rpcsx/rpcs3/Emu/RSX/GL/GLProgram.h
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00

32 lines
442 B
C++

#pragma once
#include "GLVertexProgram.h"
#include "GLFragmentProgram.h"
/*
struct GLProgram
{
private:
struct Location
{
int loc;
std::string name;
};
std::vector<Location> m_locations;
public:
u32 id;
GLProgram();
int GetLocation(const std::string& name);
bool IsCreated() const;
void Create(const u32 vp, const u32 fp);
void Use();
void UnUse();
void SetTex(u32 index);
void SetVTex(u32 index);
void Delete();
};
*/