Commit graph

146 commits

Author SHA1 Message Date
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
raven02 ba91345984 enum for vertex data type 2014-06-04 23:59:46 +08:00
raven02 1a37723a05 Add missing case 0x0d 2014-06-04 03:02:12 +08:00
raven02 59628960b6 Fix opcodes STR/SFL for both VP and FP 2014-06-04 02:53:06 +08:00
raven02 8bb5da3b06 Speedup write color buffers 2014-06-03 18:32:27 +08:00
raven02 ceeff8ae81 Fragment decompiler change to async mode 2014-06-01 14:54:56 +08:00
raven02 1bff3ad6ff Opcodo : Add DP2A and temporarily disable KIL 2014-06-01 07:12:31 +08:00
raven02 08c7ae64e3 Compact duplicate draw objects routine 2014-05-31 15:48:23 +08:00
Alexandro Sánchez Bach a0cc3a0fb0 Merge pull request #286 from Nekotekina/master
Some bugs fixed
2014-05-31 00:20:39 +02:00
Nekotekina d5d4f88c17 Small RSX fix 2014-05-30 21:16:20 +04:00
raven02 323a48d14b Cleanup and add point size/point sprite/specular 2014-05-30 19:19:26 +08:00
raven02 13d68cbeeb Opcode : add STR/SFL and fix KIL (discard) 2014-05-28 11:32:56 +08:00
raven02 872cbec8ba Opcode : add KIL & LRP 2014-05-28 08:03:57 +08:00
Alexandro Sánchez Bach 40f0f80f5d Minor changes
Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
raven02 fe31f1be61 Re-enable glPrimitiveRestartIndex 2014-05-26 00:50:43 +08:00
raven02 a2af749e71 Replace slow glReadpixels routine with glBlitframebuffer for non-MRT 2014-05-23 22:22:32 +08:00
raven02 94393ff4ea Re-enable glFrontFace with sanity check 2014-05-22 01:08:46 +08:00
raven02 3445f8a49f There is no glEnable(GL_FRONT_FACE) 2014-05-22 00:48:49 +08:00
raven02 b95667563f Code cleanup and added glPolygonOffset 2014-05-22 00:31:40 +08:00
raven02 967935d389 Enable GL_SCISSOR_TEST and add glLogicOp 2014-05-21 18:14:51 +08:00
raven02 f67d30571b Add NV4097_SET_BACK_POLYGON_MODE 2014-05-20 22:10:14 +08:00
raven02 4f961c9e0b Add comment for depth format 0 2014-05-19 21:14:30 +08:00
raven02 c2f3f04808 Add support for m_surface_depth_format 0 2014-05-19 15:43:41 +08:00
Unknown W. Brackets 7948f376fb GL: Fix the compressed R8B8 / B8R8 type formats.
The not-swizzled bit is always set for them.
2014-05-18 15:24:12 -07:00
Unknown W. Brackets 612e515317 GL: Fix X16 / Y16_X16 texture formats.
Per the rsx/texture_formats test.  Not sure about pitch, may need to deal
with UNPACK_ROW_LENGTH...
2014-05-18 14:39:04 -07:00
Unknown W. Brackets 06c4c45200 GL: Fix half-float texture formats.
This matches the ps3 output/channels for these textures per the
rsx/texture_formats test.
2014-05-18 14:22:05 -07:00
B1ackDaemon 9e7f8564b6 Merge pull request #244 from raven02/patch-6
Fix wrong color effect in Disgaea 3
2014-05-18 11:08:17 +03:00
raven02 c8e52a78f9 Fix wrong color effect in Disgaea 3 2014-05-18 14:57:56 +08:00
Unknown W. Brackets 07505aa9e2 GL: Fix D1R5G5B5 texture R/B components as well. 2014-05-17 23:14:42 -07:00
Unknown W. Brackets 7992115f6c GL: Swap R/B in A1R5G5B5 correctly.
Fixes Terraria, thanks @raven02.  How did I miss this, it was not passing
the test after all...
2014-05-17 23:06:26 -07:00
Unknown W. Brackets c8dea6b931 Typo. 2014-05-17 15:38:13 -07:00
Unknown W. Brackets 28b10157ad GL: Add Y16_X16 tex format (untested.) 2014-05-17 14:49:23 -07:00
Unknown W. Brackets 439dd9d8a3 GL: Add Y16_X16_FLOAT tex format (untested.) 2014-05-17 14:49:22 -07:00
Unknown W. Brackets cf0e116a56 GL: Add R8B8_R8G8 / B8R8_G8R8 formats, tweak G8B8.
Based on how the first two swizzle, most likely G8B8 works that way too.
2014-05-17 14:49:22 -07:00
Alexandro Sánchez Bach 921de12d93 Merge pull request #238 from unknownbrackets/texformats
Correct various texture formats in OpenGL
2014-05-17 20:56:29 +02:00
Unknown W. Brackets dbcee43567 Typo. 2014-05-17 11:32:18 -07:00
Unknown W. Brackets b58320d7dc GL: Small simplification. 2014-05-17 11:29:49 -07:00
Unknown W. Brackets 0978a1348e GL: Correct byteswapping for 565 type textures. 2014-05-17 11:15:26 -07:00
Unknown W. Brackets 86d35d58df GL: Add support for R6G5B5. 2014-05-17 11:15:26 -07:00
Unknown W. Brackets 2f8e31cddd GL: support the G8B8 tex format. 2014-05-17 11:15:25 -07:00
Unknown W. Brackets 68bc41b436 GL: Correct texture reswizzling, fix A4R4G4B4. 2014-05-17 11:15:25 -07:00
raven02 ccc35176f6 Fix wrong type for DEPTH24_D8/DEPTH16 2014-05-18 00:52:48 +08:00
Alexandro Sánchez Bach d745a7bb4e Implemented CELL_GCM_TEXTURE_D1R5G5B5
Same color issue as A1R5G5B5 though.
2014-05-17 17:17:41 +02:00
B1ackDaemon 1f465bc7d8 Merge pull request #235 from raven02/patch-4
Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4
2014-05-17 12:22:58 +03:00
B1ackDaemon 389e3bbd91 Merge pull request #233 from raven02/patch-3
Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500
2014-05-17 12:22:45 +03:00
B1ackDaemon a33e4c7346 Merge pull request #230 from raven02/master
Use GL_BGRA for glReadPixels()
2014-05-17 12:22:12 +03:00
raven02 0d9de89a26 Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4 2014-05-17 17:00:25 +08:00
raven02 e7a4eac676 Typo fix 2014-05-17 01:44:13 +08:00
raven02 ca7c4e119e Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500 2014-05-17 01:27:55 +08:00
raven02 f5e1d9eab1 Use GL_BGRA for glReadPixels() 2014-05-16 15:13:34 +08:00