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https://github.com/RPCSX/rpcsx.git
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- Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well |
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| .. | ||
| GLCommonDecompiler.cpp | ||
| GLCommonDecompiler.h | ||
| GLFragmentProgram.cpp | ||
| GLFragmentProgram.h | ||
| GLGSRender.cpp | ||
| GLGSRender.h | ||
| GLHelpers.cpp | ||
| GLHelpers.h | ||
| GLOverlays.h | ||
| GLProcTable.h | ||
| GLProgramBuffer.h | ||
| GLRenderTargets.cpp | ||
| GLRenderTargets.h | ||
| GLTextOut.h | ||
| GLTexture.cpp | ||
| GLTexture.h | ||
| GLTextureCache.h | ||
| GLVertexBuffers.cpp | ||
| GLVertexProgram.cpp | ||
| GLVertexProgram.h | ||
| OpenGL.cpp | ||
| OpenGL.h | ||