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* gl: Fix broken buffer reserve computation * gl: Texture format fixes * gl: Two sided lighting * gl: Always update glsl output registers * gl: Simplify vertex input declaration * vk: Always write output registers * vk/gl: swizzle component read on depth textures * gl/vk: Use proper MVP matrix gl: fix broken mvp when window_origin=top * vk/gl: Move fragment operations block into the proxy function |
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| .. | ||
| GLCommonDecompiler.cpp | ||
| GLCommonDecompiler.h | ||
| GLFragmentProgram.cpp | ||
| GLFragmentProgram.h | ||
| GLGSRender.cpp | ||
| GLGSRender.h | ||
| GLHelpers.cpp | ||
| GLHelpers.h | ||
| GLProcTable.h | ||
| GLProgramBuffer.h | ||
| GLRenderTargets.cpp | ||
| GLRenderTargets.h | ||
| GLTexture.cpp | ||
| GLTexture.h | ||
| GLTextureCache.h | ||
| GLVertexBuffers.cpp | ||
| GLVertexProgram.cpp | ||
| GLVertexProgram.h | ||
| OpenGL.cpp | ||
| OpenGL.h | ||