Windows: Use pre-defined environment variables for the native include and lib paths

This commit is contained in:
elias 2006-07-10 22:20:03 +00:00
parent e1e1d4f564
commit 8f13bb8862

View file

@ -1,14 +1,14 @@
<?xml version="1.0"?>
<project name="JInput dx8 port, Native code" basedir="." default="compile">
<target name="init">
</target>
<property environment="env"/>
<property name="dxhome" location="${env.DXSDK_DIR}"/>
<property name="sdkhome" location="${env.MSSDk}"/>
<target name="compile_dir" depends="init">
<target name="compile_dir">
<echo message="${compiledir}"/>
<apply dir="${compiledir}" failonerror="true" executable="cl" dest="${compiledir}" skipemptyfilesets="true">
<arg line="/Ox /Wp64 /W2 /nologo /c"/>
<arg value="/I${toolkithome}\include"/>
<arg value="/I${sdkhome}\include"/>
<arg value="/I${dxhome}\include"/>
<arg value="/I${java.home}\..\include"/>
@ -30,7 +30,6 @@
<arg value="/LIBPATH:${java.home}\lib"/>
<arg value="/LIBPATH:${dxhome}\lib\x86"/>
<arg value="/LIBPATH:${sdkhome}\lib"/>
<arg value="/LIBPATH:${toolkithome}\lib"/>
<arg line="/DLL ${libs}"/>
<fileset dir="${commonhome}/src/native" includes="*.obj"/>
<fileset dir="." includes="*.obj"/>
@ -47,13 +46,9 @@
</delete>
</target>
<target name="compile" depends="init">
<property name="program_files" location="c:\Programmer"/>
<property name="dxhome" location="${program_files}\Microsoft DirectX SDK (February 2006)"/>
<property name="toolkithome" location="${program_files}\Microsoft Visual C++ Toolkit 2003"/>
<target name="compile">
<property name="rawlibs" value="Kernel32.lib User32.lib Setupapi.lib"/>
<property name="dx8libs" value="Kernel32.lib dinput8.lib dxguid.lib User32.lib"/>
<property name="sdkhome" location="${program_files}\Microsoft Platform SDK"/>
<property name="commonhome" location="../../../common"/>
<property name="dx8dllname" value="jinput-dx8.dll"/>
<property name="rawdllname" value="jinput-raw.dll"/>