rpcsx/rpcs3/Emu/RSX/NV47/HW/common.cpp

86 lines
2.8 KiB
C++

#include "stdafx.h"
#include "common.h"
#include "Emu/RSX/RSXThread.h"
#define RSX(ctx) ctx->rsxthr
#define REGS(ctx) (&rsx::method_registers)
namespace rsx
{
namespace util
{
void push_vertex_data(rsx::context* ctx, u32 attrib_index, u32 channel_select, int count, rsx::vertex_base_type vtype, u32 value)
{
if (RSX(ctx)->in_begin_end)
{
// Update to immediate mode register/array
// NOTE: Push buffers still behave like register writes.
// You do not need to specify each attribute for each vertex, the register is referenced instead.
// This is classic OpenGL 1.x behavior as I remember.
RSX(ctx)->GRAPH_frontend().append_to_push_buffer(attrib_index, count, channel_select, vtype, value);
}
auto& info = REGS(ctx)->register_vertex_info[attrib_index];
info.type = vtype;
info.size = count;
info.frequency = 0;
info.stride = 0;
REGS(ctx)->register_vertex_info[attrib_index].data[channel_select] = value;
}
void push_draw_parameter_change(rsx::context* ctx, rsx::command_barrier_type type, u32 reg, u32 arg0, u32 arg1, u32 index)
{
// NOTE: We can't test against latch here, since a previous change may be buffered in a pending barrier.
if (!RSX(ctx)->in_begin_end || REGS(ctx)->current_draw_clause.empty())
{
return;
}
// Defer the change. Rollback...
REGS(ctx)->decode(reg, REGS(ctx)->latch);
// Insert barrier to reinsert the value later
REGS(ctx)->current_draw_clause.insert_command_barrier(type, arg0, arg1, index);
}
u32 get_report_data_impl([[maybe_unused]] rsx::context* ctx, u32 offset)
{
u32 location = 0;
blit_engine::context_dma report_dma = REGS(ctx)->context_dma_report();
switch (report_dma)
{
case blit_engine::context_dma::to_memory_get_report: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_LOCAL; break;
case blit_engine::context_dma::report_location_main: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_MAIN; break;
case blit_engine::context_dma::memory_host_buffer: location = CELL_GCM_CONTEXT_DMA_MEMORY_HOST_BUFFER; break;
default:
return vm::addr_t(0);
}
return vm::cast(get_address(offset, location));
}
void set_fragment_texture_dirty_bit(rsx::context* ctx, u32 index)
{
RSX(ctx)->m_textures_dirty[index] = true;
if (RSX(ctx)->current_fp_metadata.referenced_textures_mask & (1 << index))
{
RSX(ctx)->m_graphics_state |= rsx::pipeline_state::fragment_program_state_dirty;
}
}
void set_vertex_texture_dirty_bit(rsx::context* ctx, u32 index)
{
RSX(ctx)->m_vertex_textures_dirty[index] = true;
if (RSX(ctx)->current_vp_metadata.referenced_textures_mask & (1 << index))
{
RSX(ctx)->m_graphics_state |= rsx::pipeline_state::vertex_program_state_dirty;
}
}
}
}