#pragma once #include "sceNpCommon.h" struct SceNpScoreGameInfo { le_t infoSize; u8 pad[4]; u8 data[192]; }; struct SceNpScoreComment { char utf8Comment[64]; }; struct SceNpScoreRankData { SceNpId npId; u8 reserved[49]; u8 pad0[3]; le_t pcId; le_t serialRank; le_t rank; le_t highestRank; le_t hasGameData; u8 pad1[4]; le_t scoreValue; le_t recordDate; }; struct SceNpScorePlayerRankData { le_t hasData; u8 pad0[4]; SceNpScoreRankData rankData; }; struct SceNpScoreBoardInfo { le_t rankLimit; le_t updateMode; le_t sortMode; le_t uploadNumLimit; le_t uploadSizeLimit; }; struct SceNpScoreNpIdPcId { SceNpId npId; le_t pcId; u8 pad[4]; };