mirror of
https://github.com/RPCSX/rpcsx.git
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- Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||