rpcsx/rpcs3/Emu/PSP2/Modules/sceNpScore.h
Nekotekina 38c444cfa1 PSP2
2016-05-23 16:22:22 +03:00

54 lines
746 B
C

#pragma once
#include "sceNpCommon.h"
struct SceNpScoreGameInfo
{
le_t<u32> infoSize;
u8 pad[4];
u8 data[192];
};
struct SceNpScoreComment
{
char utf8Comment[64];
};
struct SceNpScoreRankData
{
SceNpId npId;
u8 reserved[49];
u8 pad0[3];
le_t<s32> pcId;
le_t<u32> serialRank;
le_t<u32> rank;
le_t<u32> highestRank;
le_t<s32> hasGameData;
u8 pad1[4];
le_t<s64> scoreValue;
le_t<u64> recordDate;
};
struct SceNpScorePlayerRankData
{
le_t<s32> hasData;
u8 pad0[4];
SceNpScoreRankData rankData;
};
struct SceNpScoreBoardInfo
{
le_t<u32> rankLimit;
le_t<u32> updateMode;
le_t<u32> sortMode;
le_t<u32> uploadNumLimit;
le_t<u32> uploadSizeLimit;
};
struct SceNpScoreNpIdPcId
{
SceNpId npId;
le_t<s32> pcId;
u8 pad[4];
};