#include "gui_settings.h" #include "qt_utils.h" #include "localized.h" #include "Emu/System.h" #include #include #include LOG_CHANNEL(cfg_log, "CFG"); inline std::string sstr(const QString& _in) { return _in.toStdString(); } gui_settings::gui_settings(QObject* parent) : settings(parent) { m_settings.reset(new QSettings(ComputeSettingsDir() + gui::Settings + ".ini", QSettings::Format::IniFormat, parent)); } QStringList gui_settings::GetGameListCategoryFilters() const { QStringList filterList; if (GetCategoryVisibility(Category::HDD_Game)) filterList.append(cat::cat_hdd_game); if (GetCategoryVisibility(Category::Disc_Game)) filterList.append(cat::cat_disc_game); if (GetCategoryVisibility(Category::PS1_Game)) filterList.append(cat::cat_ps1_game); if (GetCategoryVisibility(Category::PS2_Game)) filterList.append(cat::ps2_games); if (GetCategoryVisibility(Category::PSP_Game)) filterList.append(cat::psp_games); if (GetCategoryVisibility(Category::Home)) filterList.append(cat::cat_home); if (GetCategoryVisibility(Category::Media)) filterList.append(cat::media); if (GetCategoryVisibility(Category::Data)) filterList.append(cat::data); if (GetCategoryVisibility(Category::Unknown_Cat)) filterList.append(cat::cat_unknown); if (GetCategoryVisibility(Category::Others)) filterList.append(cat::others); return filterList; } bool gui_settings::GetCategoryVisibility(int cat) const { gui_save value; switch (cat) { case Category::HDD_Game: value = gui::cat_hdd_game; break; case Category::Disc_Game: value = gui::cat_disc_game; break; case Category::PS1_Game: value = gui::cat_ps1_game; break; case Category::PS2_Game: value = gui::cat_ps2_game; break; case Category::PSP_Game: value = gui::cat_psp_game; break; case Category::Home: value = gui::cat_home; break; case Category::Media: value = gui::cat_audio_video; break; case Category::Data: value = gui::cat_game_data; break; case Category::Unknown_Cat: value = gui::cat_unknown; break; case Category::Others: value = gui::cat_other; break; default: cfg_log.warning("GetCategoryVisibility: wrong cat <%d>", cat); break; } return GetValue(value).toBool(); } void gui_settings::SetCategoryVisibility(int cat, const bool& val) const { gui_save value; switch (cat) { case Category::HDD_Game: value = gui::cat_hdd_game; break; case Category::Disc_Game: value = gui::cat_disc_game; break; case Category::Home: value = gui::cat_home; break; case Category::PS1_Game: value = gui::cat_ps1_game; break; case Category::PS2_Game: value = gui::cat_ps2_game; break; case Category::PSP_Game: value = gui::cat_psp_game; break; case Category::Media: value = gui::cat_audio_video; break; case Category::Data: value = gui::cat_game_data; break; case Category::Unknown_Cat: value = gui::cat_unknown; break; case Category::Others: value = gui::cat_other; break; default: cfg_log.warning("SetCategoryVisibility: wrong cat <%d>", cat); break; } SetValue(value, val); } void gui_settings::ShowBox(QMessageBox::Icon icon, const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr, bool always_on_top = false) { const std::string dialog_type = icon != QMessageBox::Information ? "Confirmation" : "Info"; const bool has_gui_setting = !entry.name.isEmpty(); if (has_gui_setting && !GetValue(entry).toBool()) { cfg_log.notice("%s Dialog for Entry %s was ignored", dialog_type, sstr(entry.name)); return; } const QFlags buttons = icon != QMessageBox::Information ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok; QMessageBox* mb = new QMessageBox(icon, title, text, buttons, parent, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | (always_on_top ? Qt::WindowStaysOnTopHint : Qt::Widget)); mb->deleteLater(); mb->setTextFormat(Qt::RichText); if (has_gui_setting && icon != QMessageBox::Critical) { mb->setCheckBox(new QCheckBox(tr("Don't show again"))); } connect(mb, &QMessageBox::finished, [&](int res) { if (result) { *result = res; } const auto checkBox = mb->checkBox(); if (checkBox && checkBox->isChecked()) { SetValue(entry, false); cfg_log.notice("%s Dialog for Entry %s is now disabled", dialog_type, sstr(entry.name)); } }); mb->exec(); } void gui_settings::ShowConfirmationBox(const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr) { ShowBox(QMessageBox::Question, title, text, entry, result, parent, true); } void gui_settings::ShowInfoBox(const QString& title, const QString& text, const gui_save& entry, QWidget* parent = nullptr) { ShowBox(QMessageBox::Information, title, text, entry, nullptr, parent, false); } bool gui_settings::GetBootConfirmation(QWidget* parent, const gui_save& gui_save_entry) { if (!Emu.IsStopped()) { QString title = tr("Close Running Game?"); QString message = tr("Performing this action will close the current game.
Do you really want to continue?

Any unsaved progress will be lost!
"); if (gui_save_entry == gui::ib_confirm_boot) { message = tr("Booting another game will close the current game.
Do you really want to boot another game?

Any unsaved progress will be lost!
"); } else if (gui_save_entry == gui::ib_confirm_exit) { title = tr("Exit RPCS3?"); message = tr("A game is currently running. Do you really want to close RPCS3?

Any unsaved progress will be lost!
"); } int result = QMessageBox::Yes; ShowBox(QMessageBox::Question, title, message, gui_save_entry, &result, parent); if (result != QMessageBox::Yes) { return false; } cfg_log.notice("User accepted to stop the current emulation."); } return true; } void gui_settings::SetGamelistColVisibility(int col, bool val) const { SetValue(GetGuiSaveForColumn(col), val); } void gui_settings::SetCustomColor(int col, const QColor& val) const { SetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color), val); } logs::level gui_settings::GetLogLevel() const { return logs::level(GetValue(gui::l_level).toUInt()); } bool gui_settings::GetGamelistColVisibility(int col) const { return GetValue(GetGuiSaveForColumn(col)).toBool(); } QColor gui_settings::GetCustomColor(int col) const { return GetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color)).value(); } QStringList gui_settings::GetStylesheetEntries() const { const QStringList name_filter = QStringList("*.qss"); QStringList res = gui::utils::get_dir_entries(m_settings_dir, name_filter); #if !defined(_WIN32) // Makes stylesheets load if using AppImage (App Bundle) or installed to /usr/bin #ifdef __APPLE__ QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../Resources/GuiConfigs/"; #else QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/GuiConfigs/"; #ifdef DATADIR const QString data_dir = (DATADIR); res.append(gui::utils::get_dir_entries(data_dir + "/GuiConfigs/", name_filter)); #endif #endif res.append(gui::utils::get_dir_entries(QCoreApplication::applicationDirPath() + "/GuiConfigs/", name_filter)); res.append(gui::utils::get_dir_entries(platformStylesheetDir, name_filter)); res.removeDuplicates(); #endif res.sort(); return res; } QSize gui_settings::SizeFromSlider(int pos) { return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (1.f * pos / gui::gl_max_slider_pos); } gui_save gui_settings::GetGuiSaveForColumn(int col) { // hide sound format, parental level, firmware version and path by default const bool show = col != gui::column_sound && col != gui::column_parental && col != gui::column_firmware && col != gui::column_path; return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(static_cast(col)), show }; }