rpcsx/rpcs3/Emu/RSX/VK/vkutils/device.h

174 lines
5.4 KiB
C++

#pragma once
#include "../VulkanAPI.h"
#include "chip_class.h"
#include "pipeline_binding_table.h"
#include "memory.h"
#include <string>
#include <vector>
#include <unordered_map>
#define DESCRIPTOR_MAX_DRAW_CALLS 16384
namespace vk
{
struct gpu_formats_support
{
bool d24_unorm_s8 : 1;
bool d32_sfloat_s8 : 1;
bool bgra8_linear : 1;
bool argb8_linear : 1;
};
struct gpu_shader_types_support
{
bool allow_float64 : 1;
bool allow_float16 : 1;
bool allow_int8 : 1;
};
struct memory_type_mapping
{
memory_type_info host_visible_coherent;
memory_type_info device_local;
memory_type_info device_bar;
u64 device_local_total_bytes;
u64 host_visible_total_bytes;
u64 device_bar_total_bytes;
PFN_vkGetMemoryHostPointerPropertiesEXT _vkGetMemoryHostPointerPropertiesEXT;
};
class physical_device
{
VkInstance parent = VK_NULL_HANDLE;
VkPhysicalDevice dev = VK_NULL_HANDLE;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceMemoryProperties memory_properties;
std::vector<VkQueueFamilyProperties> queue_props;
mutable std::unordered_map<VkFormat, VkFormatProperties> format_properties;
gpu_shader_types_support shader_types_support{};
VkPhysicalDeviceDriverPropertiesKHR driver_properties{};
bool stencil_export_support : 1 = false;
bool conditional_render_support : 1 = false;
bool external_memory_host_support : 1 = false;
bool unrestricted_depth_range_support : 1 = false;
bool surface_capabilities_2_support : 1 = false;
bool debug_utils_support : 1 = false;
bool sampler_mirror_clamped_support : 1 = false;
bool descriptor_indexing_support : 1 = false;
u32 descriptor_max_draw_calls = DESCRIPTOR_MAX_DRAW_CALLS;
u64 descriptor_update_after_bind_mask = 0;
friend class render_device;
private:
void get_physical_device_features(bool allow_extensions);
void get_physical_device_properties(bool allow_extensions);
public:
physical_device() = default;
~physical_device() = default;
void create(VkInstance context, VkPhysicalDevice pdev, bool allow_extensions);
std::string get_name() const;
driver_vendor get_driver_vendor() const;
std::string get_driver_version() const;
chip_class get_chip_class() const;
u32 get_queue_count() const;
// Device properties. These structs can be large so use with care.
const VkQueueFamilyProperties& get_queue_properties(u32 queue);
const VkPhysicalDeviceMemoryProperties& get_memory_properties() const;
const VkPhysicalDeviceLimits& get_limits() const;
operator VkPhysicalDevice() const;
operator VkInstance() const;
};
class render_device
{
physical_device* pgpu = nullptr;
memory_type_mapping memory_map{};
gpu_formats_support m_formats_support{};
pipeline_binding_table m_pipeline_binding_table{};
std::unique_ptr<mem_allocator_base> m_allocator;
VkDevice dev = VK_NULL_HANDLE;
VkQueue m_graphics_queue = VK_NULL_HANDLE;
VkQueue m_present_queue = VK_NULL_HANDLE;
VkQueue m_transfer_queue = VK_NULL_HANDLE;
u32 m_graphics_queue_family = 0;
u32 m_present_queue_family = 0;
u32 m_transfer_queue_family = 0;
public:
// Exported device endpoints
PFN_vkCmdBeginConditionalRenderingEXT _vkCmdBeginConditionalRenderingEXT = nullptr;
PFN_vkCmdEndConditionalRenderingEXT _vkCmdEndConditionalRenderingEXT = nullptr;
PFN_vkSetDebugUtilsObjectNameEXT _vkSetDebugUtilsObjectNameEXT = nullptr;
PFN_vkQueueInsertDebugUtilsLabelEXT _vkQueueInsertDebugUtilsLabelEXT = nullptr;
PFN_vkCmdInsertDebugUtilsLabelEXT _vkCmdInsertDebugUtilsLabelEXT = nullptr;
public:
render_device() = default;
~render_device() = default;
void create(vk::physical_device& pdev, u32 graphics_queue_idx, u32 present_queue_idx, u32 transfer_queue_idx);
void destroy();
const VkFormatProperties get_format_properties(VkFormat format) const;
bool get_compatible_memory_type(u32 typeBits, u32 desired_mask, u32* type_index) const;
void rebalance_memory_type_usage();
const physical_device& gpu() const;
const memory_type_mapping& get_memory_mapping() const;
const gpu_formats_support& get_formats_support() const;
const pipeline_binding_table& get_pipeline_binding_table() const;
const gpu_shader_types_support& get_shader_types_support() const;
bool get_shader_stencil_export_support() const;
bool get_depth_bounds_support() const;
bool get_alpha_to_one_support() const;
bool get_anisotropic_filtering_support() const;
bool get_wide_lines_support() const;
bool get_conditional_render_support() const;
bool get_unrestricted_depth_range_support() const;
bool get_external_memory_host_support() const;
bool get_surface_capabilities_2_support() const;
bool get_debug_utils_support() const;
bool get_descriptor_indexing_support() const;
u64 get_descriptor_update_after_bind_support() const;
u32 get_descriptor_max_draw_calls() const;
VkQueue get_present_queue() const;
VkQueue get_graphics_queue() const;
VkQueue get_transfer_queue() const;
u32 get_graphics_queue_family() const;
u32 get_present_queue_family() const;
u32 get_transfer_queue_family() const;
mem_allocator_base* get_allocator() const;
operator VkDevice() const;
};
memory_type_mapping get_memory_mapping(const physical_device& dev);
gpu_formats_support get_optimal_tiling_supported_formats(const physical_device& dev);
pipeline_binding_table get_pipeline_binding_table(const physical_device& dev);
extern const render_device* g_render_device;
}