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How to use the instruction editor: 1. Load an .ELF file 2. Select an instruction from any valid memory address inside any thread. 3. Press 'E' key and have fun. :P Note1: I suggest to remove the function InterpreterDisAsmFrame::DClick and use InterpreterDisAsmFrame::InstrKey to do all debugging-related actions (Add breakpoint, Edit, Step, Run, etc.) using the same keyboard layout as debuggers like OllyDbg. Note2: The final binary is 200 KB larger due to this feature. This issue should be fixed in the future. This has probably something to do with the #include's. |
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| .. | ||
| CompilerELF.cpp | ||
| CompilerELF.h | ||
| ConLog.cpp | ||
| ConLog.h | ||
| Debugger.cpp | ||
| Debugger.h | ||
| DisAsmFrame.cpp | ||
| DisAsmFrame.h | ||
| FrameBase.h | ||
| GameViewer.cpp | ||
| GameViewer.h | ||
| InstructionEditor.cpp | ||
| InstructionEditor.h | ||
| InterpreterDisAsm.cpp | ||
| InterpreterDisAsm.h | ||
| MainFrame.cpp | ||
| MainFrame.h | ||
| MemoryViewer.cpp | ||
| MemoryViewer.h | ||
| Plugins.h | ||
| TextInputDialog.cpp | ||
| TextInputDialog.h | ||
| VFSManager.cpp | ||
| VFSManager.h | ||
| VHDDManager.cpp | ||
| VHDDManager.h | ||