#include "keyboard_pad_handler.h" #include "Input/pad_thread.h" #include "Emu/Io/pad_config.h" #include "Emu/Io/KeyboardHandler.h" #include "Emu/Io/interception.h" #include "Input/product_info.h" #include "../gs_frame.h" #include bool keyboard_pad_handler::Init() { const steady_clock::time_point now = steady_clock::now(); m_last_mouse_move_left = now; m_last_mouse_move_right = now; m_last_mouse_move_up = now; m_last_mouse_move_down = now; return true; } keyboard_pad_handler::keyboard_pad_handler() : QObject(), PadHandlerBase(pad_handler::keyboard) { init_configs(); // set capabilities b_has_config = true; } void keyboard_pad_handler::init_config(cfg_pad* cfg) { if (!cfg) return; // Set default button mapping cfg->ls_left.def = GetKeyName(Qt::Key_A); cfg->ls_down.def = GetKeyName(Qt::Key_S); cfg->ls_right.def = GetKeyName(Qt::Key_D); cfg->ls_up.def = GetKeyName(Qt::Key_W); cfg->rs_left.def = GetKeyName(Qt::Key_Delete); cfg->rs_down.def = GetKeyName(Qt::Key_End); cfg->rs_right.def = GetKeyName(Qt::Key_PageDown); cfg->rs_up.def = GetKeyName(Qt::Key_Home); cfg->start.def = GetKeyName(Qt::Key_Return); cfg->select.def = GetKeyName(Qt::Key_Space); cfg->ps.def = GetKeyName(Qt::Key_Backspace); cfg->square.def = GetKeyName(Qt::Key_Z); cfg->cross.def = GetKeyName(Qt::Key_X); cfg->circle.def = GetKeyName(Qt::Key_C); cfg->triangle.def = GetKeyName(Qt::Key_V); cfg->left.def = GetKeyName(Qt::Key_Left); cfg->down.def = GetKeyName(Qt::Key_Down); cfg->right.def = GetKeyName(Qt::Key_Right); cfg->up.def = GetKeyName(Qt::Key_Up); cfg->r1.def = GetKeyName(Qt::Key_E); cfg->r2.def = GetKeyName(Qt::Key_T); cfg->r3.def = GetKeyName(Qt::Key_G); cfg->l1.def = GetKeyName(Qt::Key_Q); cfg->l2.def = GetKeyName(Qt::Key_R); cfg->l3.def = GetKeyName(Qt::Key_F); cfg->pressure_intensity_button.def = GetKeyName(Qt::NoButton); cfg->analog_limiter_button.def = GetKeyName(Qt::NoButton); cfg->lstick_anti_deadzone.def = 0; cfg->rstick_anti_deadzone.def = 0; cfg->lstickdeadzone.def = 0; cfg->rstickdeadzone.def = 0; cfg->ltriggerthreshold.def = 0; cfg->rtriggerthreshold.def = 0; cfg->lpadsquircling.def = 8000; cfg->rpadsquircling.def = 8000; // apply defaults cfg->from_default(); } void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value) { if (!pad::g_enabled) { return; } value = Clamp0To255(value); for (auto& pad : m_pads_internal) { const auto register_new_button_value = [&](std::map& pressed_keys) -> u16 { u16 actual_value = 0; // Make sure we keep this button pressed until all related keys are released. if (pressed) { pressed_keys[code] = value; } else { pressed_keys.erase(code); } // Get the max value of all pressed keys for this button for (const auto& [key, val] : pressed_keys) { actual_value = std::max(actual_value, val); } return actual_value; }; // Find out if special buttons are pressed (introduced by RPCS3). // Activate the buttons here if possible since keys don't auto-repeat. This ensures that they are already pressed in the following loop. if (pad.m_pressure_intensity_button_index >= 0) { Button& pressure_intensity_button = pad.m_buttons[pad.m_pressure_intensity_button_index]; if (pressure_intensity_button.m_key_codes.contains(code)) { const u16 actual_value = register_new_button_value(pressure_intensity_button.m_pressed_keys); pressure_intensity_button.m_pressed = actual_value > 0; pressure_intensity_button.m_value = actual_value; } } const bool adjust_pressure = pad.get_pressure_intensity_button_active(m_pressure_intensity_toggle_mode, pad.m_player_id); const bool adjust_pressure_changed = pad.m_adjust_pressure_last != adjust_pressure; if (adjust_pressure_changed) { pad.m_adjust_pressure_last = adjust_pressure; } if (pad.m_analog_limiter_button_index >= 0) { Button& analog_limiter_button = pad.m_buttons[pad.m_analog_limiter_button_index]; if (analog_limiter_button.m_key_codes.contains(code)) { const u16 actual_value = register_new_button_value(analog_limiter_button.m_pressed_keys); analog_limiter_button.m_pressed = actual_value > 0; analog_limiter_button.m_value = actual_value; } } const bool analog_limiter_enabled = pad.get_analog_limiter_button_active(m_analog_limiter_toggle_mode, pad.m_player_id); const bool analog_limiter_changed = pad.m_analog_limiter_enabled_last != analog_limiter_enabled; const u32 l_stick_multiplier = analog_limiter_enabled ? m_l_stick_multiplier : 100; const u32 r_stick_multiplier = analog_limiter_enabled ? m_r_stick_multiplier : 100; if (analog_limiter_changed) { pad.m_analog_limiter_enabled_last = analog_limiter_enabled; } // Handle buttons for (usz i = 0; i < pad.m_buttons.size(); i++) { // Ignore special buttons if (static_cast(i) == pad.m_pressure_intensity_button_index || static_cast(i) == pad.m_analog_limiter_button_index) continue; Button& button = pad.m_buttons[i]; bool update_button = true; if (!button.m_key_codes.contains(code)) { // Handle pressure changes anyway update_button = adjust_pressure_changed; } else { button.m_actual_value = register_new_button_value(button.m_pressed_keys); // to get the fastest response time possible we don't wanna use any lerp with factor 1 if (button.m_analog) { update_button = m_analog_lerp_factor >= 1.0f; } else if (button.m_trigger) { update_button = m_trigger_lerp_factor >= 1.0f; } } if (!update_button) continue; if (button.m_actual_value > 0) { // Modify pressure if necessary if the button was pressed if (adjust_pressure) { button.m_value = pad.m_pressure_intensity; } else if (m_pressure_intensity_deadzone > 0) { button.m_value = NormalizeDirectedInput(button.m_actual_value, m_pressure_intensity_deadzone, 255); } else { button.m_value = button.m_actual_value; } button.m_pressed = button.m_value > 0; } else { button.m_value = 0; button.m_pressed = false; } } // Handle sticks for (usz i = 0; i < pad.m_sticks.size(); i++) { AnalogStick& stick = pad.m_sticks[i]; const bool is_left_stick = i < 2; const bool is_max = stick.m_key_codes_max.contains(code); const bool is_min = stick.m_key_codes_min.contains(code); if (!is_max && !is_min) { if (!analog_limiter_changed) continue; // Update already pressed sticks const bool is_min_pressed = !stick.m_pressed_keys_min.empty(); const bool is_max_pressed = !stick.m_pressed_keys_max.empty(); const u32 stick_multiplier = is_left_stick ? l_stick_multiplier : r_stick_multiplier; const u16 actual_min_value = is_min_pressed ? MultipliedInput(255, stick_multiplier) : 255; const u16 normalized_min_value = std::ceil(actual_min_value / 2.0); const u16 actual_max_value = is_max_pressed ? MultipliedInput(255, stick_multiplier) : 255; const u16 normalized_max_value = std::ceil(actual_max_value / 2.0); m_stick_min[i] = is_min_pressed ? std::min(normalized_min_value, 128) : 0; m_stick_max[i] = is_max_pressed ? std::min(128 + normalized_max_value, 255) : 128; } else { const u16 actual_value = pressed ? MultipliedInput(value, is_left_stick ? l_stick_multiplier : r_stick_multiplier) : value; u16 normalized_value = std::ceil(actual_value / 2.0); const auto register_new_stick_value = [&](std::map& pressed_keys, bool is_max) { // Make sure we keep this stick pressed until all related keys are released. if (pressed) { pressed_keys[code] = normalized_value; } else { pressed_keys.erase(code); } // Get the min/max value of all pressed keys for this stick for (const auto& [key, val] : pressed_keys) { normalized_value = is_max ? std::max(normalized_value, val) : std::min(normalized_value, val); } }; if (is_max) { register_new_stick_value(stick.m_pressed_keys_max, true); const bool is_max_pressed = !stick.m_pressed_keys_max.empty(); m_stick_max[i] = is_max_pressed ? std::min(128 + normalized_value, 255) : 128; } if (is_min) { register_new_stick_value(stick.m_pressed_keys_min, false); const bool is_min_pressed = !stick.m_pressed_keys_min.empty(); m_stick_min[i] = is_min_pressed ? std::min(normalized_value, 128) : 0; } } m_stick_val[i] = m_stick_max[i] - m_stick_min[i]; const f32 stick_lerp_factor = is_left_stick ? m_l_stick_lerp_factor : m_r_stick_lerp_factor; // to get the fastest response time possible we don't wanna use any lerp with factor 1 if (stick_lerp_factor >= 1.0f) { stick.m_value = m_stick_val[i]; } } } } void keyboard_pad_handler::release_all_keys() { for (auto& pad : m_pads_internal) { for (Button& button : pad.m_buttons) { button.m_pressed = false; button.m_value = 0; button.m_actual_value = 0; } for (usz i = 0; i < pad.m_sticks.size(); i++) { m_stick_min[i] = 0; m_stick_max[i] = 128; m_stick_val[i] = 128; pad.m_sticks[i].m_value = 128; } } m_keys_released = true; } bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev) { if (!ev) [[unlikely]] { return false; } if (input::g_active_mouse_and_keyboard != input::active_mouse_and_keyboard::pad) { if (!m_keys_released) { release_all_keys(); } return false; } m_keys_released = false; // !m_target is for future proofing when gsrender isn't automatically initialized on load. // !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target) if (!m_target || !m_target->isVisible() || target == m_target) { switch (ev->type()) { case QEvent::KeyPress: keyPressEvent(static_cast(ev)); break; case QEvent::KeyRelease: keyReleaseEvent(static_cast(ev)); break; case QEvent::MouseButtonPress: mousePressEvent(static_cast(ev)); break; case QEvent::MouseButtonRelease: mouseReleaseEvent(static_cast(ev)); break; case QEvent::MouseMove: mouseMoveEvent(static_cast(ev)); break; case QEvent::Wheel: mouseWheelEvent(static_cast(ev)); break; case QEvent::FocusOut: release_all_keys(); break; default: break; } } return false; } /* Sets the target window for the event handler, and also installs an event filter on the target. */ void keyboard_pad_handler::SetTargetWindow(QWindow* target) { if (target != nullptr) { m_target = target; target->installEventFilter(this); } else { QApplication::instance()->installEventFilter(this); // If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load. // We still want events so filter from application instead since target is null. input_log.error("Trying to set pad handler to a null target window."); } } void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed) { if (!event) [[unlikely]] { return; } if (event->isAutoRepeat()) { event->ignore(); return; } const auto handle_key = [this, pressed, event]() { QStringList list = GetKeyNames(event); if (list.isEmpty()) return; const bool is_num_key = list.removeAll("Num") > 0; const QString name = QString::fromStdString(GetKeyName(event, true)); // TODO: Edge case: switching numlock keeps numpad keys pressed due to now different modifier // Handle every possible key combination, for example: ctrl+A -> {ctrl, A, ctrl+A} for (const QString& keyname : list) { // skip the 'original keys' when handling numpad keys if (is_num_key && !keyname.contains("Num")) continue; // skip held modifiers when handling another key if (keyname != name && list.count() > 1 && (keyname == "Alt" || keyname == "AltGr" || keyname == "Ctrl" || keyname == "Meta" || keyname == "Shift")) continue; Key(GetKeyCode(keyname), pressed); } }; handle_key(); event->ignore(); } void keyboard_pad_handler::keyPressEvent(QKeyEvent* event) { if (!event) [[unlikely]] { return; } if (event->modifiers() & Qt::AltModifier) { switch (event->key()) { case Qt::Key_I: m_deadzone_y = std::min(m_deadzone_y + 1, 255); input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y); event->ignore(); return; case Qt::Key_U: m_deadzone_y = std::max(0, m_deadzone_y - 1); input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y); event->ignore(); return; case Qt::Key_Y: m_deadzone_x = std::min(m_deadzone_x + 1, 255); input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x); event->ignore(); return; case Qt::Key_T: m_deadzone_x = std::max(0, m_deadzone_x - 1); input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x); event->ignore(); return; case Qt::Key_K: m_multi_y = std::min(m_multi_y + 0.1, 5.0); input_log.success("mouse move adjustment: multiplier y = %d", static_cast(m_multi_y * 100)); event->ignore(); return; case Qt::Key_J: m_multi_y = std::max(0.0, m_multi_y - 0.1); input_log.success("mouse move adjustment: multiplier y = %d", static_cast(m_multi_y * 100)); event->ignore(); return; case Qt::Key_H: m_multi_x = std::min(m_multi_x + 0.1, 5.0); input_log.success("mouse move adjustment: multiplier x = %d", static_cast(m_multi_x * 100)); event->ignore(); return; case Qt::Key_G: m_multi_x = std::max(0.0, m_multi_x - 0.1); input_log.success("mouse move adjustment: multiplier x = %d", static_cast(m_multi_x * 100)); event->ignore(); return; default: break; } } processKeyEvent(event, true); } void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event) { processKeyEvent(event, false); } void keyboard_pad_handler::mousePressEvent(QMouseEvent* event) { if (!event) [[unlikely]] { return; } Key(event->button(), true); event->ignore(); } void keyboard_pad_handler::mouseReleaseEvent(QMouseEvent* event) { if (!event) [[unlikely]] { return; } Key(event->button(), false, 0); event->ignore(); } bool keyboard_pad_handler::get_mouse_lock_state() const { if (gs_frame* game_frame = dynamic_cast(m_target)) return game_frame->get_mouse_lock_state(); return false; } void keyboard_pad_handler::mouseMoveEvent(QMouseEvent* event) { if (!m_mouse_move_used || !event) { event->ignore(); return; } static int movement_x = 0; static int movement_y = 0; if (m_target && m_target->isActive() && get_mouse_lock_state()) { // get the screen dimensions const QSize screen = m_target->size(); // get the center of the screen in global coordinates QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2); // reset the mouse to the center for consistent results since edge movement won't be registered QCursor::setPos(m_target->screen(), p_center); // convert the center into screen coordinates p_center = m_target->mapFromGlobal(p_center); // get the delta of the mouse position to the screen center const QPoint p_delta = event->pos() - p_center; if (m_mouse_movement_mode == mouse_movement_mode::relative) { movement_x = p_delta.x(); movement_y = p_delta.y(); } else { // current mouse position, starting at the center static QPoint p_real(p_center); // update the current position without leaving the screen borders p_real.setX(std::clamp(p_real.x() + p_delta.x(), 0, screen.width())); p_real.setY(std::clamp(p_real.y() + p_delta.y(), 0, screen.height())); // get the delta of the real mouse position to the screen center const QPoint p_real_delta = p_real - p_center; movement_x = p_real_delta.x(); movement_y = p_real_delta.y(); } } else if (m_mouse_movement_mode == mouse_movement_mode::relative) { static int last_pos_x = 0; static int last_pos_y = 0; const QPoint e_pos = event->pos(); movement_x = e_pos.x() - last_pos_x; movement_y = e_pos.y() - last_pos_y; last_pos_x = e_pos.x(); last_pos_y = e_pos.y(); } else if (m_target && m_target->isActive()) { // get the screen dimensions const QSize screen = m_target->size(); // get the center of the screen in global coordinates QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2); // convert the center into screen coordinates p_center = m_target->mapFromGlobal(p_center); // get the delta of the mouse position to the screen center const QPoint p_delta = event->pos() - p_center; movement_x = p_delta.x(); movement_y = p_delta.y(); } movement_x *= m_multi_x; movement_y *= m_multi_y; int deadzone_x = 0; int deadzone_y = 0; if (movement_x == 0 && movement_y != 0) { deadzone_y = m_deadzone_y; } else if (movement_y == 0 && movement_x != 0) { deadzone_x = m_deadzone_x; } else if (movement_x != 0 && movement_y != 0 && m_deadzone_x != 0 && m_deadzone_y != 0) { // Calculate the point on our deadzone ellipsis intersected with the line (0, 0)(movement_x, movement_y) // Ellipsis: 1 = (x²/a²) + (y²/b²) ; where: a = m_deadzone_x and b = m_deadzone_y // Line: y = mx + t ; where: t = 0 and m = (movement_y / movement_x) // Combined: x = +-(a*b)/sqrt(a²m²+b²) ; where +- is always +, since we only want the magnitude const double a = m_deadzone_x; const double b = m_deadzone_y; const double m = static_cast(movement_y) / static_cast(movement_x); deadzone_x = a * b / std::sqrt(std::pow(a, 2) * std::pow(m, 2) + std::pow(b, 2)); deadzone_y = std::abs(m * deadzone_x); } if (movement_x < 0) { Key(mouse::move_right, false); Key(mouse::move_left, true, std::min(deadzone_x + std::abs(movement_x), 255)); m_last_mouse_move_left = steady_clock::now(); } else if (movement_x > 0) { Key(mouse::move_left, false); Key(mouse::move_right, true, std::min(deadzone_x + movement_x, 255)); m_last_mouse_move_right = steady_clock::now(); } // in Qt mouse up is equivalent to movement_y < 0 if (movement_y < 0) { Key(mouse::move_down, false); Key(mouse::move_up, true, std::min(deadzone_y + std::abs(movement_y), 255)); m_last_mouse_move_up = steady_clock::now(); } else if (movement_y > 0) { Key(mouse::move_up, false); Key(mouse::move_down, true, std::min(deadzone_y + movement_y, 255)); m_last_mouse_move_down = steady_clock::now(); } event->ignore(); } void keyboard_pad_handler::mouseWheelEvent(QWheelEvent* event) { if (!m_mouse_wheel_used || !event) { return; } const QPoint direction = event->angleDelta(); if (direction.isNull()) { // Scrolling started/ended event, no direction given return; } if (const int x = direction.x()) { const bool to_left = event->inverted() ? x < 0 : x > 0; if (to_left) { Key(mouse::wheel_left, true); m_last_wheel_move_left = steady_clock::now(); } else { Key(mouse::wheel_right, true); m_last_wheel_move_right = steady_clock::now(); } } if (const int y = direction.y()) { const bool to_up = event->inverted() ? y < 0 : y > 0; if (to_up) { Key(mouse::wheel_up, true); m_last_wheel_move_up = steady_clock::now(); } else { Key(mouse::wheel_down, true); m_last_wheel_move_down = steady_clock::now(); } } } std::vector keyboard_pad_handler::list_devices() { std::vector list_devices; list_devices.emplace_back(std::string(pad::keyboard_device_name), false); return list_devices; } std::string keyboard_pad_handler::GetMouseName(const QMouseEvent* event) { return GetMouseName(event->button()); } std::string keyboard_pad_handler::GetMouseName(u32 button) { if (const auto it = mouse_list.find(button); it != mouse_list.cend()) return it->second; return "FAIL"; } QStringList keyboard_pad_handler::GetKeyNames(const QKeyEvent* keyEvent) { QStringList list; if (keyEvent->modifiers() & Qt::ShiftModifier) { list.append("Shift"); list.append(QKeySequence(keyEvent->key() | Qt::ShiftModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::AltModifier) { list.append("Alt"); list.append(QKeySequence(keyEvent->key() | Qt::AltModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::ControlModifier) { list.append("Ctrl"); list.append(QKeySequence(keyEvent->key() | Qt::ControlModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::MetaModifier) { list.append("Meta"); list.append(QKeySequence(keyEvent->key() | Qt::MetaModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::KeypadModifier) { list.append("Num"); // helper object, not used as actual key list.append(QKeySequence(keyEvent->key() | Qt::KeypadModifier).toString(QKeySequence::NativeText)); } // Handle special cases if (const std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty()) { list.append(QString::fromStdString(name)); } switch (keyEvent->key()) { case Qt::Key_Alt: list.append("Alt"); break; case Qt::Key_AltGr: list.append("AltGr"); break; case Qt::Key_Shift: list.append("Shift"); break; case Qt::Key_Control: list.append("Ctrl"); break; case Qt::Key_Meta: list.append("Meta"); break; default: list.append(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText)); break; } list.removeDuplicates(); return list; } std::string keyboard_pad_handler::GetKeyName(const QKeyEvent* keyEvent, bool with_modifiers) { // Handle special cases first if (std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty()) { return name; } switch (keyEvent->key()) { case Qt::Key_Alt: return "Alt"; case Qt::Key_AltGr: return "AltGr"; case Qt::Key_Shift: return "Shift"; case Qt::Key_Control: return "Ctrl"; case Qt::Key_Meta: return "Meta"; case Qt::Key_NumLock: return QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText).toStdString(); #ifdef __APPLE__ // On macOS, the arrow keys are considered to be part of the keypad; // since most Mac keyboards lack a keypad to begin with, // we change them to regular arrows to avoid confusion case Qt::Key_Left: return "←"; case Qt::Key_Up: return "↑"; case Qt::Key_Right: return "→"; case Qt::Key_Down: return "↓"; #endif default: break; } if (with_modifiers) { return QKeySequence(keyEvent->key() | keyEvent->modifiers()).toString(QKeySequence::NativeText).toStdString(); } return QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText).toStdString(); } std::string keyboard_pad_handler::GetKeyName(const u32& keyCode) { return QKeySequence(keyCode).toString(QKeySequence::NativeText).toStdString(); } std::set keyboard_pad_handler::GetKeyCodes(const cfg::string& cfg_string) { std::set key_codes; for (const std::string& key_name : cfg_pad::get_buttons(cfg_string)) { if (u32 code = GetKeyCode(QString::fromStdString(key_name)); code != Qt::NoButton) { key_codes.insert(code); } } return key_codes; } u32 keyboard_pad_handler::GetKeyCode(const QString& keyName) { if (keyName.isEmpty()) return Qt::NoButton; if (const int native_scan_code = native_scan_code_from_string(keyName.toStdString()); native_scan_code >= 0) return Qt::Key_unknown + native_scan_code; // Special cases that can't be expressed with Qt::Key if (keyName == "Alt") return Qt::Key_Alt; if (keyName == "AltGr") return Qt::Key_AltGr; if (keyName == "Shift") return Qt::Key_Shift; if (keyName == "Ctrl") return Qt::Key_Control; if (keyName == "Meta") return Qt::Key_Meta; #ifdef __APPLE__ // QKeySequence doesn't work properly for the arrow keys on macOS if (keyName == "Num←") return Qt::Key_Left; if (keyName == "Num↑") return Qt::Key_Up; if (keyName == "Num→") return Qt::Key_Right; if (keyName == "Num↓") return Qt::Key_Down; #endif const QKeySequence seq(keyName); u32 key_code = Qt::NoButton; if (seq.count() == 1 && seq[0].key() != Qt::Key_unknown) key_code = seq[0].key(); else input_log.notice("GetKeyCode(%s): seq.count() = %d", keyName, seq.count()); return key_code; } int keyboard_pad_handler::native_scan_code_from_string([[maybe_unused]] const std::string& key) { // NOTE: Qt throws a Ctrl key at us when using Alt Gr first, so right Alt does not work at the moment if (key == "Shift Left") return native_key::shift_l; if (key == "Shift Right") return native_key::shift_r; if (key == "Ctrl Left") return native_key::ctrl_l; if (key == "Ctrl Right") return native_key::ctrl_r; if (key == "Alt Left") return native_key::alt_l; if (key == "Alt Right") return native_key::alt_r; if (key == "Meta Left") return native_key::meta_l; if (key == "Meta Right") return native_key::meta_r; #ifdef _WIN32 if (key == "Num+0" || key == "Num+Ins") return 82; if (key == "Num+1" || key == "Num+End") return 79; if (key == "Num+2" || key == "Num+Down") return 80; if (key == "Num+3" || key == "Num+PgDown") return 81; if (key == "Num+4" || key == "Num+Left") return 75; if (key == "Num+5" || key == "Num+Clear") return 76; if (key == "Num+6" || key == "Num+Right") return 77; if (key == "Num+7" || key == "Num+Home") return 71; if (key == "Num+8" || key == "Num+Up") return 72; if (key == "Num+9" || key == "Num+PgUp") return 73; if (key == "Num+," || key == "Num+Del") return 83; if (key == "Num+/") return 309; if (key == "Num+*") return 55; if (key == "Num+-") return 74; if (key == "Num++") return 78; if (key == "Num+Enter") return 284; #else // TODO #endif return -1; } std::string keyboard_pad_handler::native_scan_code_to_string(int native_scan_code) { // NOTE: the other Qt function "nativeVirtualKey" does not distinguish between VK_SHIFT and VK_RSHIFT key in Qt at the moment // NOTE: Qt throws a Ctrl key at us when using Alt Gr first, so right Alt does not work at the moment // NOTE: for MacOs: nativeScanCode may not work switch (native_scan_code) { case native_key::shift_l: return "Shift Left"; case native_key::shift_r: return "Shift Right"; case native_key::ctrl_l: return "Ctrl Left"; case native_key::ctrl_r: return "Ctrl Right"; case native_key::alt_l: return "Alt Left"; case native_key::alt_r: return "Alt Right"; case native_key::meta_l: return "Meta Left"; case native_key::meta_r: return "Meta Right"; #ifdef _WIN32 case 82: return "Num+0"; // Also "Num+Ins" depending on numlock case 79: return "Num+1"; // Also "Num+End" depending on numlock case 80: return "Num+2"; // Also "Num+Down" depending on numlock case 81: return "Num+3"; // Also "Num+PgDown" depending on numlock case 75: return "Num+4"; // Also "Num+Left" depending on numlock case 76: return "Num+5"; // Also "Num+Clear" depending on numlock case 77: return "Num+6"; // Also "Num+Right" depending on numlock case 71: return "Num+7"; // Also "Num+Home" depending on numlock case 72: return "Num+8"; // Also "Num+Up" depending on numlock case 73: return "Num+9"; // Also "Num+PgUp" depending on numlock case 83: return "Num+,"; // Also "Num+Del" depending on numlock case 309: return "Num+/"; case 55: return "Num+*"; case 74: return "Num+-"; case 78: return "Num++"; case 284: return "Num+Enter"; #else // TODO #endif default: return ""; } } bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr pad) { if (!pad || pad->m_player_id >= g_cfg_input.player.size()) return false; const cfg_player* player_config = g_cfg_input.player[pad->m_player_id]; if (!player_config || player_config->device.to_string() != pad::keyboard_device_name) return false; m_pad_configs[pad->m_player_id].from_string(player_config->config.to_string()); const cfg_pad* cfg = &m_pad_configs[pad->m_player_id]; if (cfg == nullptr) return false; m_mouse_movement_mode = cfg->mouse_move_mode; m_mouse_move_used = false; m_mouse_wheel_used = false; m_deadzone_x = cfg->mouse_deadzone_x; m_deadzone_y = cfg->mouse_deadzone_y; m_multi_x = cfg->mouse_acceleration_x / 100.0; m_multi_y = cfg->mouse_acceleration_y / 100.0; m_l_stick_lerp_factor = cfg->l_stick_lerp_factor / 100.0f; m_r_stick_lerp_factor = cfg->r_stick_lerp_factor / 100.0f; m_analog_lerp_factor = cfg->analog_lerp_factor / 100.0f; m_trigger_lerp_factor = cfg->trigger_lerp_factor / 100.0f; m_l_stick_multiplier = cfg->lstickmultiplier; m_r_stick_multiplier = cfg->rstickmultiplier; m_analog_limiter_toggle_mode = cfg->analog_limiter_toggle_mode.get(); m_pressure_intensity_toggle_mode = cfg->pressure_intensity_toggle_mode.get(); m_pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get(); const auto find_keys = [this](const cfg::string& name) { std::set keys = FindKeyCodes(mouse_list, name, false); for (const u32& key : GetKeyCodes(name)) keys.insert(key); if (!keys.empty()) { if (!m_mouse_move_used && (keys.contains(mouse::move_left) || keys.contains(mouse::move_right) || keys.contains(mouse::move_up) || keys.contains(mouse::move_down))) { m_mouse_move_used = true; } else if (!m_mouse_wheel_used && (keys.contains(mouse::wheel_left) || keys.contains(mouse::wheel_right) || keys.contains(mouse::wheel_up) || keys.contains(mouse::wheel_down))) { m_mouse_wheel_used = true; } } return keys; }; u32 pclass_profile = 0x0; for (const input::product_info& product : input::get_products_by_class(cfg->device_class_type)) { if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id) { pclass_profile = product.pclass_profile; } } // Fixed assign change, default is both sensor and press off pad->Init( CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE, CELL_PAD_DEV_TYPE_STANDARD, cfg->device_class_type, pclass_profile, cfg->vendor_id, cfg->product_id, cfg->pressure_intensity); if (b_has_pressure_intensity_button) { pad->m_buttons.emplace_back(special_button_offset, find_keys(cfg->pressure_intensity_button), special_button_value::pressure_intensity); pad->m_pressure_intensity_button_index = static_cast(pad->m_buttons.size()) - 1; } if (b_has_analog_limiter_button) { pad->m_buttons.emplace_back(special_button_offset, find_keys(cfg->analog_limiter_button), special_button_value::analog_limiter); pad->m_analog_limiter_button_index = static_cast(pad->m_buttons.size()) - 1; } pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->left), CELL_PAD_CTRL_LEFT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->down), CELL_PAD_CTRL_DOWN); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->right), CELL_PAD_CTRL_RIGHT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->up), CELL_PAD_CTRL_UP); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->start), CELL_PAD_CTRL_START); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->r3), CELL_PAD_CTRL_R3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->l3), CELL_PAD_CTRL_L3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->select), CELL_PAD_CTRL_SELECT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->ps), CELL_PAD_CTRL_PS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->square), CELL_PAD_CTRL_SQUARE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->cross), CELL_PAD_CTRL_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->circle), CELL_PAD_CTRL_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->triangle), CELL_PAD_CTRL_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->r1), CELL_PAD_CTRL_R1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->l1), CELL_PAD_CTRL_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->r2), CELL_PAD_CTRL_R2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_keys(cfg->l2), CELL_PAD_CTRL_L2); if (pad->m_class_type == CELL_PAD_PCLASS_TYPE_SKATEBOARD) { pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_nose), CELL_PAD_CTRL_PRESS_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_tail), CELL_PAD_CTRL_PRESS_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_left), CELL_PAD_CTRL_PRESS_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->ir_right), CELL_PAD_CTRL_PRESS_SQUARE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->tilt_left), CELL_PAD_CTRL_PRESS_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_keys(cfg->tilt_right), CELL_PAD_CTRL_PRESS_R1); } pad->m_sticks[0] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_keys(cfg->ls_left), find_keys(cfg->ls_right)); pad->m_sticks[1] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_keys(cfg->ls_up), find_keys(cfg->ls_down)); pad->m_sticks[2] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_keys(cfg->rs_left), find_keys(cfg->rs_right)); pad->m_sticks[3] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_keys(cfg->rs_up), find_keys(cfg->rs_down)); pad->m_sensors[0] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_X, 0, 0, 0, DEFAULT_MOTION_X); pad->m_sensors[1] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Y, 0, 0, 0, DEFAULT_MOTION_Y); pad->m_sensors[2] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Z, 0, 0, 0, DEFAULT_MOTION_Z); pad->m_sensors[3] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_G, 0, 0, 0, DEFAULT_MOTION_G); pad->m_vibrateMotors[0] = VibrateMotor(true, 0); pad->m_vibrateMotors[1] = VibrateMotor(false, 0); m_bindings.emplace_back(pad, nullptr, nullptr); m_pads_internal.push_back(*pad); return true; } void keyboard_pad_handler::process() { constexpr double stick_interval = 10.0; constexpr double button_interval = 10.0; const auto now = steady_clock::now(); const double elapsed_stick = std::chrono::duration_cast(now - m_stick_time).count() / 1000.0; const double elapsed_button = std::chrono::duration_cast(now - m_button_time).count() / 1000.0; const bool update_sticks = elapsed_stick > stick_interval; const bool update_buttons = elapsed_button > button_interval; if (update_sticks) { m_stick_time = now; } if (update_buttons) { m_button_time = now; } if (m_mouse_move_used && m_mouse_movement_mode == mouse_movement_mode::relative) { constexpr double mouse_interval = 30.0; const double elapsed_left = std::chrono::duration_cast(now - m_last_mouse_move_left).count() / 1000.0; const double elapsed_right = std::chrono::duration_cast(now - m_last_mouse_move_right).count() / 1000.0; const double elapsed_up = std::chrono::duration_cast(now - m_last_mouse_move_up).count() / 1000.0; const double elapsed_down = std::chrono::duration_cast(now - m_last_mouse_move_down).count() / 1000.0; // roughly 1-2 frames to process the next mouse move if (elapsed_left > mouse_interval) { Key(mouse::move_left, false); m_last_mouse_move_left = now; } if (elapsed_right > mouse_interval) { Key(mouse::move_right, false); m_last_mouse_move_right = now; } if (elapsed_up > mouse_interval) { Key(mouse::move_up, false); m_last_mouse_move_up = now; } if (elapsed_down > mouse_interval) { Key(mouse::move_down, false); m_last_mouse_move_down = now; } } const auto get_lerped = [](f32 v0, f32 v1, f32 lerp_factor) { // linear interpolation from the current value v0 to the desired value v1 const f32 res = std::lerp(v0, v1, lerp_factor); // round to the correct direction to prevent sticky values on small factors return (v0 <= v1) ? std::ceil(res) : std::floor(res); }; for (uint i = 0; i < m_pads_internal.size(); i++) { auto& pad = m_pads_internal[i]; if (last_connection_status[i] == false) { ensure(m_bindings[i].pad); m_bindings[i].pad->m_port_status |= CELL_PAD_STATUS_CONNECTED; m_bindings[i].pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES; last_connection_status[i] = true; connected_devices++; } else { if (update_sticks) { for (usz j = 0; j < pad.m_sticks.size(); j++) { const f32 stick_lerp_factor = (j < 2) ? m_l_stick_lerp_factor : m_r_stick_lerp_factor; // we already applied the following values on keypress if we used factor 1 if (stick_lerp_factor < 1.0f) { const f32 v0 = static_cast(pad.m_sticks[j].m_value); const f32 v1 = static_cast(m_stick_val[j]); const f32 res = get_lerped(v0, v1, stick_lerp_factor); pad.m_sticks[j].m_value = static_cast(res); } } } if (update_buttons) { for (Button& button : pad.m_buttons) { if (button.m_analog) { // we already applied the following values on keypress if we used factor 1 if (m_analog_lerp_factor < 1.0f) { const f32 v0 = static_cast(button.m_value); const f32 v1 = static_cast(button.m_actual_value); const f32 res = get_lerped(v0, v1, m_analog_lerp_factor); button.m_value = static_cast(res); button.m_pressed = button.m_value > 0; } } else if (button.m_trigger) { // we already applied the following values on keypress if we used factor 1 if (m_trigger_lerp_factor < 1.0f) { const f32 v0 = static_cast(button.m_value); const f32 v1 = static_cast(button.m_actual_value); const f32 res = get_lerped(v0, v1, m_trigger_lerp_factor); button.m_value = static_cast(res); button.m_pressed = button.m_value > 0; } } } } } } if (m_mouse_wheel_used) { // Releases the wheel buttons 0,1 sec after they've been triggered // Next activation is set to distant future to avoid activating this on every proc const auto update_threshold = now - std::chrono::milliseconds(100); const auto distant_future = now + std::chrono::hours(24); if (update_threshold >= m_last_wheel_move_up) { Key(mouse::wheel_up, false); m_last_wheel_move_up = distant_future; } if (update_threshold >= m_last_wheel_move_down) { Key(mouse::wheel_down, false); m_last_wheel_move_down = distant_future; } if (update_threshold >= m_last_wheel_move_left) { Key(mouse::wheel_left, false); m_last_wheel_move_left = distant_future; } if (update_threshold >= m_last_wheel_move_right) { Key(mouse::wheel_right, false); m_last_wheel_move_right = distant_future; } } for (uint i = 0; i < m_bindings.size(); i++) { auto& pad = m_bindings[i].pad; ensure(pad); const cfg_pad* cfg = &m_pad_configs[pad->m_player_id]; ensure(cfg); const Pad& pad_internal = m_pads_internal[i]; // Normalize and apply pad squircling // Copy sticks first. We don't want to modify the raw internal values std::array squircled_sticks = pad_internal.m_sticks; // Apply squircling if (cfg->lpadsquircling != 0) { u16& lx = squircled_sticks[0].m_value; u16& ly = squircled_sticks[1].m_value; ConvertToSquirclePoint(lx, ly, cfg->lpadsquircling); } if (cfg->rpadsquircling != 0) { u16& rx = squircled_sticks[2].m_value; u16& ry = squircled_sticks[3].m_value; ConvertToSquirclePoint(rx, ry, cfg->rpadsquircling); } pad->m_buttons = pad_internal.m_buttons; pad->m_sticks = squircled_sticks; // Don't use std::move here. We assign values lockless, so std::move can lead to segfaults. } }