rpcsx/rpcs3/Emu/RSX/RSXTexture.h
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00

132 lines
2.3 KiB
C++

#pragma once
#include "Utilities/types.h"
namespace rsx
{
class texture
{
protected:
u8 m_index;
public:
//initialize texture registers with default values
void init(u8 index);
// Offset
u32 offset() const;
// Format
u8 location() const;
bool cubemap() const;
u8 border_type() const;
u8 dimension() const;
u8 format() const;
u16 mipmap() const;
// Address
u8 wrap_s() const;
u8 wrap_t() const;
u8 wrap_r() const;
u8 unsigned_remap() const;
u8 zfunc() const;
u8 gamma() const;
u8 aniso_bias() const;
u8 signed_remap() const;
// Control0
bool enabled() const;
u16 min_lod() const;
u16 max_lod() const;
u8 max_aniso() const;
bool alpha_kill_enabled() const;
// Control1
u32 remap() const;
// Filter
u16 bias() const;
u8 min_filter() const;
u8 mag_filter() const;
u8 convolution_filter() const;
bool a_signed() const;
bool r_signed() const;
bool g_signed() const;
bool b_signed() const;
// Image Rect
u16 width() const;
u16 height() const;
// Border Color
u32 border_color() const;
u16 depth() const;
u32 pitch() const;
//custom info
u8 index() const;
};
class vertex_texture
{
protected:
u8 m_index;
public:
//initialize texture registers with default values
void init(u8 index);
// Offset
u32 offset() const;
// Format
u8 location() const;
bool cubemap() const;
u8 border_type() const;
u8 dimension() const;
u8 format() const;
u16 mipmap() const;
// Address
u8 wrap_s() const;
u8 wrap_t() const;
u8 wrap_r() const;
u8 unsigned_remap() const;
u8 zfunc() const;
u8 gamma() const;
u8 aniso_bias() const;
u8 signed_remap() const;
// Control0
bool enabled() const;
u16 min_lod() const;
u16 max_lod() const;
u8 max_aniso() const;
bool alpha_kill_enabled() const;
// Control1
u32 remap() const;
// Filter
u16 bias() const;
u8 min_filter() const;
u8 mag_filter() const;
u8 convolution_filter() const;
bool a_signed() const;
bool r_signed() const;
bool g_signed() const;
bool b_signed() const;
// Image Rect
u16 width() const;
u16 height() const;
// Border Color
u32 border_color() const;
u16 depth() const;
u32 pitch() const;
//custom info
u8 index() const;
};
}