rpcsx/rpcs3/Emu/RSX/D3D12
kd-11 d361eedbec rsx: Clean up window management code
- Removes a lot of wm_event code that was used to perform window management and is no longer needed.
- Significantly simplifies the vulkan code.
- Implements resource management when vulkan window is minimized to allow resources to be freed.
2019-06-10 14:57:03 +03:00
..
CMakeLists.txt CMake: Refactor CMake build (#5032) 2018-09-18 13:07:33 +03:00
D3D12Buffer.cpp rsx: Refactor index buffers 2019-01-25 14:34:22 +03:00
D3D12CommonDecompiler.cpp rsx: Compensate for nvidia's low precision attribute interpolation 2019-04-25 16:23:05 +03:00
D3D12CommonDecompiler.h rsx: Make fragment state dynamic to reduce shader permutations 2017-08-26 21:53:54 +03:00
D3D12Formats.cpp rsx: Improvements to texture scanning 2019-04-09 13:40:54 +03:00
D3D12Formats.h typos 2018-05-14 21:14:39 +04:00
D3D12FragmentProgramDecompiler.cpp rsx: Shader decompiler cleanup and improvements 2019-04-25 16:23:05 +03:00
D3D12FragmentProgramDecompiler.h rsx: Shader decompiler cleanup and improvements 2019-04-25 16:23:05 +03:00
D3D12GSRender.cpp rsx: Clean up window management code 2019-06-10 14:57:03 +03:00
D3D12GSRender.h rsx: Fix race on clearing native_ui vs emu_requested flag 2019-04-20 01:04:41 +03:00
D3D12MemoryHelpers.cpp Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
D3D12MemoryHelpers.h rsx: ZCULL rewrite and other improvements 2018-03-13 18:55:03 +03:00
D3D12Overlay.cpp dx12: Fix error reporting 2017-06-29 13:13:19 +03:00
D3D12PipelineState.cpp d3d12: restore working graphics 2018-09-03 18:24:20 +03:00
D3D12PipelineState.h Limit shaderlog writing behind log_programs setting 2019-05-31 19:49:32 +03:00
D3D12RenderTargetSets.cpp rsx: Properly generate render target data with all parameters provided 2019-03-10 16:09:05 +03:00
D3D12RenderTargetSets.h rsx: Implement unaligned surface inheritance with hierachial contribution 2019-05-16 19:25:26 +03:00
D3D12Texture.cpp rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used 2019-04-25 16:23:05 +03:00
D3D12Utils.cpp The rest 2016-05-23 16:22:25 +03:00
D3D12Utils.h typos 2018-05-14 21:14:39 +04:00
D3D12VertexProgramDecompiler.cpp rsx/vp: CodeGen improvements 2018-07-07 16:20:33 +03:00
D3D12VertexProgramDecompiler.h rsx/vp: CodeGen improvements 2018-07-07 16:20:33 +03:00
d3dx12.h Moves GL, minidx12, OpenAL, stblib to 3rdparty 2016-03-20 22:20:23 +00:00