mirror of
https://github.com/RPCSX/rpcsx.git
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211 lines
5.6 KiB
GLSL
211 lines
5.6 KiB
GLSL
R"(
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#ifdef _INTEL_GLSL
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// For intel GPUs which cannot access vectors in indexed mode (driver bug? or glsl version too low?)
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// Note: Tested on Mesa iris with HD 530 and compilant path works fine, may be a bug on Windows proprietary drivers
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void mov(inout uvec4 vector, const in int index, const in uint scalar)
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{
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switch(index)
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{
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case 0: vector.x = scalar; return;
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case 1: vector.y = scalar; return;
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case 2: vector.z = scalar; return;
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case 3: vector.w = scalar; return;
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}
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}
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uint ref(const in uvec4 vector, const in int index)
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{
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switch(index)
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{
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case 0: return vector.x;
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case 1: return vector.y;
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case 2: return vector.z;
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case 3: return vector.w;
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}
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}
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#else
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#define mov(v, i, s) v[i] = s
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#define ref(v, i) v[i]
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#endif
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#ifdef VULKAN
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#define _gl_VertexID gl_VertexIndex
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#else
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#define _gl_VertexID gl_VertexID
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#endif
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struct attribute_desc
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{
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uint type;
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uint attribute_size;
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uint starting_offset;
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uint stride;
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uint frequency;
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bool swap_bytes;
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bool is_volatile;
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bool modulo;
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};
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uint gen_bits(const in uint x, const in uint y, const in uint z, const in uint w, const in bool swap)
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{
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return (swap) ?
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_set_bits(_set_bits(_set_bits(w, z, 8, 8), y, 16, 8), x, 24, 8) :
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_set_bits(_set_bits(_set_bits(x, y, 8, 8), z, 16, 8), w, 24, 8);
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}
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uint gen_bits(const in uint x, const in uint y, const in bool swap)
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{
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return (swap) ? _set_bits(y, x, 8, 8) : _set_bits(x, y, 8, 8);
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}
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// NOTE: (int(n) or int(n)) is broken on some NVIDIA and INTEL hardware when the sign bit is involved.
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// See https://github.com/RPCS3/rpcs3/issues/8990
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vec4 sext(const in ivec4 bits)
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{
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// convert raw 16 bit values into signed 32-bit float4 counterpart
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bvec4 sign_check = lessThan(bits, ivec4(0x8000));
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return _select(bits - 65536, bits, sign_check);
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}
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float sext(const in int bits)
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{
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return (bits < 0x8000) ? float(bits) : float(bits - 65536);
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}
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vec4 fetch_attribute(const in attribute_desc desc, const in int vertex_id, usamplerBuffer input_stream)
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{
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const int elem_size_table[] = { 0, 2, 4, 2, 1, 2, 4, 1 };
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const float scaling_table[] = { 1., 32767.5, 1., 1., 255., 1., 32767., 1. };
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const int elem_size = elem_size_table[desc.type];
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const vec4 scale = scaling_table[desc.type].xxxx;
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uvec4 tmp, result = uvec4(0u);
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vec4 ret;
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int n, i = int((vertex_id * desc.stride) + desc.starting_offset);
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for (n = 0; n < desc.attribute_size; n++)
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{
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tmp.x = texelFetch(input_stream, i++).x;
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if (elem_size == 2)
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{
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tmp.y = texelFetch(input_stream, i++).x;
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tmp.x = gen_bits(tmp.x, tmp.y, desc.swap_bytes);
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}
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else if (elem_size == 4)
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{
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tmp.y = texelFetch(input_stream, i++).x;
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tmp.z = texelFetch(input_stream, i++).x;
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tmp.w = texelFetch(input_stream, i++).x;
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tmp.x = gen_bits(tmp.x, tmp.y, tmp.z, tmp.w, desc.swap_bytes);
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}
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mov(result, n, tmp.x);
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}
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// Actual decoding step is done in vector space, outside the loop
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if (desc.type == VTX_FMT_SNORM16 || desc.type == VTX_FMT_SINT16)
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{
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ret = sext(ivec4(result));
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ret = fma(vec4(0.5), vec4(desc.type == VTX_FMT_SNORM16), ret);
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}
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else if (desc.type == VTX_FMT_FLOAT32)
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{
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ret = uintBitsToFloat(result);
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}
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else if (desc.type == VTX_FMT_FLOAT16)
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{
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tmp.x = _set_bits(result.x, result.y, 16, 16);
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tmp.y = _set_bits(result.z, result.w, 16, 16);
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ret.xy = unpackHalf2x16(tmp.x);
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ret.zw = unpackHalf2x16(tmp.y);
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}
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else if (elem_size == 1) // (desc.type == VTX_FMT_UINT8 || desc.type == VTX_FMT_UNORM8)
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{
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// Ignore bswap on single byte channels
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ret = vec4(result);
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}
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else // if (desc.type == VTX_FMT_COMP32)
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{
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result = uvec4(_get_bits(result.x, 0, 11),
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_get_bits(result.x, 11, 11),
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_get_bits(result.x, 22, 10),
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uint(scale.x));
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ret = sext(ivec4(result) << ivec4(5, 5, 6, 0));
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}
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if (desc.attribute_size < 4)
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{
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ret.w = scale.x;
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}
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return ret / scale;
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}
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attribute_desc fetch_desc(const in int location)
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{
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// Each descriptor is 64 bits wide
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// [0-8] attribute stride
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// [8-24] attribute divisor
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// [24-27] attribute type
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// [27-30] attribute size
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// [30-31] reserved
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// [32-60] starting offset
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// [60-61] swap bytes flag
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// [61-62] volatile flag
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// [62-63] modulo enable flag;
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#ifdef VULKAN
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// Fetch parameters streamed separately from draw parameters
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uvec2 attrib = texelFetch(vertex_layout_stream, location + int(layout_ptr_offset)).xy;
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#else
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// Data is packed into a ubo
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const int block = (location >> 1);
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const int sub_block = (location & 1) << 1;
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uvec2 attrib = uvec2(
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ref(input_attributes_blob[block], sub_block + 0),
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ref(input_attributes_blob[block], sub_block + 1));
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#endif
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attribute_desc result;
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result.stride = _get_bits(attrib.x, 0, 8);
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result.frequency = _get_bits(attrib.x, 8, 16);
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result.type = _get_bits(attrib.x, 24, 3);
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result.attribute_size = _get_bits(attrib.x, 27, 3);
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result.starting_offset = _get_bits(attrib.y, 0, 29);
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result.swap_bytes = _test_bit(attrib.y, 29);
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result.is_volatile = _test_bit(attrib.y, 30);
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result.modulo = _test_bit(attrib.y, 31);
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return result;
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}
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vec4 read_location(const in int location)
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{
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int vertex_id;
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attribute_desc desc = fetch_desc(location);
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if (desc.frequency == 0)
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{
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vertex_id = 0;
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}
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else if (desc.modulo)
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{
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// if a vertex modifier is active; vertex_base must be 0 and is ignored
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vertex_id = (_gl_VertexID + int(vertex_index_offset)) % int(desc.frequency);
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}
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else
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{
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vertex_id = (_gl_VertexID - int(vertex_base_index)) / int(desc.frequency);
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}
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if (desc.is_volatile)
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{
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return fetch_attribute(desc, vertex_id, volatile_input_stream);
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}
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else
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{
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return fetch_attribute(desc, vertex_id, persistent_input_stream);
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}
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}
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)"
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