#pragma once #ifdef _WIN32 #include "Emu/Audio/AudioThread.h" #include "3rdparty/XAudio2_7/XAudio2.h" class XAudio2Thread : public AudioThread { IXAudio2* m_xaudio2_instance; IXAudio2MasteringVoice* m_master_voice; IXAudio2SourceVoice* m_source_voice; public: XAudio2Thread(); virtual ~XAudio2Thread() override; virtual void Play() override; virtual void Open(const void* src, int size) override; virtual void Close() override; virtual void Stop() override; virtual void AddData(const void* src, int size) override; }; #endif