rpcsx/rpcs3qt-legacy/Input/keyboard_pad_handler.cpp
2025-04-06 23:55:46 +03:00

1312 lines
39 KiB
C++

#include "keyboard_pad_handler.h"
#include "Input/pad_thread.h"
#include "Emu/Io/pad_config.h"
#include "Emu/Io/KeyboardHandler.h"
#include "Emu/Io/interception.h"
#include "Input/product_info.h"
#include "../gs_frame.h"
#include <QApplication>
bool keyboard_pad_handler::Init()
{
const steady_clock::time_point now = steady_clock::now();
m_last_mouse_move_left = now;
m_last_mouse_move_right = now;
m_last_mouse_move_up = now;
m_last_mouse_move_down = now;
return true;
}
keyboard_pad_handler::keyboard_pad_handler()
: QObject(), PadHandlerBase(pad_handler::keyboard)
{
init_configs();
// set capabilities
b_has_config = true;
}
void keyboard_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg)
return;
// Set default button mapping
cfg->ls_left.def = GetKeyName(Qt::Key_A);
cfg->ls_down.def = GetKeyName(Qt::Key_S);
cfg->ls_right.def = GetKeyName(Qt::Key_D);
cfg->ls_up.def = GetKeyName(Qt::Key_W);
cfg->rs_left.def = GetKeyName(Qt::Key_Delete);
cfg->rs_down.def = GetKeyName(Qt::Key_End);
cfg->rs_right.def = GetKeyName(Qt::Key_PageDown);
cfg->rs_up.def = GetKeyName(Qt::Key_Home);
cfg->start.def = GetKeyName(Qt::Key_Return);
cfg->select.def = GetKeyName(Qt::Key_Space);
cfg->ps.def = GetKeyName(Qt::Key_Backspace);
cfg->square.def = GetKeyName(Qt::Key_Z);
cfg->cross.def = GetKeyName(Qt::Key_X);
cfg->circle.def = GetKeyName(Qt::Key_C);
cfg->triangle.def = GetKeyName(Qt::Key_V);
cfg->left.def = GetKeyName(Qt::Key_Left);
cfg->down.def = GetKeyName(Qt::Key_Down);
cfg->right.def = GetKeyName(Qt::Key_Right);
cfg->up.def = GetKeyName(Qt::Key_Up);
cfg->r1.def = GetKeyName(Qt::Key_E);
cfg->r2.def = GetKeyName(Qt::Key_T);
cfg->r3.def = GetKeyName(Qt::Key_G);
cfg->l1.def = GetKeyName(Qt::Key_Q);
cfg->l2.def = GetKeyName(Qt::Key_R);
cfg->l3.def = GetKeyName(Qt::Key_F);
cfg->pressure_intensity_button.def = GetKeyName(Qt::NoButton);
cfg->analog_limiter_button.def = GetKeyName(Qt::NoButton);
cfg->lstick_anti_deadzone.def = 0;
cfg->rstick_anti_deadzone.def = 0;
cfg->lstickdeadzone.def = 0;
cfg->rstickdeadzone.def = 0;
cfg->ltriggerthreshold.def = 0;
cfg->rtriggerthreshold.def = 0;
cfg->lpadsquircling.def = 8000;
cfg->rpadsquircling.def = 8000;
// apply defaults
cfg->from_default();
}
void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
{
if (!pad::g_enabled)
{
return;
}
value = Clamp0To255(value);
for (auto& pad : m_pads_internal)
{
const auto register_new_button_value = [&](std::map<u32, u16>& pressed_keys) -> u16
{
u16 actual_value = 0;
// Make sure we keep this button pressed until all related keys are released.
if (pressed)
{
pressed_keys[code] = value;
}
else
{
pressed_keys.erase(code);
}
// Get the max value of all pressed keys for this button
for (const auto& [key, val] : pressed_keys)
{
actual_value = std::max(actual_value, val);
}
return actual_value;
};
// Find out if special buttons are pressed (introduced by RPCS3).
// Activate the buttons here if possible since keys don't auto-repeat. This ensures that they are already pressed in the following loop.
if (pad.m_pressure_intensity_button_index >= 0)
{
Button& pressure_intensity_button = pad.m_buttons[pad.m_pressure_intensity_button_index];
if (pressure_intensity_button.m_key_codes.contains(code))
{
const u16 actual_value = register_new_button_value(pressure_intensity_button.m_pressed_keys);
pressure_intensity_button.m_pressed = actual_value > 0;
pressure_intensity_button.m_value = actual_value;
}
}
const bool adjust_pressure = pad.get_pressure_intensity_button_active(m_pressure_intensity_toggle_mode, pad.m_player_id);
const bool adjust_pressure_changed = pad.m_adjust_pressure_last != adjust_pressure;
if (adjust_pressure_changed)
{
pad.m_adjust_pressure_last = adjust_pressure;
}
if (pad.m_analog_limiter_button_index >= 0)
{
Button& analog_limiter_button = pad.m_buttons[pad.m_analog_limiter_button_index];
if (analog_limiter_button.m_key_codes.contains(code))
{
const u16 actual_value = register_new_button_value(analog_limiter_button.m_pressed_keys);
analog_limiter_button.m_pressed = actual_value > 0;
analog_limiter_button.m_value = actual_value;
}
}
const bool analog_limiter_enabled = pad.get_analog_limiter_button_active(m_analog_limiter_toggle_mode, pad.m_player_id);
const bool analog_limiter_changed = pad.m_analog_limiter_enabled_last != analog_limiter_enabled;
const u32 l_stick_multiplier = analog_limiter_enabled ? m_l_stick_multiplier : 100;
const u32 r_stick_multiplier = analog_limiter_enabled ? m_r_stick_multiplier : 100;
if (analog_limiter_changed)
{
pad.m_analog_limiter_enabled_last = analog_limiter_enabled;
}
// Handle buttons
for (usz i = 0; i < pad.m_buttons.size(); i++)
{
// Ignore special buttons
if (static_cast<s32>(i) == pad.m_pressure_intensity_button_index ||
static_cast<s32>(i) == pad.m_analog_limiter_button_index)
continue;
Button& button = pad.m_buttons[i];
bool update_button = true;
if (!button.m_key_codes.contains(code))
{
// Handle pressure changes anyway
update_button = adjust_pressure_changed;
}
else
{
button.m_actual_value = register_new_button_value(button.m_pressed_keys);
// to get the fastest response time possible we don't wanna use any lerp with factor 1
if (button.m_analog)
{
update_button = m_analog_lerp_factor >= 1.0f;
}
else if (button.m_trigger)
{
update_button = m_trigger_lerp_factor >= 1.0f;
}
}
if (!update_button)
continue;
if (button.m_actual_value > 0)
{
// Modify pressure if necessary if the button was pressed
if (adjust_pressure)
{
button.m_value = pad.m_pressure_intensity;
}
else if (m_pressure_intensity_deadzone > 0)
{
button.m_value = NormalizeDirectedInput(button.m_actual_value, m_pressure_intensity_deadzone, 255);
}
else
{
button.m_value = button.m_actual_value;
}
button.m_pressed = button.m_value > 0;
}
else
{
button.m_value = 0;
button.m_pressed = false;
}
}
// Handle sticks
for (usz i = 0; i < pad.m_sticks.size(); i++)
{
AnalogStick& stick = pad.m_sticks[i];
const bool is_left_stick = i < 2;
const bool is_max = stick.m_key_codes_max.contains(code);
const bool is_min = stick.m_key_codes_min.contains(code);
if (!is_max && !is_min)
{
if (!analog_limiter_changed)
continue;
// Update already pressed sticks
const bool is_min_pressed = !stick.m_pressed_keys_min.empty();
const bool is_max_pressed = !stick.m_pressed_keys_max.empty();
const u32 stick_multiplier = is_left_stick ? l_stick_multiplier : r_stick_multiplier;
const u16 actual_min_value = is_min_pressed ? MultipliedInput(255, stick_multiplier) : 255;
const u16 normalized_min_value = std::ceil(actual_min_value / 2.0);
const u16 actual_max_value = is_max_pressed ? MultipliedInput(255, stick_multiplier) : 255;
const u16 normalized_max_value = std::ceil(actual_max_value / 2.0);
m_stick_min[i] = is_min_pressed ? std::min<u8>(normalized_min_value, 128) : 0;
m_stick_max[i] = is_max_pressed ? std::min<int>(128 + normalized_max_value, 255) : 128;
}
else
{
const u16 actual_value = pressed ? MultipliedInput(value, is_left_stick ? l_stick_multiplier : r_stick_multiplier) : value;
u16 normalized_value = std::ceil(actual_value / 2.0);
const auto register_new_stick_value = [&](std::map<u32, u16>& pressed_keys, bool is_max)
{
// Make sure we keep this stick pressed until all related keys are released.
if (pressed)
{
pressed_keys[code] = normalized_value;
}
else
{
pressed_keys.erase(code);
}
// Get the min/max value of all pressed keys for this stick
for (const auto& [key, val] : pressed_keys)
{
normalized_value = is_max ? std::max(normalized_value, val) : std::min(normalized_value, val);
}
};
if (is_max)
{
register_new_stick_value(stick.m_pressed_keys_max, true);
const bool is_max_pressed = !stick.m_pressed_keys_max.empty();
m_stick_max[i] = is_max_pressed ? std::min<int>(128 + normalized_value, 255) : 128;
}
if (is_min)
{
register_new_stick_value(stick.m_pressed_keys_min, false);
const bool is_min_pressed = !stick.m_pressed_keys_min.empty();
m_stick_min[i] = is_min_pressed ? std::min<u8>(normalized_value, 128) : 0;
}
}
m_stick_val[i] = m_stick_max[i] - m_stick_min[i];
const f32 stick_lerp_factor = is_left_stick ? m_l_stick_lerp_factor : m_r_stick_lerp_factor;
// to get the fastest response time possible we don't wanna use any lerp with factor 1
if (stick_lerp_factor >= 1.0f)
{
stick.m_value = m_stick_val[i];
}
}
}
}
void keyboard_pad_handler::release_all_keys()
{
for (auto& pad : m_pads_internal)
{
for (Button& button : pad.m_buttons)
{
button.m_pressed = false;
button.m_value = 0;
button.m_actual_value = 0;
}
for (usz i = 0; i < pad.m_sticks.size(); i++)
{
m_stick_min[i] = 0;
m_stick_max[i] = 128;
m_stick_val[i] = 128;
pad.m_sticks[i].m_value = 128;
}
}
m_keys_released = true;
}
bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev)
{
if (!ev) [[unlikely]]
{
return false;
}
if (input::g_active_mouse_and_keyboard != input::active_mouse_and_keyboard::pad)
{
if (!m_keys_released)
{
release_all_keys();
}
return false;
}
m_keys_released = false;
// !m_target is for future proofing when gsrender isn't automatically initialized on load.
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible() || target == m_target)
{
switch (ev->type())
{
case QEvent::KeyPress:
keyPressEvent(static_cast<QKeyEvent*>(ev));
break;
case QEvent::KeyRelease:
keyReleaseEvent(static_cast<QKeyEvent*>(ev));
break;
case QEvent::MouseButtonPress:
mousePressEvent(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseButtonRelease:
mouseReleaseEvent(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseMove:
mouseMoveEvent(static_cast<QMouseEvent*>(ev));
break;
case QEvent::Wheel:
mouseWheelEvent(static_cast<QWheelEvent*>(ev));
break;
case QEvent::FocusOut:
release_all_keys();
break;
default:
break;
}
}
return false;
}
/* Sets the target window for the event handler, and also installs an event filter on the target. */
void keyboard_pad_handler::SetTargetWindow(QWindow* target)
{
if (target != nullptr)
{
m_target = target;
target->installEventFilter(this);
}
else
{
QApplication::instance()->installEventFilter(this);
// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
// We still want events so filter from application instead since target is null.
input_log.error("Trying to set pad handler to a null target window.");
}
}
void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed)
{
if (!event) [[unlikely]]
{
return;
}
if (event->isAutoRepeat())
{
event->ignore();
return;
}
const auto handle_key = [this, pressed, event]()
{
QStringList list = GetKeyNames(event);
if (list.isEmpty())
return;
const bool is_num_key = list.removeAll("Num") > 0;
const QString name = QString::fromStdString(GetKeyName(event, true));
// TODO: Edge case: switching numlock keeps numpad keys pressed due to now different modifier
// Handle every possible key combination, for example: ctrl+A -> {ctrl, A, ctrl+A}
for (const QString& keyname : list)
{
// skip the 'original keys' when handling numpad keys
if (is_num_key && !keyname.contains("Num"))
continue;
// skip held modifiers when handling another key
if (keyname != name && list.count() > 1 && (keyname == "Alt" || keyname == "AltGr" || keyname == "Ctrl" || keyname == "Meta" || keyname == "Shift"))
continue;
Key(GetKeyCode(keyname), pressed);
}
};
handle_key();
event->ignore();
}
void keyboard_pad_handler::keyPressEvent(QKeyEvent* event)
{
if (!event) [[unlikely]]
{
return;
}
if (event->modifiers() & Qt::AltModifier)
{
switch (event->key())
{
case Qt::Key_I:
m_deadzone_y = std::min(m_deadzone_y + 1, 255);
input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y);
event->ignore();
return;
case Qt::Key_U:
m_deadzone_y = std::max(0, m_deadzone_y - 1);
input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y);
event->ignore();
return;
case Qt::Key_Y:
m_deadzone_x = std::min(m_deadzone_x + 1, 255);
input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x);
event->ignore();
return;
case Qt::Key_T:
m_deadzone_x = std::max(0, m_deadzone_x - 1);
input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x);
event->ignore();
return;
case Qt::Key_K:
m_multi_y = std::min(m_multi_y + 0.1, 5.0);
input_log.success("mouse move adjustment: multiplier y = %d", static_cast<int>(m_multi_y * 100));
event->ignore();
return;
case Qt::Key_J:
m_multi_y = std::max(0.0, m_multi_y - 0.1);
input_log.success("mouse move adjustment: multiplier y = %d", static_cast<int>(m_multi_y * 100));
event->ignore();
return;
case Qt::Key_H:
m_multi_x = std::min(m_multi_x + 0.1, 5.0);
input_log.success("mouse move adjustment: multiplier x = %d", static_cast<int>(m_multi_x * 100));
event->ignore();
return;
case Qt::Key_G:
m_multi_x = std::max(0.0, m_multi_x - 0.1);
input_log.success("mouse move adjustment: multiplier x = %d", static_cast<int>(m_multi_x * 100));
event->ignore();
return;
default:
break;
}
}
processKeyEvent(event, true);
}
void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event)
{
processKeyEvent(event, false);
}
void keyboard_pad_handler::mousePressEvent(QMouseEvent* event)
{
if (!event) [[unlikely]]
{
return;
}
Key(event->button(), true);
event->ignore();
}
void keyboard_pad_handler::mouseReleaseEvent(QMouseEvent* event)
{
if (!event) [[unlikely]]
{
return;
}
Key(event->button(), false, 0);
event->ignore();
}
bool keyboard_pad_handler::get_mouse_lock_state() const
{
if (gs_frame* game_frame = dynamic_cast<gs_frame*>(m_target))
return game_frame->get_mouse_lock_state();
return false;
}
void keyboard_pad_handler::mouseMoveEvent(QMouseEvent* event)
{
if (!m_mouse_move_used || !event)
{
event->ignore();
return;
}
static int movement_x = 0;
static int movement_y = 0;
if (m_target && m_target->isActive() && get_mouse_lock_state())
{
// get the screen dimensions
const QSize screen = m_target->size();
// get the center of the screen in global coordinates
QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2);
// reset the mouse to the center for consistent results since edge movement won't be registered
QCursor::setPos(m_target->screen(), p_center);
// convert the center into screen coordinates
p_center = m_target->mapFromGlobal(p_center);
// get the delta of the mouse position to the screen center
const QPoint p_delta = event->pos() - p_center;
if (m_mouse_movement_mode == mouse_movement_mode::relative)
{
movement_x = p_delta.x();
movement_y = p_delta.y();
}
else
{
// current mouse position, starting at the center
static QPoint p_real(p_center);
// update the current position without leaving the screen borders
p_real.setX(std::clamp(p_real.x() + p_delta.x(), 0, screen.width()));
p_real.setY(std::clamp(p_real.y() + p_delta.y(), 0, screen.height()));
// get the delta of the real mouse position to the screen center
const QPoint p_real_delta = p_real - p_center;
movement_x = p_real_delta.x();
movement_y = p_real_delta.y();
}
}
else if (m_mouse_movement_mode == mouse_movement_mode::relative)
{
static int last_pos_x = 0;
static int last_pos_y = 0;
const QPoint e_pos = event->pos();
movement_x = e_pos.x() - last_pos_x;
movement_y = e_pos.y() - last_pos_y;
last_pos_x = e_pos.x();
last_pos_y = e_pos.y();
}
else if (m_target && m_target->isActive())
{
// get the screen dimensions
const QSize screen = m_target->size();
// get the center of the screen in global coordinates
QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2);
// convert the center into screen coordinates
p_center = m_target->mapFromGlobal(p_center);
// get the delta of the mouse position to the screen center
const QPoint p_delta = event->pos() - p_center;
movement_x = p_delta.x();
movement_y = p_delta.y();
}
movement_x *= m_multi_x;
movement_y *= m_multi_y;
int deadzone_x = 0;
int deadzone_y = 0;
if (movement_x == 0 && movement_y != 0)
{
deadzone_y = m_deadzone_y;
}
else if (movement_y == 0 && movement_x != 0)
{
deadzone_x = m_deadzone_x;
}
else if (movement_x != 0 && movement_y != 0 && m_deadzone_x != 0 && m_deadzone_y != 0)
{
// Calculate the point on our deadzone ellipsis intersected with the line (0, 0)(movement_x, movement_y)
// Ellipsis: 1 = (x²/a²) + (y²/b²) ; where: a = m_deadzone_x and b = m_deadzone_y
// Line: y = mx + t ; where: t = 0 and m = (movement_y / movement_x)
// Combined: x = +-(a*b)/sqrt(a²m²+b²) ; where +- is always +, since we only want the magnitude
const double a = m_deadzone_x;
const double b = m_deadzone_y;
const double m = static_cast<double>(movement_y) / static_cast<double>(movement_x);
deadzone_x = a * b / std::sqrt(std::pow(a, 2) * std::pow(m, 2) + std::pow(b, 2));
deadzone_y = std::abs(m * deadzone_x);
}
if (movement_x < 0)
{
Key(mouse::move_right, false);
Key(mouse::move_left, true, std::min(deadzone_x + std::abs(movement_x), 255));
m_last_mouse_move_left = steady_clock::now();
}
else if (movement_x > 0)
{
Key(mouse::move_left, false);
Key(mouse::move_right, true, std::min(deadzone_x + movement_x, 255));
m_last_mouse_move_right = steady_clock::now();
}
// in Qt mouse up is equivalent to movement_y < 0
if (movement_y < 0)
{
Key(mouse::move_down, false);
Key(mouse::move_up, true, std::min(deadzone_y + std::abs(movement_y), 255));
m_last_mouse_move_up = steady_clock::now();
}
else if (movement_y > 0)
{
Key(mouse::move_up, false);
Key(mouse::move_down, true, std::min(deadzone_y + movement_y, 255));
m_last_mouse_move_down = steady_clock::now();
}
event->ignore();
}
void keyboard_pad_handler::mouseWheelEvent(QWheelEvent* event)
{
if (!m_mouse_wheel_used || !event)
{
return;
}
const QPoint direction = event->angleDelta();
if (direction.isNull())
{
// Scrolling started/ended event, no direction given
return;
}
if (const int x = direction.x())
{
const bool to_left = event->inverted() ? x < 0 : x > 0;
if (to_left)
{
Key(mouse::wheel_left, true);
m_last_wheel_move_left = steady_clock::now();
}
else
{
Key(mouse::wheel_right, true);
m_last_wheel_move_right = steady_clock::now();
}
}
if (const int y = direction.y())
{
const bool to_up = event->inverted() ? y < 0 : y > 0;
if (to_up)
{
Key(mouse::wheel_up, true);
m_last_wheel_move_up = steady_clock::now();
}
else
{
Key(mouse::wheel_down, true);
m_last_wheel_move_down = steady_clock::now();
}
}
}
std::vector<pad_list_entry> keyboard_pad_handler::list_devices()
{
std::vector<pad_list_entry> list_devices;
list_devices.emplace_back(std::string(pad::keyboard_device_name), false);
return list_devices;
}
std::string keyboard_pad_handler::GetMouseName(const QMouseEvent* event)
{
return GetMouseName(event->button());
}
std::string keyboard_pad_handler::GetMouseName(u32 button)
{
if (const auto it = mouse_list.find(button); it != mouse_list.cend())
return it->second;
return "FAIL";
}
QStringList keyboard_pad_handler::GetKeyNames(const QKeyEvent* keyEvent)
{
QStringList list;
if (keyEvent->modifiers() & Qt::ShiftModifier)
{
list.append("Shift");
list.append(QKeySequence(keyEvent->key() | Qt::ShiftModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::AltModifier)
{
list.append("Alt");
list.append(QKeySequence(keyEvent->key() | Qt::AltModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::ControlModifier)
{
list.append("Ctrl");
list.append(QKeySequence(keyEvent->key() | Qt::ControlModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::MetaModifier)
{
list.append("Meta");
list.append(QKeySequence(keyEvent->key() | Qt::MetaModifier).toString(QKeySequence::NativeText));
}
if (keyEvent->modifiers() & Qt::KeypadModifier)
{
list.append("Num"); // helper object, not used as actual key
list.append(QKeySequence(keyEvent->key() | Qt::KeypadModifier).toString(QKeySequence::NativeText));
}
// Handle special cases
if (const std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty())
{
list.append(QString::fromStdString(name));
}
switch (keyEvent->key())
{
case Qt::Key_Alt:
list.append("Alt");
break;
case Qt::Key_AltGr:
list.append("AltGr");
break;
case Qt::Key_Shift:
list.append("Shift");
break;
case Qt::Key_Control:
list.append("Ctrl");
break;
case Qt::Key_Meta:
list.append("Meta");
break;
default:
list.append(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText));
break;
}
list.removeDuplicates();
return list;
}
std::string keyboard_pad_handler::GetKeyName(const QKeyEvent* keyEvent, bool with_modifiers)
{
// Handle special cases first
if (std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty())
{
return name;
}
switch (keyEvent->key())
{
case Qt::Key_Alt: return "Alt";
case Qt::Key_AltGr: return "AltGr";
case Qt::Key_Shift: return "Shift";
case Qt::Key_Control: return "Ctrl";
case Qt::Key_Meta: return "Meta";
case Qt::Key_NumLock: return QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText).toStdString();
#ifdef __APPLE__
// On macOS, the arrow keys are considered to be part of the keypad;
// since most Mac keyboards lack a keypad to begin with,
// we change them to regular arrows to avoid confusion
case Qt::Key_Left: return "";
case Qt::Key_Up: return "";
case Qt::Key_Right: return "";
case Qt::Key_Down: return "";
#endif
default:
break;
}
if (with_modifiers)
{
return QKeySequence(keyEvent->key() | keyEvent->modifiers()).toString(QKeySequence::NativeText).toStdString();
}
return QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText).toStdString();
}
std::string keyboard_pad_handler::GetKeyName(const u32& keyCode)
{
return QKeySequence(keyCode).toString(QKeySequence::NativeText).toStdString();
}
std::set<u32> keyboard_pad_handler::GetKeyCodes(const cfg::string& cfg_string)
{
std::set<u32> key_codes;
for (const std::string& key_name : cfg_pad::get_buttons(cfg_string))
{
if (u32 code = GetKeyCode(QString::fromStdString(key_name)); code != Qt::NoButton)
{
key_codes.insert(code);
}
}
return key_codes;
}
u32 keyboard_pad_handler::GetKeyCode(const QString& keyName)
{
if (keyName.isEmpty())
return Qt::NoButton;
if (const int native_scan_code = native_scan_code_from_string(keyName.toStdString()); native_scan_code >= 0)
return Qt::Key_unknown + native_scan_code; // Special cases that can't be expressed with Qt::Key
if (keyName == "Alt")
return Qt::Key_Alt;
if (keyName == "AltGr")
return Qt::Key_AltGr;
if (keyName == "Shift")
return Qt::Key_Shift;
if (keyName == "Ctrl")
return Qt::Key_Control;
if (keyName == "Meta")
return Qt::Key_Meta;
#ifdef __APPLE__
// QKeySequence doesn't work properly for the arrow keys on macOS
if (keyName == "Num←")
return Qt::Key_Left;
if (keyName == "Num↑")
return Qt::Key_Up;
if (keyName == "Num→")
return Qt::Key_Right;
if (keyName == "Num↓")
return Qt::Key_Down;
#endif
const QKeySequence seq(keyName);
u32 key_code = Qt::NoButton;
if (seq.count() == 1 && seq[0].key() != Qt::Key_unknown)
key_code = seq[0].key();
else
input_log.notice("GetKeyCode(%s): seq.count() = %d", keyName, seq.count());
return key_code;
}
int keyboard_pad_handler::native_scan_code_from_string([[maybe_unused]] const std::string& key)
{
// NOTE: Qt throws a Ctrl key at us when using Alt Gr first, so right Alt does not work at the moment
if (key == "Shift Left")
return native_key::shift_l;
if (key == "Shift Right")
return native_key::shift_r;
if (key == "Ctrl Left")
return native_key::ctrl_l;
if (key == "Ctrl Right")
return native_key::ctrl_r;
if (key == "Alt Left")
return native_key::alt_l;
if (key == "Alt Right")
return native_key::alt_r;
if (key == "Meta Left")
return native_key::meta_l;
if (key == "Meta Right")
return native_key::meta_r;
#ifdef _WIN32
if (key == "Num+0" || key == "Num+Ins")
return 82;
if (key == "Num+1" || key == "Num+End")
return 79;
if (key == "Num+2" || key == "Num+Down")
return 80;
if (key == "Num+3" || key == "Num+PgDown")
return 81;
if (key == "Num+4" || key == "Num+Left")
return 75;
if (key == "Num+5" || key == "Num+Clear")
return 76;
if (key == "Num+6" || key == "Num+Right")
return 77;
if (key == "Num+7" || key == "Num+Home")
return 71;
if (key == "Num+8" || key == "Num+Up")
return 72;
if (key == "Num+9" || key == "Num+PgUp")
return 73;
if (key == "Num+," || key == "Num+Del")
return 83;
if (key == "Num+/")
return 309;
if (key == "Num+*")
return 55;
if (key == "Num+-")
return 74;
if (key == "Num++")
return 78;
if (key == "Num+Enter")
return 284;
#else
// TODO
#endif
return -1;
}
std::string keyboard_pad_handler::native_scan_code_to_string(int native_scan_code)
{
// NOTE: the other Qt function "nativeVirtualKey" does not distinguish between VK_SHIFT and VK_RSHIFT key in Qt at the moment
// NOTE: Qt throws a Ctrl key at us when using Alt Gr first, so right Alt does not work at the moment
// NOTE: for MacOs: nativeScanCode may not work
switch (native_scan_code)
{
case native_key::shift_l: return "Shift Left";
case native_key::shift_r: return "Shift Right";
case native_key::ctrl_l: return "Ctrl Left";
case native_key::ctrl_r: return "Ctrl Right";
case native_key::alt_l: return "Alt Left";
case native_key::alt_r: return "Alt Right";
case native_key::meta_l: return "Meta Left";
case native_key::meta_r: return "Meta Right";
#ifdef _WIN32
case 82: return "Num+0"; // Also "Num+Ins" depending on numlock
case 79: return "Num+1"; // Also "Num+End" depending on numlock
case 80: return "Num+2"; // Also "Num+Down" depending on numlock
case 81: return "Num+3"; // Also "Num+PgDown" depending on numlock
case 75: return "Num+4"; // Also "Num+Left" depending on numlock
case 76: return "Num+5"; // Also "Num+Clear" depending on numlock
case 77: return "Num+6"; // Also "Num+Right" depending on numlock
case 71: return "Num+7"; // Also "Num+Home" depending on numlock
case 72: return "Num+8"; // Also "Num+Up" depending on numlock
case 73: return "Num+9"; // Also "Num+PgUp" depending on numlock
case 83: return "Num+,"; // Also "Num+Del" depending on numlock
case 309: return "Num+/";
case 55: return "Num+*";
case 74: return "Num+-";
case 78: return "Num++";
case 284: return "Num+Enter";
#else
// TODO
#endif
default: return "";
}
}
bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad)
{
if (!pad || pad->m_player_id >= g_cfg_input.player.size())
return false;
const cfg_player* player_config = g_cfg_input.player[pad->m_player_id];
if (!player_config || player_config->device.to_string() != pad::keyboard_device_name)
return false;
m_pad_configs[pad->m_player_id].from_string(player_config->config.to_string());
const cfg_pad* cfg = &m_pad_configs[pad->m_player_id];
if (cfg == nullptr)
return false;
m_mouse_movement_mode = cfg->mouse_move_mode;
m_mouse_move_used = false;
m_mouse_wheel_used = false;
m_deadzone_x = cfg->mouse_deadzone_x;
m_deadzone_y = cfg->mouse_deadzone_y;
m_multi_x = cfg->mouse_acceleration_x / 100.0;
m_multi_y = cfg->mouse_acceleration_y / 100.0;
m_l_stick_lerp_factor = cfg->l_stick_lerp_factor / 100.0f;
m_r_stick_lerp_factor = cfg->r_stick_lerp_factor / 100.0f;
m_analog_lerp_factor = cfg->analog_lerp_factor / 100.0f;
m_trigger_lerp_factor = cfg->trigger_lerp_factor / 100.0f;
m_l_stick_multiplier = cfg->lstickmultiplier;
m_r_stick_multiplier = cfg->rstickmultiplier;
m_analog_limiter_toggle_mode = cfg->analog_limiter_toggle_mode.get();
m_pressure_intensity_toggle_mode = cfg->pressure_intensity_toggle_mode.get();
m_pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get();
const auto find_keys = [this](const cfg::string& name)
{
std::set<u32> keys = FindKeyCodes<u32, u32>(mouse_list, name, false);
for (const u32& key : GetKeyCodes(name))
keys.insert(key);
if (!keys.empty())
{
if (!m_mouse_move_used && (keys.contains(mouse::move_left) || keys.contains(mouse::move_right) || keys.contains(mouse::move_up) || keys.contains(mouse::move_down)))
{
m_mouse_move_used = true;
}
else if (!m_mouse_wheel_used && (keys.contains(mouse::wheel_left) || keys.contains(mouse::wheel_right) || keys.contains(mouse::wheel_up) || keys.contains(mouse::wheel_down)))
{
m_mouse_wheel_used = true;
}
}
return keys;
};
u32 pclass_profile = 0x0;
for (const input::product_info& product : input::get_products_by_class(cfg->device_class_type))
{
if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id)
{
pclass_profile = product.pclass_profile;
}
}
// Fixed assign change, default is both sensor and press off
pad->Init(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
cfg->device_class_type,
pclass_profile,
cfg->vendor_id,
cfg->product_id,
cfg->pressure_intensity);
if (b_has_pressure_intensity_button)
{
pad->m_buttons.emplace_back(special_button_offset, find_keys(cfg->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
if (b_has_analog_limiter_button)
{
pad->m_buttons.emplace_back(special_button_offset, find_keys(cfg->analog_limiter_button), special_button_value::analog_limiter);
pad->m_analog_limiter_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->ps), CELL_PAD_CTRL_PS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->l2), CELL_PAD_CTRL_L2);
if (pad->m_class_type == CELL_PAD_PCLASS_TYPE_SKATEBOARD)
{
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_nose), CELL_PAD_CTRL_PRESS_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_tail), CELL_PAD_CTRL_PRESS_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_left), CELL_PAD_CTRL_PRESS_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_right), CELL_PAD_CTRL_PRESS_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->tilt_left), CELL_PAD_CTRL_PRESS_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->tilt_right), CELL_PAD_CTRL_PRESS_R1);
}
pad->m_sticks[0] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_keys(cfg->ls_left), find_keys(cfg->ls_right));
pad->m_sticks[1] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_keys(cfg->ls_up), find_keys(cfg->ls_down));
pad->m_sticks[2] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_keys(cfg->rs_left), find_keys(cfg->rs_right));
pad->m_sticks[3] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_keys(cfg->rs_up), find_keys(cfg->rs_down));
pad->m_sensors[0] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_X, 0, 0, 0, DEFAULT_MOTION_X);
pad->m_sensors[1] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Y, 0, 0, 0, DEFAULT_MOTION_Y);
pad->m_sensors[2] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Z, 0, 0, 0, DEFAULT_MOTION_Z);
pad->m_sensors[3] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_G, 0, 0, 0, DEFAULT_MOTION_G);
pad->m_vibrateMotors[0] = VibrateMotor(true, 0);
pad->m_vibrateMotors[1] = VibrateMotor(false, 0);
m_bindings.emplace_back(pad, nullptr, nullptr);
m_pads_internal.push_back(*pad);
return true;
}
void keyboard_pad_handler::process()
{
constexpr double stick_interval = 10.0;
constexpr double button_interval = 10.0;
const auto now = steady_clock::now();
const double elapsed_stick = std::chrono::duration_cast<std::chrono::microseconds>(now - m_stick_time).count() / 1000.0;
const double elapsed_button = std::chrono::duration_cast<std::chrono::microseconds>(now - m_button_time).count() / 1000.0;
const bool update_sticks = elapsed_stick > stick_interval;
const bool update_buttons = elapsed_button > button_interval;
if (update_sticks)
{
m_stick_time = now;
}
if (update_buttons)
{
m_button_time = now;
}
if (m_mouse_move_used && m_mouse_movement_mode == mouse_movement_mode::relative)
{
constexpr double mouse_interval = 30.0;
const double elapsed_left = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_left).count() / 1000.0;
const double elapsed_right = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_right).count() / 1000.0;
const double elapsed_up = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_up).count() / 1000.0;
const double elapsed_down = std::chrono::duration_cast<std::chrono::microseconds>(now - m_last_mouse_move_down).count() / 1000.0;
// roughly 1-2 frames to process the next mouse move
if (elapsed_left > mouse_interval)
{
Key(mouse::move_left, false);
m_last_mouse_move_left = now;
}
if (elapsed_right > mouse_interval)
{
Key(mouse::move_right, false);
m_last_mouse_move_right = now;
}
if (elapsed_up > mouse_interval)
{
Key(mouse::move_up, false);
m_last_mouse_move_up = now;
}
if (elapsed_down > mouse_interval)
{
Key(mouse::move_down, false);
m_last_mouse_move_down = now;
}
}
const auto get_lerped = [](f32 v0, f32 v1, f32 lerp_factor)
{
// linear interpolation from the current value v0 to the desired value v1
const f32 res = std::lerp(v0, v1, lerp_factor);
// round to the correct direction to prevent sticky values on small factors
return (v0 <= v1) ? std::ceil(res) : std::floor(res);
};
for (uint i = 0; i < m_pads_internal.size(); i++)
{
auto& pad = m_pads_internal[i];
if (last_connection_status[i] == false)
{
ensure(m_bindings[i].pad);
m_bindings[i].pad->m_port_status |= CELL_PAD_STATUS_CONNECTED;
m_bindings[i].pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = true;
connected_devices++;
}
else
{
if (update_sticks)
{
for (usz j = 0; j < pad.m_sticks.size(); j++)
{
const f32 stick_lerp_factor = (j < 2) ? m_l_stick_lerp_factor : m_r_stick_lerp_factor;
// we already applied the following values on keypress if we used factor 1
if (stick_lerp_factor < 1.0f)
{
const f32 v0 = static_cast<f32>(pad.m_sticks[j].m_value);
const f32 v1 = static_cast<f32>(m_stick_val[j]);
const f32 res = get_lerped(v0, v1, stick_lerp_factor);
pad.m_sticks[j].m_value = static_cast<u16>(res);
}
}
}
if (update_buttons)
{
for (Button& button : pad.m_buttons)
{
if (button.m_analog)
{
// we already applied the following values on keypress if we used factor 1
if (m_analog_lerp_factor < 1.0f)
{
const f32 v0 = static_cast<f32>(button.m_value);
const f32 v1 = static_cast<f32>(button.m_actual_value);
const f32 res = get_lerped(v0, v1, m_analog_lerp_factor);
button.m_value = static_cast<u16>(res);
button.m_pressed = button.m_value > 0;
}
}
else if (button.m_trigger)
{
// we already applied the following values on keypress if we used factor 1
if (m_trigger_lerp_factor < 1.0f)
{
const f32 v0 = static_cast<f32>(button.m_value);
const f32 v1 = static_cast<f32>(button.m_actual_value);
const f32 res = get_lerped(v0, v1, m_trigger_lerp_factor);
button.m_value = static_cast<u16>(res);
button.m_pressed = button.m_value > 0;
}
}
}
}
}
}
if (m_mouse_wheel_used)
{
// Releases the wheel buttons 0,1 sec after they've been triggered
// Next activation is set to distant future to avoid activating this on every proc
const auto update_threshold = now - std::chrono::milliseconds(100);
const auto distant_future = now + std::chrono::hours(24);
if (update_threshold >= m_last_wheel_move_up)
{
Key(mouse::wheel_up, false);
m_last_wheel_move_up = distant_future;
}
if (update_threshold >= m_last_wheel_move_down)
{
Key(mouse::wheel_down, false);
m_last_wheel_move_down = distant_future;
}
if (update_threshold >= m_last_wheel_move_left)
{
Key(mouse::wheel_left, false);
m_last_wheel_move_left = distant_future;
}
if (update_threshold >= m_last_wheel_move_right)
{
Key(mouse::wheel_right, false);
m_last_wheel_move_right = distant_future;
}
}
for (uint i = 0; i < m_bindings.size(); i++)
{
auto& pad = m_bindings[i].pad;
ensure(pad);
const cfg_pad* cfg = &m_pad_configs[pad->m_player_id];
ensure(cfg);
const Pad& pad_internal = m_pads_internal[i];
// Normalize and apply pad squircling
// Copy sticks first. We don't want to modify the raw internal values
std::array<AnalogStick, 4> squircled_sticks = pad_internal.m_sticks;
// Apply squircling
if (cfg->lpadsquircling != 0)
{
u16& lx = squircled_sticks[0].m_value;
u16& ly = squircled_sticks[1].m_value;
ConvertToSquirclePoint(lx, ly, cfg->lpadsquircling);
}
if (cfg->rpadsquircling != 0)
{
u16& rx = squircled_sticks[2].m_value;
u16& ry = squircled_sticks[3].m_value;
ConvertToSquirclePoint(rx, ry, cfg->rpadsquircling);
}
pad->m_buttons = pad_internal.m_buttons;
pad->m_sticks = squircled_sticks; // Don't use std::move here. We assign values lockless, so std::move can lead to segfaults.
}
}