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GLCommonDecompiler.cpp
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Remove HERE macro
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2020-12-10 12:30:22 +03:00 |
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GLCommonDecompiler.h
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gl/vk: Add constexpr to varying_registers and sync functions between the two backends
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2019-06-12 10:59:31 +01:00 |
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GLCompute.cpp
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[Config] Use std::less<> for std::map<...>
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2021-12-02 21:36:57 +03:00 |
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GLCompute.h
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Move code to cpp (#9938)
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2021-03-10 00:58:08 +01:00 |
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GLDraw.cpp
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rsx: Invalidate transform block on program change
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2022-03-26 16:10:18 +03:00 |
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GLExecutionState.h
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rsx: Restore shader disassembler to working state
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2021-11-05 23:55:07 +03:00 |
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GLFragmentProgram.cpp
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rsx: Round up 8-bit ROP output on NVIDIA cards
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2022-01-17 10:28:23 +03:00 |
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GLFragmentProgram.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLGSRender.cpp
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rsx: Separate loop interrupts from graphics state
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2022-05-20 16:29:27 +03:00 |
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GLGSRender.h
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
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GLHelpers.cpp
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rsx: Roll back some optimizations
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2021-11-24 16:02:24 +03:00 |
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GLHelpers.h
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Fix compressed pitch calculation
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2022-04-19 22:58:29 +03:00 |
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GLOverlays.cpp
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types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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2021-05-23 19:43:51 +03:00 |
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GLOverlays.h
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rsx: refactor rsx_utils a bit
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2021-09-28 17:43:15 +03:00 |
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GLPipelineCompiler.cpp
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Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
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2021-02-21 16:43:02 +03:00 |
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GLPipelineCompiler.h
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GL: resharper findings (too lazy for const functions)
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2021-04-30 08:23:16 +02:00 |
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GLPresent.cpp
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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GLProcTable.h
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Remove BOM markers
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2020-12-06 15:30:12 +03:00 |
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GLProgramBuffer.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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GLRenderTargets.cpp
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rsx: Optimize metrics a bit
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2022-03-08 22:06:26 +03:00 |
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GLRenderTargets.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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GLShaderInterpreter.cpp
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Fix interpreter
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2022-03-26 16:10:18 +03:00 |
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GLShaderInterpreter.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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GLTextOut.h
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fix some warning spam
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2021-05-29 08:17:30 +02:00 |
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GLTexture.cpp
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gl: Harmonize format conversion values
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2022-02-13 15:31:39 +03:00 |
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GLTexture.h
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gl: Clean up format bitcast checks and register D32F type for FORMAT_CLASS16F
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2022-01-26 12:08:36 +03:00 |
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GLTextureCache.cpp
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rsx: Fix leaking surface cache refs from texture cache
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2022-03-28 19:55:34 +03:00 |
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GLTextureCache.h
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rsx: Silence some log spam
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2022-05-20 16:29:27 +03:00 |
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GLVertexBuffers.cpp
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types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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2021-05-23 19:43:51 +03:00 |
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GLVertexProgram.cpp
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rsx: Improve lowered precision comparison emulation
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2022-04-28 01:31:07 +03:00 |
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GLVertexProgram.h
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
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OpenGL.cpp
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Modernize RSX logging (rsx_log variable)
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2020-02-01 11:52:22 +03:00 |
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OpenGL.h
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rsx: Make X11 optional on Linux
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2019-12-20 10:48:03 +00:00 |