rpcsx/rpcs3/Emu/RSX/D3D12
kd-11 d54c2dd39a gl: Move vertex processing to the GPU
- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput

- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
..
D3D12Buffer.cpp gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
D3D12CommonDecompiler.cpp rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
D3D12CommonDecompiler.h rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
D3D12Formats.cpp DX12: fix DRGB8 texture format (#2480) 2017-03-07 19:34:09 +08:00
D3D12Formats.h gl/vk/dx12: Fix texture scaling on unnormalized rtt access 2017-02-11 15:45:59 +03:00
D3D12FragmentProgramDecompiler.cpp rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead 2017-06-29 13:13:19 +03:00
D3D12FragmentProgramDecompiler.h rsx/common/d3d12/gl: Clean ProgramStateCache 2016-01-11 19:21:57 +01:00
D3D12GSRender.cpp gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
D3D12GSRender.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
D3D12MemoryHelpers.cpp Use utils::memory_protect 2017-03-13 13:16:22 +03:00
D3D12MemoryHelpers.h The rest 2016-05-23 16:22:25 +03:00
D3D12Overlay.cpp dx12: Fix error reporting 2017-06-29 13:13:19 +03:00
D3D12PipelineState.cpp gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
D3D12PipelineState.h EXCEPTION macro removed 2016-08-08 19:19:32 +03:00
D3D12RenderTargetSets.cpp d3d12: Fix 0 sized framebuffer crashes 2017-08-02 01:33:12 +03:00
D3D12RenderTargetSets.h rsx: Surface cache bug fixes 2017-07-19 23:28:33 +03:00
D3D12Texture.cpp DX12: fix DRGB8 texture format (#2480) 2017-03-07 19:34:09 +08:00
D3D12Utils.cpp The rest 2016-05-23 16:22:25 +03:00
D3D12Utils.h dx12: Fix error reporting 2017-06-29 13:13:19 +03:00
D3D12VertexProgramDecompiler.cpp rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead 2017-06-29 13:13:19 +03:00
D3D12VertexProgramDecompiler.h d3d12: Store vertex attributes as SRV and disable Input_layout. 2016-01-26 23:13:29 +01:00
d3dx12.h Moves GL, minidx12, OpenAL, stblib to 3rdparty 2016-03-20 22:20:23 +00:00