rpcsx/rpcs3/Emu/RSX/D3D12
Nekotekina 1b37e775be Migration to named_thread<>
Add atomic_t<>::try_dec instead of fetch_dec_sat
Add atomic_t<>::try_inc
GDBDebugServer is broken (needs rewrite)
Removed old_thread class (former named_thread)
Removed storing/rethrowing exceptions from thread
Emu.Stop doesn't inject an exception anymore
task_stack helper class removed
thread_base simplified (no shared_from_this)
thread_ctrl::spawn simplified (creates detached thread)
Implemented overrideable thread detaching logic
Disabled cellAdec, cellDmux, cellFsAio
SPUThread renamed to spu_thread
RawSPUThread removed, spu_thread used instead
Disabled deriving from ppu_thread
Partial support for thread renaming
lv2_timer... simplified, screw it
idm/fxm: butchered support for on_stop/on_init
vm: improved allocation structure (added size)
2018-10-19 22:22:35 +03:00
..
CMakeLists.txt CMake: Refactor CMake build (#5032) 2018-09-18 13:07:33 +03:00
D3D12Buffer.cpp rsx: Fix u16 index arrays overflow 2018-10-08 16:39:47 +03:00
D3D12CommonDecompiler.cpp rsx: Improve vertex textures support 2018-07-12 18:02:28 +03:00
D3D12CommonDecompiler.h rsx: Make fragment state dynamic to reduce shader permutations 2017-08-26 21:53:54 +03:00
D3D12Formats.cpp rsx: Implement QUAD_STRIP 2017-08-26 21:53:54 +03:00
D3D12Formats.h typos 2018-05-14 21:14:39 +04:00
D3D12FragmentProgramDecompiler.cpp c++17: use std::size 2018-09-06 13:15:59 +03:00
D3D12FragmentProgramDecompiler.h typos 2018-05-14 21:14:39 +04:00
D3D12GSRender.cpp Migration to named_thread<> 2018-10-19 22:22:35 +03:00
D3D12GSRender.h Migration to named_thread<> 2018-10-19 22:22:35 +03:00
D3D12MemoryHelpers.cpp Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
D3D12MemoryHelpers.h rsx: ZCULL rewrite and other improvements 2018-03-13 18:55:03 +03:00
D3D12Overlay.cpp dx12: Fix error reporting 2017-06-29 13:13:19 +03:00
D3D12PipelineState.cpp d3d12: restore working graphics 2018-09-03 18:24:20 +03:00
D3D12PipelineState.h rsx/vulkan: Add post-compilation key validation and dynamically determine attachment write maks based on decompiled shader 2018-03-13 18:55:03 +03:00
D3D12RenderTargetSets.cpp Rsx: rewrite address translation 2018-08-13 16:16:34 +03:00
D3D12RenderTargetSets.h Update GSL and yaml-cpp submodules 2018-08-25 01:15:47 +03:00
D3D12Texture.cpp Remove Volume Texture Compression (VTC) tiling for Vulkan, DX12 and ATI (OpenGL). 2018-03-23 12:01:30 +03:00
D3D12Utils.cpp The rest 2016-05-23 16:22:25 +03:00
D3D12Utils.h typos 2018-05-14 21:14:39 +04:00
D3D12VertexProgramDecompiler.cpp rsx/vp: CodeGen improvements 2018-07-07 16:20:33 +03:00
D3D12VertexProgramDecompiler.h rsx/vp: CodeGen improvements 2018-07-07 16:20:33 +03:00
d3dx12.h Moves GL, minidx12, OpenAL, stblib to 3rdparty 2016-03-20 22:20:23 +00:00