mirror of
https://github.com/RPCSX/rpcsx.git
synced 2025-12-06 07:12:14 +01:00
Even when DATADIR is defined the other paths may still be correct. Fixes: https://github.com/RPCS3/rpcs3/issues/11195
249 lines
7.8 KiB
C++
249 lines
7.8 KiB
C++
#include "gui_settings.h"
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#include "qt_utils.h"
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#include "localized.h"
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#include "Emu/System.h"
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#include <QCheckBox>
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#include <QCoreApplication>
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#include <QMessageBox>
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LOG_CHANNEL(cfg_log, "CFG");
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inline std::string sstr(const QString& _in) { return _in.toStdString(); }
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gui_settings::gui_settings(QObject* parent) : settings(parent)
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{
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m_settings.reset(new QSettings(ComputeSettingsDir() + gui::Settings + ".ini", QSettings::Format::IniFormat, parent));
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}
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QStringList gui_settings::GetGameListCategoryFilters() const
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{
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QStringList filterList;
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if (GetCategoryVisibility(Category::HDD_Game)) filterList.append(cat::cat_hdd_game);
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if (GetCategoryVisibility(Category::Disc_Game)) filterList.append(cat::cat_disc_game);
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if (GetCategoryVisibility(Category::PS1_Game)) filterList.append(cat::cat_ps1_game);
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if (GetCategoryVisibility(Category::PS2_Game)) filterList.append(cat::ps2_games);
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if (GetCategoryVisibility(Category::PSP_Game)) filterList.append(cat::psp_games);
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if (GetCategoryVisibility(Category::Home)) filterList.append(cat::cat_home);
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if (GetCategoryVisibility(Category::Media)) filterList.append(cat::media);
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if (GetCategoryVisibility(Category::Data)) filterList.append(cat::data);
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if (GetCategoryVisibility(Category::Unknown_Cat)) filterList.append(cat::cat_unknown);
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if (GetCategoryVisibility(Category::Others)) filterList.append(cat::others);
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return filterList;
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}
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bool gui_settings::GetCategoryVisibility(int cat) const
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{
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gui_save value;
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switch (cat)
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{
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case Category::HDD_Game:
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value = gui::cat_hdd_game; break;
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case Category::Disc_Game:
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value = gui::cat_disc_game; break;
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case Category::PS1_Game:
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value = gui::cat_ps1_game; break;
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case Category::PS2_Game:
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value = gui::cat_ps2_game; break;
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case Category::PSP_Game:
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value = gui::cat_psp_game; break;
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case Category::Home:
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value = gui::cat_home; break;
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case Category::Media:
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value = gui::cat_audio_video; break;
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case Category::Data:
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value = gui::cat_game_data; break;
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case Category::Unknown_Cat:
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value = gui::cat_unknown; break;
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case Category::Others:
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value = gui::cat_other; break;
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default:
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cfg_log.warning("GetCategoryVisibility: wrong cat <%d>", cat);
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break;
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}
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return GetValue(value).toBool();
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}
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void gui_settings::SetCategoryVisibility(int cat, const bool& val) const
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{
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gui_save value;
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switch (cat)
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{
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case Category::HDD_Game:
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value = gui::cat_hdd_game; break;
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case Category::Disc_Game:
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value = gui::cat_disc_game; break;
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case Category::Home:
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value = gui::cat_home; break;
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case Category::PS1_Game:
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value = gui::cat_ps1_game; break;
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case Category::PS2_Game:
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value = gui::cat_ps2_game; break;
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case Category::PSP_Game:
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value = gui::cat_psp_game; break;
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case Category::Media:
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value = gui::cat_audio_video; break;
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case Category::Data:
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value = gui::cat_game_data; break;
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case Category::Unknown_Cat:
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value = gui::cat_unknown; break;
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case Category::Others:
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value = gui::cat_other; break;
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default:
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cfg_log.warning("SetCategoryVisibility: wrong cat <%d>", cat);
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break;
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}
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SetValue(value, val);
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}
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void gui_settings::ShowBox(QMessageBox::Icon icon, const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr, bool always_on_top = false)
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{
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const std::string dialog_type = icon != QMessageBox::Information ? "Confirmation" : "Info";
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const bool has_gui_setting = !entry.name.isEmpty();
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if (has_gui_setting && !GetValue(entry).toBool())
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{
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cfg_log.notice("%s Dialog for Entry %s was ignored", dialog_type, sstr(entry.name));
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return;
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}
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const QFlags<QMessageBox::StandardButton> buttons = icon != QMessageBox::Information ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok;
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QMessageBox* mb = new QMessageBox(icon, title, text, buttons, parent, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | (always_on_top ? Qt::WindowStaysOnTopHint : Qt::Widget));
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mb->deleteLater();
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mb->setTextFormat(Qt::RichText);
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if (has_gui_setting && icon != QMessageBox::Critical)
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{
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mb->setCheckBox(new QCheckBox(tr("Don't show again")));
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}
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connect(mb, &QMessageBox::finished, [&](int res)
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{
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if (result)
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{
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*result = res;
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}
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const auto checkBox = mb->checkBox();
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if (checkBox && checkBox->isChecked())
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{
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SetValue(entry, false);
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cfg_log.notice("%s Dialog for Entry %s is now disabled", dialog_type, sstr(entry.name));
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}
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});
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mb->exec();
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}
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void gui_settings::ShowConfirmationBox(const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr)
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{
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ShowBox(QMessageBox::Question, title, text, entry, result, parent, true);
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}
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void gui_settings::ShowInfoBox(const QString& title, const QString& text, const gui_save& entry, QWidget* parent = nullptr)
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{
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ShowBox(QMessageBox::Information, title, text, entry, nullptr, parent, false);
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}
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bool gui_settings::GetBootConfirmation(QWidget* parent, const gui_save& gui_save_entry)
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{
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if (!Emu.IsStopped())
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{
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QString title = tr("Close Running Game?");
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QString message = tr("Performing this action will close the current game.<br>Do you really want to continue?<br><br>Any unsaved progress will be lost!<br>");
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if (gui_save_entry == gui::ib_confirm_boot)
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{
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message = tr("Booting another game will close the current game.<br>Do you really want to boot another game?<br><br>Any unsaved progress will be lost!<br>");
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}
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else if (gui_save_entry == gui::ib_confirm_exit)
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{
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title = tr("Exit RPCS3?");
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message = tr("A game is currently running. Do you really want to close RPCS3?<br><br>Any unsaved progress will be lost!<br>");
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}
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int result = QMessageBox::Yes;
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ShowBox(QMessageBox::Question, title, message, gui_save_entry, &result, parent);
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if (result != QMessageBox::Yes)
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{
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return false;
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}
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cfg_log.notice("User accepted to stop the current emulation.");
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}
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return true;
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}
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void gui_settings::SetGamelistColVisibility(int col, bool val) const
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{
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SetValue(GetGuiSaveForColumn(col), val);
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}
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void gui_settings::SetCustomColor(int col, const QColor& val) const
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{
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SetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color), val);
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}
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logs::level gui_settings::GetLogLevel() const
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{
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return logs::level(GetValue(gui::l_level).toUInt());
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}
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bool gui_settings::GetGamelistColVisibility(int col) const
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{
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return GetValue(GetGuiSaveForColumn(col)).toBool();
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}
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QColor gui_settings::GetCustomColor(int col) const
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{
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return GetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color)).value<QColor>();
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}
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QStringList gui_settings::GetStylesheetEntries() const
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{
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const QStringList name_filter = QStringList("*.qss");
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QStringList res = gui::utils::get_dir_entries(m_settings_dir, name_filter);
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#if !defined(_WIN32)
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// Makes stylesheets load if using AppImage (App Bundle) or installed to /usr/bin
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#ifdef __APPLE__
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QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../Resources/GuiConfigs/";
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#else
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QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/GuiConfigs/";
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#ifdef DATADIR
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const QString data_dir = (DATADIR);
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res.append(gui::utils::get_dir_entries(data_dir + "/GuiConfigs/", name_filter));
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#endif
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#endif
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res.append(gui::utils::get_dir_entries(QCoreApplication::applicationDirPath() + "/GuiConfigs/", name_filter));
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res.append(gui::utils::get_dir_entries(platformStylesheetDir, name_filter));
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res.removeDuplicates();
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#endif
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res.sort();
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return res;
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}
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QSize gui_settings::SizeFromSlider(int pos)
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{
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return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (1.f * pos / gui::gl_max_slider_pos);
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}
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gui_save gui_settings::GetGuiSaveForColumn(int col)
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{
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// hide sound format, parental level, firmware version and path by default
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const bool show = col != gui::column_sound && col != gui::column_parental && col != gui::column_firmware && col != gui::column_path;
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return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(static_cast<gui::game_list_columns>(col)), show };
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}
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