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* Dont bother capturing 'destination' blocks with no data. instead premap all main memory to ensure allocated * Capture zcull and tile state as their compressed gcm forms * Fix index array capturing, ignore empty sets * hle gcm: Fix byteswaping in cellGcmSetZcull
15 lines
422 B
C++
15 lines
422 B
C++
#pragma once
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#include "rsx_replay.h"
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namespace rsx
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{
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class thread;
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namespace capture
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{
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void capture_draw_memory(thread* rsx);
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void capture_image_in(thread* rsx, frame_capture_data::replay_command& replay_command);
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void capture_buffer_notify(thread* rsx, frame_capture_data::replay_command& replay_command);
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void capture_display_tile_state(thread* rsx, frame_capture_data::replay_command& replay_command);
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}
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}
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