..
GLSLInterpreter
rsx: Fix texcoord transformation bug caused by incorrect BFE usage
2025-01-19 19:31:59 +03:00
GLSLSnippets
vk: Move MSAA resolve/unresolve shaders to common GPU program layer
2025-02-11 02:28:31 +03:00
MSAA
gl: Implement basic MSAA rendertarget support
2025-02-11 02:28:31 +03:00
Upscalers /FSR1
rsx: Implement FSR1 integration for OpenGL
2024-02-26 18:15:06 +03:00
CgBinaryFragmentProgram.cpp
rsx: make some functions const
2024-06-11 20:35:49 +02:00
CgBinaryProgram.h
Headers cleanup
2025-02-11 20:38:35 +01:00
CgBinaryVertexProgram.cpp
Headers cleanup
2025-02-11 20:38:35 +01:00
FragmentProgramDecompiler.cpp
Headers cleanup
2025-02-11 20:38:35 +01:00
FragmentProgramDecompiler.h
rsx/fp: Re-design register write tracking
2025-01-10 04:34:28 +03:00
FragmentProgramRegister.cpp
rsx/fp: Re-design register write tracking
2025-01-10 04:34:28 +03:00
FragmentProgramRegister.h
rsx/fp: Re-design register write tracking
2025-01-10 04:34:28 +03:00
GLSLCommon.cpp
Headers cleanup
2025-02-11 20:38:35 +01:00
GLSLCommon.h
rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags
2024-06-27 22:55:56 +02:00
GLSLTypes.h
rsx: Add GLSL support for instanced rendering
2024-12-29 20:53:05 +03:00
program_util.cpp
rsx: Fix dynamic constants patching when draw call is skipped
2025-01-15 11:27:04 +03:00
program_util.h
rsx: Fix dynamic constants patching when draw call is skipped
2025-01-15 11:27:04 +03:00
ProgramStateCache.cpp
RSX: ProgramStateCache logic cleanup and microoptimizations
2025-02-16 12:28:10 +02:00
ProgramStateCache.h
RSX: ProgramStateCache logic cleanup and microoptimizations
2025-02-16 12:28:10 +02:00
RSXFragmentProgram.h
rsx/shaders: Track active MRT count per shader
2025-01-10 04:34:28 +03:00
RSXOverlay.h
Vk/Gl/Overlays: Do not blend the alpha channel when rendering overlays
2024-08-28 01:19:15 +03:00
RSXVertexProgram.h
rsx: Default initialize vertex program fields
2025-01-10 04:34:28 +03:00
ShaderInterpreter.h
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
ShaderParam.h
rsx/fp: Re-design register write tracking
2025-01-10 04:34:28 +03:00
SPIRVCommon.cpp
Headers cleanup
2025-02-11 20:38:35 +01:00
SPIRVCommon.h
rsx: Move SPIRV stuff into common code
2024-03-27 19:20:21 +02:00
VertexProgramDecompiler.cpp
Headers cleanup
2025-02-11 20:38:35 +01:00
VertexProgramDecompiler.h
rsx: Add GLSL support for instanced rendering
2024-12-29 20:53:05 +03:00