rpcsx/rpcs3/Emu/GS/GL
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
..
GLBuffers.cpp Seperate ConLog.h and ConLogFrame.h (for now only seperate headers) 2014-06-06 02:50:22 +02:00
GLBuffers.h fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
GLFragmentProgram.cpp Seperate ConLog.h and ConLogFrame.h (for now only seperate headers) 2014-06-06 02:50:22 +02:00
GLFragmentProgram.h Fragment decompiler change to async mode 2014-06-01 14:54:56 +08:00
GLGSRender.cpp Seperate ConLog.h and ConLogFrame.h (for now only seperate headers) 2014-06-06 02:50:22 +02:00
GLGSRender.h Code cleanup and added glPolygonOffset 2014-05-22 00:31:40 +08:00
GLProcTable.h Re-enable glPrimitiveRestartIndex 2014-05-26 00:50:43 +08:00
GLProgram.cpp Seperate ConLog.h and ConLogFrame.h (for now only seperate headers) 2014-06-06 02:50:22 +02:00
GLProgram.h fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
GLProgramBuffer.cpp Seperate ConLog.h and ConLogFrame.h (for now only seperate headers) 2014-06-06 02:50:22 +02:00
GLProgramBuffer.h fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
GLShaderParam.h fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
GLVertexProgram.cpp Seperate ConLog.h and ConLogFrame.h (for now only seperate headers) 2014-06-06 02:50:22 +02:00
GLVertexProgram.h Fragment decompiler change to async mode 2014-06-01 14:54:56 +08:00
OpenGL.cpp Seperate ConLog.h and ConLogFrame.h (for now only seperate headers) 2014-06-06 02:50:22 +02:00
OpenGL.h fix OpenGL includes for Win32 2014-05-01 19:29:28 +02:00