31:09 +01:00
endolf
0ad4010e80
Directx SDK has changed the location of the x86 libs.
...
Clean out the exp and libs that are created during a build when clean target is run.
2010-03-20 10:51:45 +00:00
endolf
bfce766c46
Make the plugins use the right dll name (oops)
2009-04-01 16:47:21 +00:00
endolf
d60c807a24
The environment under windows decides if it's a 64 bit build or not. On 64 bit windows assume a 64 bit one.
2009-03-31 20:16:53 +00:00
endolf
c95cf4bddd
Check the arch type before loading the native library
2009-03-28 16:36:03 +00:00
endolf
2ed5250bf4
All environment paths passed in.
2009-03-18 01:23:13 +00:00
endolf
69a2984615
Rather than crashing, just disable the plugin if we an't load the dll
2007-09-22 19:35:06 +00:00
endolf
aa96d5c1be
Tidy up
2007-08-02 20:13:51 +00:00
endolf
0018c62842
Created a plugin that combines the multiple keyboard/mouse support of the raw plugin, with the game controller support of direct input.
2007-08-02 20:10:35 +00:00
endolf
92c7186445
Revert last change, might be a rumbling only device, or a device with only subdevices.
2007-06-28 20:41:47 +00:00
endolf
db12311aa5
Don't create devices that are of an unknown type, with no components
2007-06-28 20:38:53 +00:00
endolf
fd2a1b073d
Make the API docs and the code match for the Mouse.get<button> methods. Add the methods that we actually wanted to be there.
2007-06-28 20:37:24 +00:00
endolf
10214031df
Raw input has mouse buttons 4 and 5 as button 3 and 4 not side and extra.
2007-06-20 21:04:46 +00:00
endolf
083eee58ee
Implement the isSupported method and make plugins work again. There was an issue where accessing the static methods in DefaultControllerEnvironment and ControllerEnvironment would cause ploblems when the plugins were loaded using the PluginLoader class loader.
2007-06-10 15:03:27 +00:00
elias
9cc64dd560
DirectInput: Only choose DIDF_RELAXIS id the device has at least one axis, and all axes are relative
2006-08-23 08:04:50 +00:00
elias
b251b846f2
DirectInput: Don't fail entire enumeration because of one device failure
2006-08-23 07:53:04 +00:00
elias
e48f275cfc
DirectInput: Fix an issue with mice devices and DIDF_ABSAXIS axis mode. Now DIDF_RELAXIS is chosen if all device axes are relative.
2006-08-22 21:20:35 +00:00
elias
924d55e7d3
DirectInput: Use Controller.Type.UNKNOWN for the catch-all device type
2006-08-22 09:22:51 +00:00
elias
3d2ce651e8
DirectInput: Ignore unmapped components
2006-08-10 08:05:14 +00:00
elias
027fa2a7a0
Check for NULL malloc result
2006-08-09 08:38:58 +00:00
elias
c31a7d8818
Windows: More MinGW compile fixes
2006-07-20 10:45:00 +00:00
elias
13a7aaef3c
Windows: Fix more mingw compile warnings
2006-07-17 11:32:38 +00:00
elias
0a481c9adb
Windows: More mingw fixes
2006-07-17 11:29:02 +00:00
elias
0fb2152bde
Windows: MinGW path fixes
2006-07-15 23:09:40 +00:00
elias
e5b009c563
Windows: Added build.xml.mingw for building with mingw compiler. Doesn't work yet since the RawInput API is not supported through mingw yet.
2006-07-15 22:39:32 +00:00
elias
c9b1dd2ba1
Windows: Handle polled devices in setDataFormat
2006-07-13 18:37:27 +00:00
elias
8f13bb8862
Windows: Use pre-defined environment variables for the native include and lib paths
2006-07-10 22:20:03 +00:00
elias
e1e1d4f564
Windows Raw Plugin: Make sure DefWindowProc is called to clean up resources. Use MSG.time field instead of GetMessageTime.
2006-07-05 08:51:36 +00:00
elias
4931654f9c
Windows: Fix RawMouse event bug where all mouse clicks would end up being reported on the left (primary) mouse button
2006-07-04 21:25:51 +00:00
elias
4306f119c2
added DefaultControllerEnvironment.loadLibrary convenience method for plugins. It will also respect the new net.java.games.input.librarypath property for locating natives (useful for applets). Removed the mac os x jinput-osx-legacy library loading, as it is not necessary anymore with the combined 10.3/10.4 library
2006-07-03 11:59:10 +00:00
elias
603d4c6ce6
Added ControllerEventTest for testing event queueing
2006-06-23 10:48:04 +00:00
endolf
99e28a3d9d
Add an axis identifier for unknown axis types and get directx to use it
...
if it doesn't recognise an axis on construction.
2006-05-25 12:40:27 +00:00
endolf
1dc8f9ea11
Merge revision 12 of oddlabs svn repo.
...
Mac OS X: build.xml fix
Windows: Fixed crash when Raw plugin fails to load
Mac OS X: Tweak native libraries so only one library, libjinput-osx.jnilib contains both gcc 3 ppc code and gcc 4 i386 code. That way, we'll cover all releases and architectures with one native library instead of two
2006-05-14 09:14:52 +00:00
endolf
559c008a02
Make version 2 the main jinput version
2006-04-29 22:29:27 +00:00