rpcsx/rpcs3/Emu/Audio/XAudio2/XAudio2Thread.h
Ivan da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00

27 lines
543 B
C++

#pragma once
#ifdef _WIN32
#include "Emu/Audio/AudioThread.h"
#include "3rdparty/XAudio2_7/XAudio2.h"
class XAudio2Thread : public AudioThread
{
IXAudio2* m_xaudio2_instance;
IXAudio2MasteringVoice* m_master_voice;
IXAudio2SourceVoice* m_source_voice;
public:
XAudio2Thread();
virtual ~XAudio2Thread() override;
virtual void Play() override;
virtual void Open(const void* src, int size) override;
virtual void Close() override;
virtual void Stop() override;
virtual void AddData(const void* src, int size) override;
};
#endif