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- gl/vk: Fix subresource copy/blit - gl/vk: Fix default_component_map reading - vk: Reimplement cell readback path and improve software channel decoder - Properly name the subresource layout field - its in blocks not bytes! - Implement d24s8 upload from memory correctly - Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules - NOTE: Redirection of 16-bit textures is not implemented yet |
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| .. | ||
| GLCommonDecompiler.cpp | ||
| GLCommonDecompiler.h | ||
| GLFragmentProgram.cpp | ||
| GLFragmentProgram.h | ||
| GLGSRender.cpp | ||
| GLGSRender.h | ||
| GLHelpers.cpp | ||
| GLHelpers.h | ||
| GLOverlays.h | ||
| GLProcTable.h | ||
| GLProgramBuffer.h | ||
| GLRenderTargets.cpp | ||
| GLRenderTargets.h | ||
| GLTextOut.h | ||
| GLTexture.cpp | ||
| GLTexture.h | ||
| GLTextureCache.h | ||
| GLVertexBuffers.cpp | ||
| GLVertexProgram.cpp | ||
| GLVertexProgram.h | ||
| OpenGL.cpp | ||
| OpenGL.h | ||