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Common
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d3d12: Avoid an extra vertex copy
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2015-10-15 17:13:43 +02:00 |
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D3D12
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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GL
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Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
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2015-10-15 17:13:42 +02:00 |
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Null
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Use files from master
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2015-10-13 14:27:17 +02:00 |
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CgBinaryFragmentProgram.cpp
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fmt::by_value, fmt::Format removed
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2015-08-24 21:22:42 +03:00 |
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CgBinaryProgram.h
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vm::var improved, cleanup
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2015-10-14 18:17:37 +03:00 |
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CgBinaryVertexProgram.cpp
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fmt::by_value, fmt::Format removed
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2015-08-24 21:22:42 +03:00 |
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GCM.h
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Use files from master
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2015-10-13 14:27:17 +02:00 |
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GSManager.cpp
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Ported more options in new ini-manager. Use later.
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2015-10-25 18:44:49 +04:00 |
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GSManager.h
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d3d12: Remove D3DGSFrame
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2015-10-13 00:04:02 +02:00 |
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GSRender.cpp
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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GSRender.h
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Use files from master
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2015-10-13 14:27:17 +02:00 |
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RSXFragmentProgram.h
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Implemented binary vertex program disassembler
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2015-02-23 16:22:30 +04:00 |
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RSXTexture.cpp
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Use files from master
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2015-10-13 14:27:17 +02:00 |
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RSXTexture.h
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Use files from master
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2015-10-13 14:27:17 +02:00 |
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RSXThread.cpp
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d3d12: Avoid an extra vertex copy
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2015-10-15 17:13:43 +02:00 |
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RSXThread.h
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d3d12: Avoid an extra vertex copy
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2015-10-15 17:13:43 +02:00 |
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RSXVertexProgram.h
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Implemented binary vertex program disassembler
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2015-02-23 16:22:30 +04:00 |