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29 lines
410 B
C++
29 lines
410 B
C++
#pragma once
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#include "GLVertexProgram.h"
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#include "GLFragmentProgram.h"
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struct GLProgram
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{
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private:
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struct Location
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{
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int loc;
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std::string name;
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};
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std::vector<Location> m_locations;
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public:
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u32 id;
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GLProgram();
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int GetLocation(const std::string& name);
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bool IsCreated() const;
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void Create(const u32 vp, const u32 fp);
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void Use();
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void UnUse();
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void SetTex(u32 index);
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void Delete();
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};
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