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* Replace gsl::span for std::span (c++20) * Replace gsl::byte with std::byte Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
577 lines
19 KiB
C++
577 lines
19 KiB
C++
#include "VKRenderTargets.h"
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namespace vk
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{
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// Get the linear resolve target bound to this surface. Initialize if none exists
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vk::viewable_image* render_target::get_resolve_target_safe(vk::command_buffer& cmd)
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{
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if (!resolve_surface)
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{
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// Create a resolve surface
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const auto resolve_w = width() * samples_x;
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const auto resolve_h = height() * samples_y;
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VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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usage |= (this->info.usage & (VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT));
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resolve_surface.reset(new vk::viewable_image(
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*g_render_device,
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g_render_device->get_memory_mapping().device_local,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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VK_IMAGE_TYPE_2D,
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format(),
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resolve_w, resolve_h, 1, 1, 1,
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VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_TILING_OPTIMAL,
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usage,
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0,
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format_class()));
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resolve_surface->native_component_map = native_component_map;
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resolve_surface->change_layout(cmd, VK_IMAGE_LAYOUT_GENERAL);
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}
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return resolve_surface.get();
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}
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// Resolve the planar MSAA data into a linear block
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void render_target::resolve(vk::command_buffer& cmd)
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{
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VkImageSubresourceRange range = { aspect(), 0, 1, 0, 1 };
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// NOTE: This surface can only be in the ATTACHMENT_OPTIMAL layout
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// The resolve surface can be in any type of access, but we have to assume it is likely in read-only mode like shader read-only
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if (!is_depth_surface()) [[likely]]
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{
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ensure(current_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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// This is the source; finish writing before reading
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vk::insert_image_memory_barrier(
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cmd, this->value,
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this->current_layout, VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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range);
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// This is the target; finish reading before writing
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vk::insert_image_memory_barrier(
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cmd, resolve_surface->value,
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resolve_surface->current_layout, VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT,
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VK_ACCESS_SHADER_WRITE_BIT,
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range);
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this->current_layout = VK_IMAGE_LAYOUT_GENERAL;
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resolve_surface->current_layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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else
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{
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this->push_layout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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resolve_surface->change_layout(cmd, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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}
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vk::resolve_image(cmd, resolve_surface.get(), this);
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if (!is_depth_surface()) [[likely]]
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{
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vk::insert_image_memory_barrier(
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cmd, this->value,
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this->current_layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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range);
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vk::insert_image_memory_barrier(
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cmd, resolve_surface->value,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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range);
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this->current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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resolve_surface->current_layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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else
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{
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this->pop_layout(cmd);
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resolve_surface->change_layout(cmd, VK_IMAGE_LAYOUT_GENERAL);
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}
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msaa_flags &= ~(rsx::surface_state_flags::require_resolve);
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}
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// Unresolve the linear data into planar MSAA data
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void render_target::unresolve(vk::command_buffer& cmd)
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{
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ensure(!(msaa_flags & rsx::surface_state_flags::require_resolve));
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VkImageSubresourceRange range = { aspect(), 0, 1, 0, 1 };
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if (!is_depth_surface()) [[likely]]
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{
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ensure(current_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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// This is the dest; finish reading before writing
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vk::insert_image_memory_barrier(
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cmd, this->value,
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this->current_layout, VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_ACCESS_SHADER_WRITE_BIT,
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range);
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// This is the source; finish writing before reading
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vk::insert_image_memory_barrier(
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cmd, resolve_surface->value,
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resolve_surface->current_layout, VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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range);
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this->current_layout = VK_IMAGE_LAYOUT_GENERAL;
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resolve_surface->current_layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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else
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{
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this->push_layout(cmd, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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resolve_surface->change_layout(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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vk::unresolve_image(cmd, this, resolve_surface.get());
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if (!is_depth_surface()) [[likely]]
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{
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vk::insert_image_memory_barrier(
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cmd, this->value,
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this->current_layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
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range);
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vk::insert_image_memory_barrier(
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cmd, resolve_surface->value,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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range);
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this->current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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resolve_surface->current_layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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else
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{
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this->pop_layout(cmd);
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resolve_surface->change_layout(cmd, VK_IMAGE_LAYOUT_GENERAL);
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}
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msaa_flags &= ~(rsx::surface_state_flags::require_unresolve);
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}
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// Default-initialize memory without loading
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void render_target::clear_memory(vk::command_buffer& cmd, vk::image* surface)
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{
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const auto optimal_layout = (surface->current_layout == VK_IMAGE_LAYOUT_GENERAL) ?
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VK_IMAGE_LAYOUT_GENERAL :
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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surface->push_layout(cmd, optimal_layout);
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VkImageSubresourceRange range{ surface->aspect(), 0, 1, 0, 1 };
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if (surface->aspect() & VK_IMAGE_ASPECT_COLOR_BIT)
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{
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VkClearColorValue color = { {0.f, 0.f, 0.f, 1.f} };
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vkCmdClearColorImage(cmd, surface->value, surface->current_layout, &color, 1, &range);
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}
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else
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{
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VkClearDepthStencilValue clear{ 1.f, 255 };
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vkCmdClearDepthStencilImage(cmd, surface->value, surface->current_layout, &clear, 1, &range);
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}
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surface->pop_layout(cmd);
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if (surface == this)
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{
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state_flags &= ~rsx::surface_state_flags::erase_bkgnd;
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}
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}
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// Load memory from cell and use to initialize the surface
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void render_target::load_memory(vk::command_buffer& cmd)
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{
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auto& upload_heap = *vk::get_upload_heap();
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const bool is_swizzled = (raster_type == rsx::surface_raster_type::swizzle);
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rsx::subresource_layout subres{};
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subres.width_in_block = subres.width_in_texel = surface_width * samples_x;
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subres.height_in_block = subres.height_in_texel = surface_height * samples_y;
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subres.pitch_in_block = rsx_pitch / get_bpp();
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subres.depth = 1;
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subres.data = { vm::get_super_ptr<const std::byte>(base_addr), static_cast<std::span<const std::byte>::size_type>(rsx_pitch * surface_height * samples_y) };
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if (g_cfg.video.resolution_scale_percent == 100 && spp == 1) [[likely]]
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{
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push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vk::upload_image(cmd, this, { subres }, get_gcm_format(), is_swizzled, 1, aspect(), upload_heap, rsx_pitch, upload_contents_inline);
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pop_layout(cmd);
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}
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else
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{
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vk::image* content = nullptr;
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vk::image* final_dst = (samples() > 1) ? get_resolve_target_safe(cmd) : this;
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// Prepare dst image
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final_dst->push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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if (final_dst->width() == subres.width_in_block && final_dst->height() == subres.height_in_block)
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{
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// Possible if MSAA is enabled with 100% resolution scale or
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// surface dimensions are less than resolution scale threshold and no MSAA.
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// Writethrough.
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content = final_dst;
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}
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else
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{
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content = vk::get_typeless_helper(format(), format_class(), subres.width_in_block, subres.height_in_block);
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content->change_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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}
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// Load Cell data into temp buffer
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vk::upload_image(cmd, content, { subres }, get_gcm_format(), is_swizzled, 1, aspect(), upload_heap, rsx_pitch, upload_contents_inline);
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// Write into final image
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if (content != final_dst)
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{
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// Avoid layout push/pop on scratch memory by setting explicit layout here
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content->change_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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vk::copy_scaled_image(cmd, content, final_dst,
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{ 0, 0, subres.width_in_block, subres.height_in_block },
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{ 0, 0, static_cast<s32>(final_dst->width()), static_cast<s32>(final_dst->height()) },
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1, true, aspect() == VK_IMAGE_ASPECT_COLOR_BIT ? VK_FILTER_LINEAR : VK_FILTER_NEAREST);
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}
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final_dst->pop_layout(cmd);
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if (samples() > 1)
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{
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// Trigger unresolve
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msaa_flags = rsx::surface_state_flags::require_unresolve;
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}
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}
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state_flags &= ~rsx::surface_state_flags::erase_bkgnd;
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}
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void render_target::initialize_memory(vk::command_buffer& cmd, rsx::surface_access access)
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{
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const bool is_depth = is_depth_surface();
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const bool should_read_buffers = is_depth ? !!g_cfg.video.read_depth_buffer : !!g_cfg.video.read_color_buffers;
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if (!should_read_buffers)
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{
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clear_memory(cmd, this);
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if (samples() > 1 && access.is_transfer_or_read())
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{
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// Only clear the resolve surface if reading from it, otherwise it's a waste
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clear_memory(cmd, get_resolve_target_safe(cmd));
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}
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msaa_flags = rsx::surface_state_flags::ready;
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}
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else
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{
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load_memory(cmd);
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}
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}
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vk::viewable_image* render_target::get_surface(rsx::surface_access access_type)
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{
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if (samples() == 1 || access_type == rsx::surface_access::shader_write)
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{
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return this;
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}
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// A read barrier should have been called before this!
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ensure(resolve_surface); // "Read access without explicit barrier"
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ensure(!(msaa_flags & rsx::surface_state_flags::require_resolve));
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return resolve_surface.get();
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}
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bool render_target::is_depth_surface() const
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{
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return !!(aspect() & VK_IMAGE_ASPECT_DEPTH_BIT);
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}
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void render_target::release_ref(vk::viewable_image* t) const
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{
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static_cast<vk::render_target*>(t)->release();
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}
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bool render_target::matches_dimensions(u16 _width, u16 _height) const
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{
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// Use forward scaling to account for rounding and clamping errors
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const auto [scaled_w, scaled_h] = rsx::apply_resolution_scale<true>(_width, _height);
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return (scaled_w == width()) && (scaled_h == height());
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}
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void render_target::texture_barrier(vk::command_buffer& cmd)
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{
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if (samples() == 1)
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{
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if (!write_barrier_sync_tag) write_barrier_sync_tag++; // Activate barrier sync
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cyclic_reference_sync_tag = write_barrier_sync_tag; // Match tags
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}
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vk::insert_texture_barrier(cmd, this, VK_IMAGE_LAYOUT_GENERAL);
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}
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void render_target::reset_surface_counters()
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{
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frame_tag = 0;
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write_barrier_sync_tag = 0;
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}
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image_view* render_target::get_view(u32 remap_encoding, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap, VkImageAspectFlags mask)
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{
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if (remap_encoding == VK_REMAP_VIEW_MULTISAMPLED)
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{
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// Special remap flag, intercept here
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return vk::viewable_image::get_view(VK_REMAP_IDENTITY, remap, mask);
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}
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if (!resolve_surface) [[likely]]
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{
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return vk::viewable_image::get_view(remap_encoding, remap, mask);
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}
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else
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{
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return resolve_surface->get_view(remap_encoding, remap, mask);
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}
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}
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void render_target::memory_barrier(vk::command_buffer& cmd, rsx::surface_access access)
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{
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const bool is_depth = is_depth_surface();
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const bool should_read_buffers = is_depth ? !!g_cfg.video.read_depth_buffer : !!g_cfg.video.read_color_buffers;
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if (should_read_buffers)
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{
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// TODO: Decide what to do when memory loads are disabled but the underlying has memory changed
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// NOTE: Assume test() is expensive when in a pinch
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if (last_use_tag && state_flags == rsx::surface_state_flags::ready && !test())
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{
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// TODO: Figure out why merely returning and failing the test does not work when reading (TLoU)
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// The result should have been the same either way
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state_flags |= rsx::surface_state_flags::erase_bkgnd;
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}
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}
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if (access == rsx::surface_access::shader_write && write_barrier_sync_tag != 0)
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{
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if (current_layout == VK_IMAGE_LAYOUT_GENERAL)
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{
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if (write_barrier_sync_tag != cyclic_reference_sync_tag)
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{
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// This barrier catches a very specific case where 2 draw calls are executed with general layout (cyclic ref) but no texture barrier in between.
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// This happens when a cyclic ref is broken. In this case previous draw must finish drawing before the new one renders to avoid current draw breaking previous one.
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VkPipelineStageFlags src_stage, dst_stage;
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VkAccessFlags src_access, dst_access;
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if (!is_depth_surface()) [[likely]]
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{
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src_stage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dst_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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src_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dst_access = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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}
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else
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{
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src_stage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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dst_stage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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src_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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dst_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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vk::insert_image_memory_barrier(cmd, value, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
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src_stage, dst_stage, src_access, dst_access, { aspect(), 0, 1, 0, 1 });
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write_barrier_sync_tag = 0; // Disable for next draw
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}
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else
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{
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// Synced externally for this draw
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write_barrier_sync_tag++;
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}
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}
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else
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{
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write_barrier_sync_tag = 0; // Disable
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}
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}
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if (old_contents.empty()) [[likely]]
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{
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if (state_flags & rsx::surface_state_flags::erase_bkgnd)
|
|
{
|
|
// NOTE: This step CAN introduce MSAA flags!
|
|
initialize_memory(cmd, access);
|
|
|
|
ensure(state_flags == rsx::surface_state_flags::ready);
|
|
on_write(rsx::get_shared_tag(), static_cast<rsx::surface_state_flags>(msaa_flags));
|
|
}
|
|
|
|
if (msaa_flags & rsx::surface_state_flags::require_resolve)
|
|
{
|
|
if (access.is_transfer_or_read())
|
|
{
|
|
// Only do this step when read access is required
|
|
get_resolve_target_safe(cmd);
|
|
resolve(cmd);
|
|
}
|
|
}
|
|
else if (msaa_flags & rsx::surface_state_flags::require_unresolve)
|
|
{
|
|
if (access == rsx::surface_access::shader_write)
|
|
{
|
|
// Only do this step when it is needed to start rendering
|
|
ensure(resolve_surface);
|
|
unresolve(cmd);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Memory transfers
|
|
vk::image* target_image = (samples() > 1) ? get_resolve_target_safe(cmd) : this;
|
|
vk::blitter hw_blitter;
|
|
const auto dst_bpp = get_bpp();
|
|
|
|
unsigned first = prepare_rw_barrier_for_transfer(this);
|
|
const bool accept_all = (last_use_tag && test());
|
|
bool optimize_copy = true;
|
|
u64 newest_tag = 0;
|
|
|
|
for (auto i = first; i < old_contents.size(); ++i)
|
|
{
|
|
auto& section = old_contents[i];
|
|
auto src_texture = static_cast<vk::render_target*>(section.source);
|
|
src_texture->read_barrier(cmd);
|
|
|
|
if (!accept_all && !src_texture->test()) [[likely]]
|
|
{
|
|
// If this surface is intact, accept all incoming data as it is guaranteed to be safe
|
|
// If this surface has not been initialized or is dirty, do not add more dirty data to it
|
|
continue;
|
|
}
|
|
|
|
const auto src_bpp = src_texture->get_bpp();
|
|
rsx::typeless_xfer typeless_info{};
|
|
|
|
if (src_texture->aspect() != aspect() ||
|
|
!formats_are_bitcast_compatible(this, src_texture))
|
|
{
|
|
typeless_info.src_is_typeless = true;
|
|
typeless_info.src_context = rsx::texture_upload_context::framebuffer_storage;
|
|
typeless_info.src_native_format_override = static_cast<u32>(info.format);
|
|
typeless_info.src_gcm_format = src_texture->get_gcm_format();
|
|
typeless_info.src_scaling_hint = f32(src_bpp) / dst_bpp;
|
|
}
|
|
|
|
section.init_transfer(this);
|
|
auto src_area = section.src_rect();
|
|
auto dst_area = section.dst_rect();
|
|
|
|
if (g_cfg.video.antialiasing_level != msaa_level::none)
|
|
{
|
|
src_texture->transform_pixels_to_samples(src_area);
|
|
this->transform_pixels_to_samples(dst_area);
|
|
}
|
|
|
|
bool memory_load = true;
|
|
if (dst_area.x1 == 0 && dst_area.y1 == 0 &&
|
|
unsigned(dst_area.x2) == target_image->width() && unsigned(dst_area.y2) == target_image->height())
|
|
{
|
|
// Skip a bunch of useless work
|
|
state_flags &= ~(rsx::surface_state_flags::erase_bkgnd);
|
|
msaa_flags = rsx::surface_state_flags::ready;
|
|
|
|
memory_load = false;
|
|
stencil_init_flags = src_texture->stencil_init_flags;
|
|
}
|
|
else if (state_flags & rsx::surface_state_flags::erase_bkgnd)
|
|
{
|
|
// Might introduce MSAA flags
|
|
initialize_memory(cmd, rsx::surface_access::memory_write);
|
|
ensure(state_flags == rsx::surface_state_flags::ready);
|
|
}
|
|
|
|
if (msaa_flags & rsx::surface_state_flags::require_resolve)
|
|
{
|
|
// Need to forward resolve this
|
|
resolve(cmd);
|
|
}
|
|
|
|
if (samples() > 1)
|
|
{
|
|
// Ensure a writable surface exists for this surface
|
|
get_resolve_target_safe(cmd);
|
|
}
|
|
|
|
if (src_texture->samples() > 1)
|
|
{
|
|
// Ensure a readable surface exists for the source
|
|
src_texture->get_resolve_target_safe(cmd);
|
|
}
|
|
|
|
hw_blitter.scale_image(
|
|
cmd,
|
|
src_texture->get_surface(rsx::surface_access::transfer_read),
|
|
this->get_surface(rsx::surface_access::transfer_write),
|
|
src_area,
|
|
dst_area,
|
|
/*linear?*/false, typeless_info);
|
|
|
|
optimize_copy = optimize_copy && !memory_load;
|
|
newest_tag = src_texture->last_use_tag;
|
|
}
|
|
|
|
if (!newest_tag) [[unlikely]]
|
|
{
|
|
// Underlying memory has been modified and we could not find valid data to fill it
|
|
clear_rw_barrier();
|
|
|
|
state_flags |= rsx::surface_state_flags::erase_bkgnd;
|
|
initialize_memory(cmd, access);
|
|
ensure(state_flags == rsx::surface_state_flags::ready);
|
|
}
|
|
|
|
// NOTE: Optimize flag relates to stencil resolve/unresolve for NVIDIA.
|
|
on_write_copy(newest_tag, optimize_copy);
|
|
|
|
if (access == rsx::surface_access::shader_write && samples() > 1)
|
|
{
|
|
// Write barrier, must initialize
|
|
unresolve(cmd);
|
|
}
|
|
}
|
|
}
|