rpcsx/rpcs3/Emu
kd-11 7884356e90 gl/vk: Bug fixes and improvements (#2155)
* gl: Fix broken buffer reserve computation

* gl: Texture format fixes

* gl: Two sided lighting

* gl: Always update glsl output registers

* gl: Simplify vertex input declaration

* vk: Always write output registers

* vk/gl: swizzle component read on depth textures

* gl/vk: Use proper MVP matrix

gl: fix broken mvp when window_origin=top

* vk/gl: Move fragment operations block into the proxy function
2016-09-26 20:21:17 +08:00
..
Audio VERIFY macro removed 2016-08-15 03:13:31 +03:00
Cell Workaround id_min/max (#2079) 2016-08-20 21:27:50 +08:00
CPU VERIFY macro removed 2016-08-15 03:13:31 +03:00
Io Partial commit: IO 2016-04-15 19:22:39 +03:00
Memory WRAP_EXPR macro removed 2016-08-15 17:11:45 +03:00
PSP2 error_code implemented 2016-08-16 18:57:44 +03:00
RSX gl/vk: Bug fixes and improvements (#2155) 2016-09-26 20:21:17 +08:00
DbgCommand.h Some things improved 2015-09-22 16:48:21 +03:00
GameInfo.h DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
IdManager.cpp id_manager: embedded RTTI 2016-08-01 12:51:47 +03:00
IdManager.h WRAP_EXPR macro removed 2016-08-15 17:11:45 +03:00
IPC.h The rest 2016-05-23 16:22:25 +03:00
System.cpp error_code implemented 2016-08-16 18:57:44 +03:00
System.h cpu_type removed, system_type added 2016-08-09 17:14:41 +03:00
VFS.cpp Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
VFS.h Partial commit: sys_fs 2016-07-17 02:27:52 +03:00