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d3d12: restore working graphics
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@ -54,7 +54,7 @@ void D3D12GSRender::load_program()
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return std::make_tuple(true, native_pitch);
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};
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get_current_vertex_program({}, true);
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get_current_vertex_program({}, true, false);
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get_current_fragment_program_legacy(rtt_lookup_func);
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if (!current_fragment_program.valid)
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