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https://github.com/RPCSX/rpcsx.git
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174 lines
5.4 KiB
C++
174 lines
5.4 KiB
C++
#pragma once
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#include "../VulkanAPI.h"
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#include "chip_class.h"
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#include "pipeline_binding_table.h"
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#include "memory.h"
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#include <string>
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#include <vector>
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#include <unordered_map>
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#define DESCRIPTOR_MAX_DRAW_CALLS 16384
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namespace vk
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{
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struct gpu_formats_support
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{
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bool d24_unorm_s8 : 1;
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bool d32_sfloat_s8 : 1;
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bool bgra8_linear : 1;
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bool argb8_linear : 1;
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};
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struct gpu_shader_types_support
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{
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bool allow_float64 : 1;
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bool allow_float16 : 1;
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bool allow_int8 : 1;
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};
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struct memory_type_mapping
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{
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memory_type_info host_visible_coherent;
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memory_type_info device_local;
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memory_type_info device_bar;
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u64 device_local_total_bytes;
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u64 host_visible_total_bytes;
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u64 device_bar_total_bytes;
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PFN_vkGetMemoryHostPointerPropertiesEXT _vkGetMemoryHostPointerPropertiesEXT;
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};
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class physical_device
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{
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VkInstance parent = VK_NULL_HANDLE;
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VkPhysicalDevice dev = VK_NULL_HANDLE;
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VkPhysicalDeviceProperties props;
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VkPhysicalDeviceFeatures features;
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VkPhysicalDeviceMemoryProperties memory_properties;
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std::vector<VkQueueFamilyProperties> queue_props;
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mutable std::unordered_map<VkFormat, VkFormatProperties> format_properties;
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gpu_shader_types_support shader_types_support{};
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VkPhysicalDeviceDriverPropertiesKHR driver_properties{};
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bool stencil_export_support : 1 = false;
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bool conditional_render_support : 1 = false;
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bool external_memory_host_support : 1 = false;
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bool unrestricted_depth_range_support : 1 = false;
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bool surface_capabilities_2_support : 1 = false;
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bool debug_utils_support : 1 = false;
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bool sampler_mirror_clamped_support : 1 = false;
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bool descriptor_indexing_support : 1 = false;
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u32 descriptor_max_draw_calls = DESCRIPTOR_MAX_DRAW_CALLS;
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u64 descriptor_update_after_bind_mask = 0;
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friend class render_device;
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private:
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void get_physical_device_features(bool allow_extensions);
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void get_physical_device_properties(bool allow_extensions);
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public:
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physical_device() = default;
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~physical_device() = default;
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void create(VkInstance context, VkPhysicalDevice pdev, bool allow_extensions);
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std::string get_name() const;
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driver_vendor get_driver_vendor() const;
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std::string get_driver_version() const;
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chip_class get_chip_class() const;
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u32 get_queue_count() const;
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// Device properties. These structs can be large so use with care.
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const VkQueueFamilyProperties& get_queue_properties(u32 queue);
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const VkPhysicalDeviceMemoryProperties& get_memory_properties() const;
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const VkPhysicalDeviceLimits& get_limits() const;
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operator VkPhysicalDevice() const;
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operator VkInstance() const;
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};
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class render_device
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{
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physical_device* pgpu = nullptr;
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memory_type_mapping memory_map{};
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gpu_formats_support m_formats_support{};
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pipeline_binding_table m_pipeline_binding_table{};
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std::unique_ptr<mem_allocator_base> m_allocator;
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VkDevice dev = VK_NULL_HANDLE;
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VkQueue m_graphics_queue = VK_NULL_HANDLE;
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VkQueue m_present_queue = VK_NULL_HANDLE;
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VkQueue m_transfer_queue = VK_NULL_HANDLE;
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u32 m_graphics_queue_family = 0;
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u32 m_present_queue_family = 0;
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u32 m_transfer_queue_family = 0;
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public:
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// Exported device endpoints
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PFN_vkCmdBeginConditionalRenderingEXT _vkCmdBeginConditionalRenderingEXT = nullptr;
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PFN_vkCmdEndConditionalRenderingEXT _vkCmdEndConditionalRenderingEXT = nullptr;
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PFN_vkSetDebugUtilsObjectNameEXT _vkSetDebugUtilsObjectNameEXT = nullptr;
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PFN_vkQueueInsertDebugUtilsLabelEXT _vkQueueInsertDebugUtilsLabelEXT = nullptr;
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PFN_vkCmdInsertDebugUtilsLabelEXT _vkCmdInsertDebugUtilsLabelEXT = nullptr;
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public:
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render_device() = default;
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~render_device() = default;
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void create(vk::physical_device& pdev, u32 graphics_queue_idx, u32 present_queue_idx, u32 transfer_queue_idx);
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void destroy();
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const VkFormatProperties get_format_properties(VkFormat format) const;
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bool get_compatible_memory_type(u32 typeBits, u32 desired_mask, u32* type_index) const;
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void rebalance_memory_type_usage();
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const physical_device& gpu() const;
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const memory_type_mapping& get_memory_mapping() const;
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const gpu_formats_support& get_formats_support() const;
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const pipeline_binding_table& get_pipeline_binding_table() const;
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const gpu_shader_types_support& get_shader_types_support() const;
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bool get_shader_stencil_export_support() const;
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bool get_depth_bounds_support() const;
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bool get_alpha_to_one_support() const;
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bool get_anisotropic_filtering_support() const;
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bool get_wide_lines_support() const;
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bool get_conditional_render_support() const;
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bool get_unrestricted_depth_range_support() const;
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bool get_external_memory_host_support() const;
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bool get_surface_capabilities_2_support() const;
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bool get_debug_utils_support() const;
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bool get_descriptor_indexing_support() const;
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u64 get_descriptor_update_after_bind_support() const;
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u32 get_descriptor_max_draw_calls() const;
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VkQueue get_present_queue() const;
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VkQueue get_graphics_queue() const;
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VkQueue get_transfer_queue() const;
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u32 get_graphics_queue_family() const;
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u32 get_present_queue_family() const;
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u32 get_transfer_queue_family() const;
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mem_allocator_base* get_allocator() const;
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operator VkDevice() const;
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};
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memory_type_mapping get_memory_mapping(const physical_device& dev);
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gpu_formats_support get_optimal_tiling_supported_formats(const physical_device& dev);
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pipeline_binding_table get_pipeline_binding_table(const physical_device& dev);
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extern const render_device* g_render_device;
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}
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