mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-02-02 22:05:09 +01:00
- Removes CPU-only transforms that broke GPU-side code. -- Channels in GPU compute are laid out in cell-order, but CPU was uploading in favorable order and compensating with swizzles. -- This leads to 2 different layouts depending on the location of the data (CPU vs GPU) - Implement R8G8_R8B8 interleaved format decode - General improvements |
||
|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| D3D12Buffer.cpp | ||
| D3D12CommonDecompiler.cpp | ||
| D3D12CommonDecompiler.h | ||
| D3D12Formats.cpp | ||
| D3D12Formats.h | ||
| D3D12FragmentProgramDecompiler.cpp | ||
| D3D12FragmentProgramDecompiler.h | ||
| D3D12GSRender.cpp | ||
| D3D12GSRender.h | ||
| D3D12MemoryHelpers.cpp | ||
| D3D12MemoryHelpers.h | ||
| D3D12Overlay.cpp | ||
| D3D12PipelineState.cpp | ||
| D3D12PipelineState.h | ||
| D3D12RenderTargetSets.cpp | ||
| D3D12RenderTargetSets.h | ||
| D3D12Texture.cpp | ||
| D3D12Utils.cpp | ||
| D3D12Utils.h | ||
| D3D12VertexProgramDecompiler.cpp | ||
| D3D12VertexProgramDecompiler.h | ||
| d3dx12.h | ||