rpcsx/rpcs3/Emu/RSX
kd-11 bbf2a97d2e rsx: Zero-initialize the vertex register block
- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
..
Common rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
D3D12 gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
GL rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
Null Configuration simplified 2017-05-20 16:01:48 +03:00
VK rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
CgBinaryFragmentProgram.cpp EXPECTS usage removed 2016-08-15 16:29:38 +03:00
CgBinaryProgram.h ENSURES usage removed 2016-08-14 22:41:01 +03:00
CgBinaryVertexProgram.cpp rsx: Fix vertex decompiler to support 2 arg destination 2017-07-22 09:41:00 +03:00
GCM.h Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize 2017-02-04 19:32:54 +03:00
gcm_enums.cpp rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent 2017-08-02 01:33:12 +03:00
gcm_enums.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
gcm_printing.cpp rsx: Move printing function in a separate header/cpp 2016-09-22 15:44:59 +02:00
gcm_printing.h rsx: Move printing function in a separate header/cpp 2016-09-22 15:44:59 +02:00
GSRender.cpp Configuration simplified 2017-05-20 16:01:48 +03:00
GSRender.h rsx/gl/vk: Enable frame skipping 2017-07-08 14:52:16 +03:00
rsx_cache.h rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
rsx_decode.h rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent 2017-08-02 01:33:12 +03:00
rsx_methods.cpp gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
rsx_methods.h rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent 2017-08-02 01:33:12 +03:00
rsx_trace.h rsx: implement serialization of rsx states. 2016-07-30 18:39:26 +02:00
rsx_utils.cpp vulkan: Do not bother with cache checks if buffer sync is not managed 2017-05-10 21:50:14 +03:00
rsx_utils.h rsx: Implement conditional locks 2017-08-06 14:29:42 +03:00
rsx_vertex_data.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
RSXFragmentProgram.h rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash 2017-08-16 23:58:30 +03:00
RSXTexture.cpp rsx: Fix mipmap count calculation 2017-03-29 23:06:17 +03:00
RSXTexture.h gl/vk/dx12: Implement forced channel remapping 2017-03-06 14:34:29 +03:00
RSXThread.cpp rsx: Zero-initialize the vertex register block 2017-08-16 23:58:30 +03:00
RSXThread.h rsx/gl/vk: Invalidate texture regions when memory is unmapped 2017-08-16 23:58:30 +03:00
RSXVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00