#pragma once #include "rsx_replay.h" namespace rsx { class thread; namespace capture { void capture_draw_memory(thread* rsx); void capture_image_in(thread* rsx, frame_capture_data::replay_command& replay_command); void capture_buffer_notify(thread* rsx, frame_capture_data::replay_command& replay_command); void capture_display_tile_state(thread* rsx, frame_capture_data::replay_command& replay_command); } }