rpcsx/rpcs3/Emu/RSX/Capture/rsx_capture.h
eladash b48a4b6459 rsx-capture: reduce capture size
* Dont bother capturing 'destination' blocks with no data. instead premap all main memory to ensure allocated
* Capture zcull and tile state as their compressed gcm forms
* Fix index array capturing, ignore empty sets
* hle gcm: Fix byteswaping in cellGcmSetZcull
2018-12-04 13:01:29 +03:00

15 lines
422 B
C++

#pragma once
#include "rsx_replay.h"
namespace rsx
{
class thread;
namespace capture
{
void capture_draw_memory(thread* rsx);
void capture_image_in(thread* rsx, frame_capture_data::replay_command& replay_command);
void capture_buffer_notify(thread* rsx, frame_capture_data::replay_command& replay_command);
void capture_display_tile_state(thread* rsx, frame_capture_data::replay_command& replay_command);
}
}