..
GLCommonDecompiler.cpp
vk/gl: Factorize shared GLSL code
2017-08-16 23:58:30 +03:00
GLCommonDecompiler.h
vk/gl: Factorize shared GLSL code
2017-08-16 23:58:30 +03:00
GLFragmentProgram.cpp
rsx: Make fragment state dynamic to reduce shader permutations
2017-08-26 21:53:54 +03:00
GLFragmentProgram.h
rsx/common/d3d12/gl: Clean ProgramStateCache
2016-01-11 19:21:57 +01:00
GLGSRender.cpp
gl: Do not modify bound depth/stencil buffers bound to zcull memory
2017-08-26 21:53:54 +03:00
GLGSRender.h
rsx/util: Add simple consistent hash function
2017-08-16 23:58:30 +03:00
GLHelpers.cpp
rsx: Implement QUAD_STRIP
2017-08-26 21:53:54 +03:00
GLHelpers.h
gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
2017-08-16 23:58:30 +03:00
GLProcTable.h
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
GLProgramBuffer.h
rsx/util: Add simple consistent hash function
2017-08-16 23:58:30 +03:00
GLRenderTargets.cpp
rsx/gl: Fix zcull queries and log conditional render modes
2017-08-10 00:16:20 +03:00
GLRenderTargets.h
gl: Workaround for depth/color format mismatch when using hardware blit
2017-08-16 23:58:30 +03:00
GLTextOut.h
rsx: Code cleanup. Fixes several dozen warnings
2017-06-22 23:36:15 +03:00
GLTexture.cpp
rsx: Code cleanup. Fixes several dozen warnings
2017-06-22 23:36:15 +03:00
GLTexture.h
gl: Use the GPU to scale textures; use ARB_sampler_object
2017-04-08 23:12:09 +03:00
GLTextureCache.cpp
rsx: Implement conditional locks
2017-08-06 14:29:42 +03:00
GLTextureCache.h
Silence some obvious warnings
2017-08-18 23:09:52 +03:00
GLVertexBuffers.cpp
rsx/gl/vulkan: Refactoring and partial vulkan rewrite
2017-08-16 23:58:30 +03:00
GLVertexProgram.cpp
gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
2017-08-16 23:58:30 +03:00
GLVertexProgram.h
gl: Move vertex processing to the GPU
2017-08-16 23:58:30 +03:00
OpenGL.cpp
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
OpenGL.h
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00