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- gl/vk: Fix subresource copy/blit - gl/vk: Fix default_component_map reading - vk: Reimplement cell readback path and improve software channel decoder - Properly name the subresource layout field - its in blocks not bytes! - Implement d24s8 upload from memory correctly - Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules - NOTE: Redirection of 16-bit textures is not implemented yet |
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| .. | ||
| VKCommonDecompiler.cpp | ||
| VKCommonDecompiler.h | ||
| VKFormats.cpp | ||
| VKFormats.h | ||
| VKFragmentProgram.cpp | ||
| VKFragmentProgram.h | ||
| VKGSRender.cpp | ||
| VKGSRender.h | ||
| VKHelpers.cpp | ||
| VKHelpers.h | ||
| VKOverlays.h | ||
| VKProgramBuffer.h | ||
| VKProgramPipeline.cpp | ||
| VKRenderTargets.h | ||
| VKTextOut.h | ||
| VKTexture.cpp | ||
| VKTextureCache.h | ||
| VKVertexBuffers.cpp | ||
| VKVertexProgram.cpp | ||
| VKVertexProgram.h | ||
| VulkanAPI.cpp | ||
| VulkanAPI.h | ||