#pragma once #include "../VulkanAPI.h" #include "chip_class.h" #include "pipeline_binding_table.h" #include "memory.h" #include #include #include #define DESCRIPTOR_MAX_DRAW_CALLS 16384 namespace vk { struct gpu_formats_support { bool d24_unorm_s8 : 1; bool d32_sfloat_s8 : 1; bool bgra8_linear : 1; bool argb8_linear : 1; }; struct gpu_shader_types_support { bool allow_float64 : 1; bool allow_float16 : 1; bool allow_int8 : 1; }; struct memory_type_mapping { memory_type_info host_visible_coherent; memory_type_info device_local; memory_type_info device_bar; u64 device_local_total_bytes; u64 host_visible_total_bytes; u64 device_bar_total_bytes; PFN_vkGetMemoryHostPointerPropertiesEXT _vkGetMemoryHostPointerPropertiesEXT; }; class physical_device { VkInstance parent = VK_NULL_HANDLE; VkPhysicalDevice dev = VK_NULL_HANDLE; VkPhysicalDeviceProperties props; VkPhysicalDeviceFeatures features; VkPhysicalDeviceMemoryProperties memory_properties; std::vector queue_props; mutable std::unordered_map format_properties; gpu_shader_types_support shader_types_support{}; VkPhysicalDeviceDriverPropertiesKHR driver_properties{}; bool stencil_export_support : 1 = false; bool conditional_render_support : 1 = false; bool external_memory_host_support : 1 = false; bool unrestricted_depth_range_support : 1 = false; bool surface_capabilities_2_support : 1 = false; bool debug_utils_support : 1 = false; bool sampler_mirror_clamped_support : 1 = false; bool descriptor_indexing_support : 1 = false; u32 descriptor_max_draw_calls = DESCRIPTOR_MAX_DRAW_CALLS; u64 descriptor_update_after_bind_mask = 0; friend class render_device; private: void get_physical_device_features(bool allow_extensions); void get_physical_device_properties(bool allow_extensions); public: physical_device() = default; ~physical_device() = default; void create(VkInstance context, VkPhysicalDevice pdev, bool allow_extensions); std::string get_name() const; driver_vendor get_driver_vendor() const; std::string get_driver_version() const; chip_class get_chip_class() const; u32 get_queue_count() const; // Device properties. These structs can be large so use with care. const VkQueueFamilyProperties& get_queue_properties(u32 queue); const VkPhysicalDeviceMemoryProperties& get_memory_properties() const; const VkPhysicalDeviceLimits& get_limits() const; operator VkPhysicalDevice() const; operator VkInstance() const; }; class render_device { physical_device* pgpu = nullptr; memory_type_mapping memory_map{}; gpu_formats_support m_formats_support{}; pipeline_binding_table m_pipeline_binding_table{}; std::unique_ptr m_allocator; VkDevice dev = VK_NULL_HANDLE; VkQueue m_graphics_queue = VK_NULL_HANDLE; VkQueue m_present_queue = VK_NULL_HANDLE; VkQueue m_transfer_queue = VK_NULL_HANDLE; u32 m_graphics_queue_family = 0; u32 m_present_queue_family = 0; u32 m_transfer_queue_family = 0; public: // Exported device endpoints PFN_vkCmdBeginConditionalRenderingEXT _vkCmdBeginConditionalRenderingEXT = nullptr; PFN_vkCmdEndConditionalRenderingEXT _vkCmdEndConditionalRenderingEXT = nullptr; PFN_vkSetDebugUtilsObjectNameEXT _vkSetDebugUtilsObjectNameEXT = nullptr; PFN_vkQueueInsertDebugUtilsLabelEXT _vkQueueInsertDebugUtilsLabelEXT = nullptr; PFN_vkCmdInsertDebugUtilsLabelEXT _vkCmdInsertDebugUtilsLabelEXT = nullptr; public: render_device() = default; ~render_device() = default; void create(vk::physical_device& pdev, u32 graphics_queue_idx, u32 present_queue_idx, u32 transfer_queue_idx); void destroy(); const VkFormatProperties get_format_properties(VkFormat format) const; bool get_compatible_memory_type(u32 typeBits, u32 desired_mask, u32* type_index) const; void rebalance_memory_type_usage(); const physical_device& gpu() const; const memory_type_mapping& get_memory_mapping() const; const gpu_formats_support& get_formats_support() const; const pipeline_binding_table& get_pipeline_binding_table() const; const gpu_shader_types_support& get_shader_types_support() const; bool get_shader_stencil_export_support() const; bool get_depth_bounds_support() const; bool get_alpha_to_one_support() const; bool get_anisotropic_filtering_support() const; bool get_wide_lines_support() const; bool get_conditional_render_support() const; bool get_unrestricted_depth_range_support() const; bool get_external_memory_host_support() const; bool get_surface_capabilities_2_support() const; bool get_debug_utils_support() const; bool get_descriptor_indexing_support() const; u64 get_descriptor_update_after_bind_support() const; u32 get_descriptor_max_draw_calls() const; VkQueue get_present_queue() const; VkQueue get_graphics_queue() const; VkQueue get_transfer_queue() const; u32 get_graphics_queue_family() const; u32 get_present_queue_family() const; u32 get_transfer_queue_family() const; mem_allocator_base* get_allocator() const; operator VkDevice() const; }; memory_type_mapping get_memory_mapping(const physical_device& dev); gpu_formats_support get_optimal_tiling_supported_formats(const physical_device& dev); pipeline_binding_table get_pipeline_binding_table(const physical_device& dev); extern const render_device* g_render_device; }