mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-08 09:40:23 +01:00
89 lines
2.2 KiB
Markdown
89 lines
2.2 KiB
Markdown
## Building
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### The dependencies for Debian-like distributions.
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```
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sudo apt install build-essential cmake libunwind-dev libglfw3-dev libvulkan-dev vulkan-validationlayers-dev spirv-tools glslang-tools libspirv-cross-c-shared-dev
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```
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### The dependencies for Fedora distributions:
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```
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sudo dnf install cmake libunwind-devel glfw-devel vulkan-devel vulkan-validation-layers-devel spirv-tools glslang-devel gcc-c++ gcc spirv-tools-devel xbyak-devel
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```
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### The dependencies for Arch distributions:
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```
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sudo pacman -S libunwind glfw-x11 vulkan-devel glslang
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```
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> Side note you will need to pull ``spirv-cross`` from the AUR for now so do the following
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```
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sudo pacman -S --needed git base-devel && git clone https://aur.archlinux.org/yay.git && cd yay && makepkg -si
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```
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```
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yay -S spirv-cross
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```
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## Getting spriv-cross on Fedora and Arch Linux
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```
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git clone https://github.com/KhronosGroup/SPIRV-Cross && cd SPIRV-Cross && mkdir build && cd build && cmake .. && cmake --build . && sudo make install
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```
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> **Warning** <br/>
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> Fedora will compile to a point and then error out
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> Arch will have to use xbyak from the aur for now
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## Cloning the Repo
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```
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git clone --recursive https://github.com/RPCSX/rpcsx && cd rpcsx
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```
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```
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git submodule update --init --recursive
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```
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## How to compile the emulator
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```
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mkdir -p build && cd build && cmake .. && cmake --build .
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```
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## How to create a Virtual HDD
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> The PS4 has a case-insensitive filesystem. To create the Virtual HDD, do the following:
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```
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truncate -s 512M ps4-hdd.exfat
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mkfs.exfat -n PS4-HDD ./ps4-hdd.exfat
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mkdir ps4-fs
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sudo mount -t exfat -o uid=`id -u`,gid=`id -g` ./ps4-hdd.exfat ./ps4-fs
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```
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## How to run samples and games
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See the Commands of `rpcsx-os` (`-h` argument), or join the [Discord](https://discord.gg/t6dzA4wUdG) for help.
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You can run the emulator with some samples using this command:
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```
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rm -f /dev/shm/rpcsx-* && ./rpcsx-os --mount "<path to fw>/system" "/system" --mount "<path to 'game' root>" /app0 /app0/some-test-sample.elf [<args for test elf>...]
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```
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## Creating a log
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You can use this flag if you encountered a segfault for debugging purposes.
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```
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--trace
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```
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You can redirect all log messages to a file by appending this command:
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```
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&>log.txt
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```
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