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CMakeLists.txt
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CMake: Refactor CMake build (#5032)
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2018-09-18 13:07:33 +03:00 |
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D3D12Buffer.cpp
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rsx: Refactor index buffers
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2019-01-25 14:34:22 +03:00 |
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D3D12CommonDecompiler.cpp
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rsx: Compensate for nvidia's low precision attribute interpolation
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2019-04-25 16:23:05 +03:00 |
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D3D12CommonDecompiler.h
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rsx: Make fragment state dynamic to reduce shader permutations
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.cpp
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rsx: Improvements to texture scanning
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2019-04-09 13:40:54 +03:00 |
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D3D12Formats.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12FragmentProgramDecompiler.cpp
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rsx: Shader decompiler cleanup and improvements
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2019-04-25 16:23:05 +03:00 |
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D3D12FragmentProgramDecompiler.h
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rsx: Shader decompiler cleanup and improvements
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2019-04-25 16:23:05 +03:00 |
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D3D12GSRender.cpp
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rsx: Fix race on clearing native_ui vs emu_requested flag
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2019-04-20 01:04:41 +03:00 |
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D3D12GSRender.h
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rsx: Fix race on clearing native_ui vs emu_requested flag
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2019-04-20 01:04:41 +03:00 |
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D3D12MemoryHelpers.cpp
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Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
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2018-09-03 23:00:36 +03:00 |
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D3D12MemoryHelpers.h
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rsx: ZCULL rewrite and other improvements
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2018-03-13 18:55:03 +03:00 |
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D3D12Overlay.cpp
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12PipelineState.cpp
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d3d12: restore working graphics
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2018-09-03 18:24:20 +03:00 |
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D3D12PipelineState.h
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Limit shaderlog writing behind log_programs setting
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2019-05-31 19:49:32 +03:00 |
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D3D12RenderTargetSets.cpp
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rsx: Properly generate render target data with all parameters provided
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2019-03-10 16:09:05 +03:00 |
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D3D12RenderTargetSets.h
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rsx: Implement unaligned surface inheritance with hierachial contribution
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2019-05-16 19:25:26 +03:00 |
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D3D12Texture.cpp
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rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used
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2019-04-25 16:23:05 +03:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12VertexProgramDecompiler.cpp
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rsx/vp: CodeGen improvements
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2018-07-07 16:20:33 +03:00 |
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D3D12VertexProgramDecompiler.h
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rsx/vp: CodeGen improvements
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2018-07-07 16:20:33 +03:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |