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- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts |
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| .. | ||
| D3D12Buffer.cpp | ||
| D3D12CommonDecompiler.cpp | ||
| D3D12CommonDecompiler.h | ||
| D3D12Formats.cpp | ||
| D3D12Formats.h | ||
| D3D12FragmentProgramDecompiler.cpp | ||
| D3D12FragmentProgramDecompiler.h | ||
| D3D12GSRender.cpp | ||
| D3D12GSRender.h | ||
| D3D12MemoryHelpers.cpp | ||
| D3D12MemoryHelpers.h | ||
| D3D12Overlay.cpp | ||
| D3D12PipelineState.cpp | ||
| D3D12PipelineState.h | ||
| D3D12RenderTargetSets.cpp | ||
| D3D12RenderTargetSets.h | ||
| D3D12Texture.cpp | ||
| D3D12Utils.cpp | ||
| D3D12Utils.h | ||
| D3D12VertexProgramDecompiler.cpp | ||
| D3D12VertexProgramDecompiler.h | ||
| d3dx12.h | ||