mirror of
https://github.com/RPCSX/rpcsx.git
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229 lines
8.1 KiB
C++
229 lines
8.1 KiB
C++
#pragma once
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#include "VKVertexProgram.h"
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#include "VKFragmentProgram.h"
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#include "../Common/ProgramStateCache.h"
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#include "Utilities/hash.h"
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#include "VKHelpers.h"
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#include "VKRenderPass.h"
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namespace vk
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{
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struct pipeline_props
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{
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graphics_pipeline_state state;
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u64 renderpass_key;
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bool operator==(const pipeline_props& other) const
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{
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if (renderpass_key != other.renderpass_key)
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return false;
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if (memcmp(&state.ia, &other.state.ia, sizeof(VkPipelineInputAssemblyStateCreateInfo)))
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return false;
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if (memcmp(&state.att_state[0], &other.state.att_state[0], sizeof(VkPipelineColorBlendAttachmentState)))
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return false;
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if (memcmp(&state.rs, &other.state.rs, sizeof(VkPipelineRasterizationStateCreateInfo)))
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return false;
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// Cannot memcmp cs due to pAttachments being a pointer to memory
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if (state.cs.logicOp != other.state.cs.logicOp ||
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state.cs.logicOpEnable != other.state.cs.logicOpEnable ||
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memcmp(state.cs.blendConstants, other.state.cs.blendConstants, 4 * sizeof(f32)))
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return false;
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if (memcmp(&state.ds, &other.state.ds, sizeof(VkPipelineDepthStencilStateCreateInfo)))
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return false;
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if (state.ms.rasterizationSamples != VK_SAMPLE_COUNT_1_BIT)
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{
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if (memcmp(&state.ms, &other.state.ms, sizeof(VkPipelineMultisampleStateCreateInfo)))
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return false;
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if (state.temp_storage.msaa_sample_mask != other.state.temp_storage.msaa_sample_mask)
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return false;
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}
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return true;
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}
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};
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}
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namespace rpcs3
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{
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template <>
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size_t hash_struct<vk::pipeline_props>(const vk::pipeline_props &pipelineProperties)
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{
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size_t seed = hash_base(pipelineProperties.renderpass_key);
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seed ^= hash_struct(pipelineProperties.state.ia);
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seed ^= hash_struct(pipelineProperties.state.ds);
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seed ^= hash_struct(pipelineProperties.state.rs);
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seed ^= hash_struct(pipelineProperties.state.ms);
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seed ^= hash_base(pipelineProperties.state.temp_storage.msaa_sample_mask);
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// Do not compare pointers to memory!
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VkPipelineColorBlendStateCreateInfo tmp;
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memcpy(&tmp, &pipelineProperties.state.cs, sizeof(VkPipelineColorBlendStateCreateInfo));
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tmp.pAttachments = nullptr;
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seed ^= hash_struct(pipelineProperties.state.att_state[0]);
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return hash_base(seed);
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}
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}
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struct VKTraits
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{
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using vertex_program_type = VKVertexProgram;
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using fragment_program_type = VKFragmentProgram;
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using pipeline_storage_type = std::unique_ptr<vk::glsl::program>;
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using pipeline_properties = vk::pipeline_props;
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static
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void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, size_t ID)
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{
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fragmentProgramData.Decompile(RSXFP);
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fragmentProgramData.id = static_cast<u32>(ID);
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fragmentProgramData.Compile();
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}
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static
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void recompile_vertex_program(const RSXVertexProgram &RSXVP, vertex_program_type& vertexProgramData, size_t ID)
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{
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vertexProgramData.Decompile(RSXVP);
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vertexProgramData.id = static_cast<u32>(ID);
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vertexProgramData.Compile();
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}
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static
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void validate_pipeline_properties(const VKVertexProgram&, const VKFragmentProgram &fp, vk::pipeline_props& properties)
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{
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//Explicitly disable writing to undefined registers
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properties.state.att_state[0].colorWriteMask &= fp.output_color_masks[0];
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properties.state.att_state[1].colorWriteMask &= fp.output_color_masks[1];
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properties.state.att_state[2].colorWriteMask &= fp.output_color_masks[2];
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properties.state.att_state[3].colorWriteMask &= fp.output_color_masks[3];
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}
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static
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pipeline_storage_type build_pipeline(const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData,
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const vk::pipeline_props &pipelineProperties, VkDevice dev, VkPipelineLayout common_pipeline_layout)
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{
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VkPipelineShaderStageCreateInfo shader_stages[2] = {};
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shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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shader_stages[0].module = vertexProgramData.handle;
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shader_stages[0].pName = "main";
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shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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shader_stages[1].module = fragmentProgramData.handle;
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shader_stages[1].pName = "main";
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std::vector<VkDynamicState> dynamic_state_descriptors;
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_VIEWPORT);
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_SCISSOR);
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
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if (vk::get_current_renderer()->get_depth_bounds_support())
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{
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dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
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}
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VkPipelineDynamicStateCreateInfo dynamic_state_info = {};
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dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamic_state_info.pDynamicStates = dynamic_state_descriptors.data();
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dynamic_state_info.dynamicStateCount = ::size32(dynamic_state_descriptors);
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VkPipelineVertexInputStateCreateInfo vi = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
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VkPipelineViewportStateCreateInfo vp = {};
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vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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vp.viewportCount = 1;
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vp.scissorCount = 1;
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VkPipelineMultisampleStateCreateInfo ms = pipelineProperties.state.ms;
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verify("Multisample state mismatch!" HERE), ms.rasterizationSamples == VkSampleCountFlagBits((pipelineProperties.renderpass_key >> 16) & 0xF);
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if (ms.rasterizationSamples != VK_SAMPLE_COUNT_1_BIT)
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{
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// Update the sample mask pointer
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ms.pSampleMask = &pipelineProperties.state.temp_storage.msaa_sample_mask;
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}
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// Rebase pointers from pipeline structure in case it is moved/copied
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VkPipelineColorBlendStateCreateInfo cs = pipelineProperties.state.cs;
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cs.pAttachments = pipelineProperties.state.att_state;
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VkPipeline pipeline;
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VkGraphicsPipelineCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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info.pVertexInputState = &vi;
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info.pInputAssemblyState = &pipelineProperties.state.ia;
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info.pRasterizationState = &pipelineProperties.state.rs;
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info.pColorBlendState = &cs;
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info.pMultisampleState = &ms;
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info.pViewportState = &vp;
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info.pDepthStencilState = &pipelineProperties.state.ds;
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info.stageCount = 2;
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info.pStages = shader_stages;
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info.pDynamicState = &dynamic_state_info;
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info.layout = common_pipeline_layout;
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info.basePipelineIndex = -1;
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info.basePipelineHandle = VK_NULL_HANDLE;
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info.renderPass = vk::get_renderpass(dev, pipelineProperties.renderpass_key);
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CHECK_RESULT(vkCreateGraphicsPipelines(dev, nullptr, 1, &info, NULL, &pipeline));
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pipeline_storage_type result = std::make_unique<vk::glsl::program>(dev, pipeline, common_pipeline_layout, vertexProgramData.uniforms, fragmentProgramData.uniforms);
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result->link();
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return result;
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}
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};
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struct VKProgramBuffer : public program_state_cache<VKTraits>
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{
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VKProgramBuffer(decompiler_callback_t callback)
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{
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notify_pipeline_compiled = callback;
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}
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u64 get_hash(const vk::pipeline_props &props)
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{
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return rpcs3::hash_struct<vk::pipeline_props>(props);
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}
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u64 get_hash(const RSXVertexProgram &prog)
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{
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return program_hash_util::vertex_program_utils::get_vertex_program_ucode_hash(prog);
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}
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u64 get_hash(const RSXFragmentProgram &prog)
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{
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return program_hash_util::fragment_program_utils::get_fragment_program_ucode_hash(prog);
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}
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template <typename... Args>
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void add_pipeline_entry(RSXVertexProgram &vp, RSXFragmentProgram &fp, vk::pipeline_props &props, Args&& ...args)
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{
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vp.skip_vertex_input_check = true;
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get_graphics_pipeline(vp, fp, props, false, false, std::forward<Args>(args)...);
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}
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void preload_programs(RSXVertexProgram &vp, RSXFragmentProgram &fp)
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{
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vp.skip_vertex_input_check = true;
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search_vertex_program(vp);
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search_fragment_program(fp);
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}
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bool check_cache_missed() const
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{
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return m_cache_miss_flag;
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}
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};
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