#pragma once #include "GLVertexProgram.h" #include "GLFragmentProgram.h" struct GLProgram { private: struct Location { int loc; std::string name; }; std::vector m_locations; public: u32 id; GLProgram(); int GetLocation(const std::string& name); bool IsCreated() const; void Create(const u32 vp, const u32 fp); void Use(); void UnUse(); void SetTex(u32 index); void Delete(); };