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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#pragma once
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#include "../Program/VertexProgramDecompiler.h"
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#include "GLHelpers.h"
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#include "glutils/program.h"
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#include <unordered_map>
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enum
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{
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GL_VP_FORCE_ATTRIB_SCALING = 1, //Scale vertex read result
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GL_VP_ATTRIB_S16_INT = (1 << 1), //Attrib is a signed 16-bit integer
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GL_VP_ATTRIB_S32_INT = (1 << 2), //Attrib is a signed 32-bit integer
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GL_VP_SINT_MASK = (GL_VP_ATTRIB_S16_INT|GL_VP_ATTRIB_S32_INT)
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};
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namespace gl
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{
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class shader_interpreter;
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};
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struct GLVertexDecompilerThread : public VertexProgramDecompiler
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{
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friend class gl::shader_interpreter;
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std::string &m_shader;
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protected:
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std::string getFloatTypeName(usz elementCount) override;
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std::string getIntTypeName(usz elementCount) override;
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std::string getFunction(FUNCTION) override;
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std::string compareFunction(COMPARE, const std::string&, const std::string&, bool scalar) override;
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void insertHeader(std::stringstream &OS) override;
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void insertInputs(std::stringstream &OS, const std::vector<ParamType> &inputs) override;
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void insertConstants(std::stringstream &OS, const std::vector<ParamType> &constants) override;
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void insertOutputs(std::stringstream &OS, const std::vector<ParamType> &outputs) override;
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void insertMainStart(std::stringstream &OS) override;
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void insertMainEnd(std::stringstream &OS) override;
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const RSXVertexProgram &rsx_vertex_program;
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std::unordered_map<std::string, int> input_locations;
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public:
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GLVertexDecompilerThread(const RSXVertexProgram &prog, std::string& shader, ParamArray&)
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: VertexProgramDecompiler(prog)
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, m_shader(shader)
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, rsx_vertex_program(prog)
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{
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}
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void Task();
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};
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class GLVertexProgram
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{
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public:
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GLVertexProgram();
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~GLVertexProgram();
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ParamArray parr;
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u32 id;
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gl::glsl::shader shader;
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std::vector<u16> constant_ids;
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bool has_indexed_constants;
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void Decompile(const RSXVertexProgram& prog);
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private:
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void Delete();
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};
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