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D3D12Buffer.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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D3D12CommonDecompiler.cpp
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gl/vk/dx12: re-implement pack/unpack operations (#1764)
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2016-06-10 14:42:48 +03:00 |
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D3D12CommonDecompiler.h
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rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
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2016-02-08 17:35:49 +01:00 |
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D3D12Formats.cpp
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DX12: get_scissor() fix (#1868)
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2016-07-09 01:00:15 +08:00 |
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D3D12Formats.h
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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D3D12FragmentProgramDecompiler.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12FragmentProgramDecompiler.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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D3D12GSRender.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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D3D12GSRender.h
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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D3D12MemoryHelpers.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12MemoryHelpers.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Overlay.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12PipelineState.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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D3D12PipelineState.h
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Write shader log in seperate directory (#1755)
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2016-06-13 19:53:50 +03:00 |
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D3D12RenderTargetSets.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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D3D12RenderTargetSets.h
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rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
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2016-04-07 22:17:28 +02:00 |
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D3D12Texture.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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d3d12: Pretty printing of error messages.
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2016-02-21 17:11:54 +01:00 |
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D3D12VertexProgramDecompiler.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |