rpcsx/rpcs3/Emu/RSX/D3D12/D3D12Overlay.cpp
2017-06-29 13:13:19 +03:00

182 lines
6.4 KiB
C++

#ifdef _MSC_VER
#include "stdafx.h"
#include "stdafx_d3d12.h"
#include "D3D12GSRender.h"
#include <d2d1_3.h>
#include <dwrite_3.h>
#include <d3d11on12.h>
#include <dxgi1_4.h>
namespace
{
// D2D
ComPtr<ID3D11Device> g_d3d11_device;
ComPtr<ID3D11DeviceContext> g_d3d11_device_context;
ComPtr<ID3D11On12Device> g_d3d11on12_device;
ComPtr<IDWriteFactory> g_dwrite_factory;
ComPtr<ID2D1Factory3> g_d2d_factory;
ComPtr<ID2D1Device2> g_d2d_device;
ComPtr<ID2D1DeviceContext2> g_d2d_device_context;
ComPtr<ID3D11Resource> g_wrapped_backbuffers[2];
ComPtr<ID2D1Bitmap1> g_d2d_render_targets[2];
ComPtr<IDWriteTextFormat> g_text_format;
ComPtr<ID2D1SolidColorBrush> g_text_brush;
void draw_strings(const D2D1_SIZE_F &rtSize, size_t backbuffer_id, const std::vector<std::wstring> &strings)
{
// Acquire our wrapped render target resource for the current back buffer.
g_d3d11on12_device->AcquireWrappedResources(g_wrapped_backbuffers[backbuffer_id ].GetAddressOf(), 1);
// Render text directly to the back buffer.
g_d2d_device_context->SetTarget(g_d2d_render_targets[backbuffer_id].Get());
g_d2d_device_context->BeginDraw();
g_d2d_device_context->SetTransform(D2D1::Matrix3x2F::Identity());
float xpos = 0.f;
for (const std::wstring &str : strings)
{
g_d2d_device_context->DrawTextW(
str.c_str(),
(UINT32)str.size(),
g_text_format.Get(),
&D2D1::RectF(0, xpos, rtSize.width, rtSize.height),
g_text_brush.Get()
);
xpos += 14.f;
}
g_d2d_device_context->EndDraw();
// Release our wrapped render target resource. Releasing
// transitions the back buffer resource to the state specified
// as the OutState when the wrapped resource was created.
g_d3d11on12_device->ReleaseWrappedResources(g_wrapped_backbuffers[backbuffer_id].GetAddressOf(), 1);
// Flush to submit the 11 command list to the shared command queue.
g_d3d11_device_context->Flush();
}
}
extern PFN_D3D11ON12_CREATE_DEVICE wrapD3D11On12CreateDevice;
void D3D12GSRender::init_d2d_structures()
{
wrapD3D11On12CreateDevice(
m_device.Get(),
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
nullptr,
0,
reinterpret_cast<IUnknown**>(m_command_queue.GetAddressOf()),
1,
0,
&g_d3d11_device,
&g_d3d11_device_context,
nullptr
);
g_d3d11_device.As(&g_d3d11on12_device);
D2D1_DEVICE_CONTEXT_OPTIONS deviceOptions = D2D1_DEVICE_CONTEXT_OPTIONS_NONE;
D2D1_FACTORY_OPTIONS d2dFactoryOptions = {};
D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory3), &d2dFactoryOptions, &g_d2d_factory);
Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice;
g_d3d11on12_device.As(&dxgiDevice);
g_d2d_factory->CreateDevice(dxgiDevice.Get(), &g_d2d_device);
g_d2d_device->CreateDeviceContext(deviceOptions, &g_d2d_device_context);
DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), &g_dwrite_factory);
float dpiX;
float dpiY;
g_d2d_factory->GetDesktopDpi(&dpiX, &dpiY);
D2D1_BITMAP_PROPERTIES1 bitmapProperties = D2D1::BitmapProperties1(
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
dpiX,
dpiY
);
for (unsigned i = 0; i < 2; i++)
{
D3D11_RESOURCE_FLAGS d3d11Flags = { D3D11_BIND_RENDER_TARGET };
g_d3d11on12_device->CreateWrappedResource(
m_backbuffer[i].Get(),
&d3d11Flags,
D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATE_PRESENT,
IID_PPV_ARGS(&g_wrapped_backbuffers[i])
);
// Create a render target for D2D to draw directly to this back buffer.
Microsoft::WRL::ComPtr<IDXGISurface> surface;
g_wrapped_backbuffers[i].As(&surface);
g_d2d_device_context->CreateBitmapFromDxgiSurface(
surface.Get(),
&bitmapProperties,
&g_d2d_render_targets[i]
);
}
g_d2d_device_context->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::DarkGreen), &g_text_brush);
g_dwrite_factory->CreateTextFormat(
L"Verdana",
NULL,
DWRITE_FONT_WEIGHT_BOLD,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
14,
L"en-us",
&g_text_format
);
g_text_format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
g_text_format->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR);
}
void D3D12GSRender::release_d2d_structures()
{
g_d3d11_device.Reset();
g_d3d11_device_context.Reset();
g_d3d11on12_device.Reset();
g_dwrite_factory.Reset();
g_d2d_factory.Reset();
g_d2d_device.Reset();
g_d2d_device_context.Reset();
g_wrapped_backbuffers[0].Reset();
g_d2d_render_targets[0].Reset();
g_wrapped_backbuffers[1].Reset();
g_d2d_render_targets[1].Reset();
g_text_format.Reset();
g_text_brush.Reset();
}
void D3D12GSRender::render_overlay()
{
D2D1_SIZE_F rtSize = g_d2d_render_targets[m_swap_chain->GetCurrentBackBufferIndex()]->GetSize();
std::wstring duration = L"Draw duration : " + std::to_wstring(m_timers.draw_calls_duration) + L" us";
float vtxIdxPercent = (float)m_timers.vertex_index_duration / (float)m_timers.draw_calls_duration;
std::wstring vertexIndexDuration = L"Vtx/Idx upload : " + std::to_wstring(m_timers.vertex_index_duration) + L" us (" + std::to_wstring(100.f * vtxIdxPercent) + L" %)";
std::wstring size = L"Upload size : " + std::to_wstring(m_timers.buffer_upload_size) + L" Bytes";
float texPercent = (float)m_timers.texture_duration / (float)m_timers.draw_calls_duration;
std::wstring texDuration = L"Textures : " + std::to_wstring(m_timers.texture_duration) + L" us (" + std::to_wstring(100.f * texPercent) + L" %)";
float programPercent = (float)m_timers.program_load_duration / (float)m_timers.draw_calls_duration;
std::wstring programDuration = L"Program : " + std::to_wstring(m_timers.program_load_duration) + L" us (" + std::to_wstring(100.f * programPercent) + L" %)";
float constantsPercent = (float)m_timers.constants_duration / (float)m_timers.draw_calls_duration;
std::wstring constantDuration = L"Constants : " + std::to_wstring(m_timers.constants_duration) + L" us (" + std::to_wstring(100.f * constantsPercent) + L" %)";
float rttPercent = (float)m_timers.prepare_rtt_duration / (float)m_timers.draw_calls_duration;
std::wstring rttDuration = L"RTT : " + std::to_wstring(m_timers.prepare_rtt_duration) + L" us (" + std::to_wstring(100.f * rttPercent) + L" %)";
std::wstring flipDuration = L"Flip : " + std::to_wstring(m_timers.flip_duration) + L" us";
std::wstring count = L"Draw count : " + std::to_wstring(m_timers.draw_calls_count);
draw_strings(rtSize, m_swap_chain->GetCurrentBackBufferIndex(),
{
duration,
count,
rttDuration,
vertexIndexDuration,
size,
programDuration,
constantDuration,
texDuration,
flipDuration
});
}
#endif