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- gl/vk: Fix subresource copy/blit - gl/vk: Fix default_component_map reading - vk: Reimplement cell readback path and improve software channel decoder - Properly name the subresource layout field - its in blocks not bytes! - Implement d24s8 upload from memory correctly - Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules - NOTE: Redirection of 16-bit textures is not implemented yet |
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| .. | ||
| BufferUtils.cpp | ||
| BufferUtils.h | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| GLSLCommon.h | ||
| ProgramStateCache.cpp | ||
| ProgramStateCache.h | ||
| ring_buffer_helper.h | ||
| ShaderParam.cpp | ||
| ShaderParam.h | ||
| surface_store.cpp | ||
| surface_store.h | ||
| TextGlyphs.h | ||
| texture_cache.h | ||
| TextureUtils.cpp | ||
| TextureUtils.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||