..
glutils
gl: Silence compiler warning spam
2022-12-11 15:21:58 +03:00
GLCommonDecompiler.cpp
Remove HERE macro
2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.cpp
rsx: Fix some more warnings
2022-09-22 23:46:48 +03:00
GLCompute.h
gl: Fix D24X8 accelerated encode/decode
2022-09-22 23:46:48 +03:00
GLDraw.cpp
rsx: Fix exceptions
2022-12-17 14:27:20 +01:00
GLFragmentProgram.cpp
gl: Require GLSL 450 when using barycentric extension
2022-12-11 15:21:58 +03:00
GLFragmentProgram.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLGSRender.cpp
gl: Throw exception if we cannot initialize critical requirements
2022-12-12 14:23:06 +03:00
GLGSRender.h
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
GLHelpers.cpp
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLHelpers.h
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLOverlays.cpp
gl: Handle clip plane switching using API calls and the state tracker
2022-10-21 13:45:45 +03:00
GLOverlays.h
gl: Minor optimization around test..set patterns in the state tracker
2022-09-22 23:46:48 +03:00
GLPipelineCompiler.cpp
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLPresent.cpp
rsx/qt: add recording to game window
2022-12-08 21:08:37 +01:00
GLProcTable.h
gl: Add support for capture debug markers
2022-11-22 12:15:18 +03:00
GLProgramBuffer.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp
rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
2022-12-17 20:16:58 +03:00
GLRenderTargets.h
rsx: Fix surface metadata life-cycle
2022-12-17 20:16:58 +03:00
GLShaderInterpreter.cpp
Fix interpreter
2022-03-26 16:10:18 +03:00
GLShaderInterpreter.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLTextOut.h
gl: Handle clip plane switching using API calls and the state tracker
2022-10-21 13:45:45 +03:00
GLTexture.cpp
gl: Add missing memory barrier after texture decode
2022-10-22 15:11:40 +03:00
GLTexture.h
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLTextureCache.cpp
gl: Fix texture reconstruction logic
2022-10-07 11:53:34 +03:00
GLTextureCache.h
rsx: Handle some corner cases in surface locking
2022-12-17 20:16:58 +03:00
GLVertexBuffers.cpp
rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
2022-09-09 23:17:27 +03:00
GLVertexProgram.cpp
gl: Fix point size export
2022-11-07 23:12:31 +03:00
GLVertexProgram.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00