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54 lines
746 B
C
54 lines
746 B
C
#pragma once
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#include "sceNpCommon.h"
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struct SceNpScoreGameInfo
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{
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le_t<u32> infoSize;
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u8 pad[4];
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u8 data[192];
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};
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struct SceNpScoreComment
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{
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char utf8Comment[64];
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};
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struct SceNpScoreRankData
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{
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SceNpId npId;
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u8 reserved[49];
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u8 pad0[3];
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le_t<s32> pcId;
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le_t<u32> serialRank;
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le_t<u32> rank;
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le_t<u32> highestRank;
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le_t<s32> hasGameData;
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u8 pad1[4];
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le_t<s64> scoreValue;
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le_t<u64> recordDate;
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};
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struct SceNpScorePlayerRankData
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{
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le_t<s32> hasData;
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u8 pad0[4];
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SceNpScoreRankData rankData;
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};
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struct SceNpScoreBoardInfo
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{
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le_t<u32> rankLimit;
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le_t<u32> updateMode;
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le_t<u32> sortMode;
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le_t<u32> uploadNumLimit;
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le_t<u32> uploadSizeLimit;
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};
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struct SceNpScoreNpIdPcId
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{
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SceNpId npId;
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le_t<s32> pcId;
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u8 pad[4];
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};
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