rpcsx/rpcs3/Emu/RSX/D3D12/D3D12CommonDecompiler.h

10 lines
286 B
C++

#pragma once
#include "../Common/ShaderParam.h"
std::string getFloatTypeNameImp(size_t elementCount);
std::string getFunctionImp(FUNCTION f);
std::string compareFunctionImp(COMPARE f, const std::string &Op0, const std::string &Op1);
void insert_d3d12_legacy_function(std::ostream&);